Build 256 "Fixed NOT ALL land sound effect being suppressed while sneaking..."

AfijakAfijak Join Date: 2013-09-16 Member: 188281Members
edited September 2013 in Technical Support
I tried all human and alien species for this bugfix which was mentioned in this patch...
Humans are fixed perfect :).
But I assume that:
1. Gorge TILL NOW stays silent when he uses jump and crouch together while moving, or crouch when he is droped down from some high place, so he is ALWAYS silent using these keys - it happens in all circumstances - so it should be revised and fixed I think.
2. Sculk as to me is allowed to have very long jumping distance remaining sneak by using move+lump+sneak keys... The sneak jumping distance should be shorter I suppose because he is almost always remains silent using move+jump+sneak keys - he is almost always (4 times of 5) gets ground without any sound. Should be revised and distance shortened.
Devs pls reply.

Comments

  • AfijakAfijak Join Date: 2013-09-16 Member: 188281Members
    edited September 2013
    One more observation:
    As is known a sculk never use "crouch" (ctrl key) - it uses another key - "movement special" to sneak (shift), but as I found - when using jump+ctrl and not moving - it also suppresses (not entirely but still) a sound. Should be checked up and fixed to not use this combination...
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
  • AfijakAfijak Join Date: 2013-09-16 Member: 188281Members
    edited September 2013
    One more addition about Sculk land sound effect being suppressed while sneaking:
    No any sound appears - when no Celerity upgrade present, because if any of 3 levels of celerity is used your sculk has more speed so correspondingly it also has longer jump and then you can expect land sound effect... But of course it should be nevetheless reworked to exclude silent landing also in early periods of game when no celerity present yet...
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