Seperate healing and nutrient mist commands or tweak them
Chikun
Join Date: 2013-01-10 Member: 178729Members, Reinforced - Shadow
Seriously, countless times I've been juked by alien players spamming this thinking someone needs to be speed evolved to an onos or fade only to see an alien, nowhere near a crag (assuming i have a crag hive and can use the faster heal ability) spam this over and over and driving me closer to insanity.
Can we get this changed so that it only notifies the Khammander if
A.) The player is in healing range of a crag so all I have to do is hit 2 buttons.
Or
B.) The player is evolving so all I have to do is hit 2 buttons.
Otherwise, can it only notify the nearest gorge if either of the above two are not met?
Or, just give nutrient mist a temporary regeneration ability with its strength/effectiveness dependent on the number of shells that are built and therefore requiring a crag hive.
Can we get this changed so that it only notifies the Khammander if
A.) The player is in healing range of a crag so all I have to do is hit 2 buttons.
Or
B.) The player is evolving so all I have to do is hit 2 buttons.
Otherwise, can it only notify the nearest gorge if either of the above two are not met?
Or, just give nutrient mist a temporary regeneration ability with its strength/effectiveness dependent on the number of shells that are built and therefore requiring a crag hive.
Comments
You aren't helping my sanity on this matter.
True, but I don't think the list is that long for aliens atleast.
I do not intend to