PlayerRanking.lua error

iClearSkiesiClearSkies Join Date: 2012-09-22 Member: 160359Members, Constellation, Reinforced - Shadow
edited September 2013 in Technical Support
[img][/img]So ive been playing NS2 for a bit and ive had no errors so far but I recently came across an error with the PlayerRanking.lua.

Problem 1 - Player badges I know is a third person modification but at the same time im oddly curious because ive been seeing badges in servers that DONT support or have the mod. Ive seen badges such as the NS2Playtest group, and Multiple Reenforced icons (ie diamond + GOld + Shadow) And im curious as to why some players can have multiple reenforced ranks.

Problem 2 - every time I join a team and get a weapon I get over 773 Errors about how PlayerRanking.lua cannot set the value of 'SetRenforcedValue' to NULL

Image:
4fit.png

Comments

  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    so, there was a mod by huze that did do player badges and then after reinforced player badges were added to servers officially.

    It looks like something weird is going on with your install.

    Can you try a few things for me: disable any mods, verify your install, try it again, and then post the contents of %appdata%/Natural Selection 2/log.txt

  • iClearSkiesiClearSkies Join Date: 2012-09-22 Member: 160359Members, Constellation, Reinforced - Shadow
    edited September 2013
    Ok heres the Log with no mods and a Consistency Check
    Build 257
    Windows 7 64-bit (build 7601)
    Steam initialized
    Num displays: 1
    Direct3D 11 initialized [feature level 11.0] (NVIDIA GeForce GTX 560 )
    Sound Device: Speakers (Creative SB X-Fi) 5.1
    Record Device: Microphone (USB Audio Device)
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5f02040_1348867328/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5f01f7e_1368221962/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5e4c7a6_1377667520/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/ma785cd4_1378437677/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5f42a0c_1378695609/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m89a61d8_1368222041/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m899e1be_1378240863/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m68a1272_1353997923/
    PhysX: Using GPU dispatcher
    Loading config://ConsoleBindings.json
    Loading config://FavoriteServers.json
    Loading config://HistoryServers.json
    Compiling 'shaders/Model_emissive.surface_shader'
    Compiling 'shaders/Model.surface_shader'
    Compiling 'materials/biodome/biodome_glass.surface_shader'
    Compiling 'shaders/Level.surface_shader'
    Compiling 'shaders/Model_emissive_alpha.surface_shader'
    Compiling 'shaders/water_refract.surface_shader'
    Compiling 'shaders/Level_alpha.surface_shader'
    Cooked mesh with 4794 faces, 3566 vertices
    Compiling 'shaders/Model_alpha.surface_shader'
    Compiling 'cinematics/vfx_materials/2em_scroll_vtxcolor.surface_shader'
    Error: Couldn't open file 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
    Error: No shader specified for material 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
    Compiling 'cinematics/vfx_materials/2em_1norm_scroll_distort_vtxcolor.surface_shader'
    Main Menu Initialized at Version: 257
    Steam Id: 24766279
    Compiling 'shaders/GUIBasic.surface_shader'
    Cooked mesh with 4794 faces, 3566 vertices
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'cinematics/vfx_materials/Emissive_glow.surface_shader'
    Compiling 'models/alien/alien.surface_shader'
    PhysX: Using GPU dispatcher
    Loading config://ConsoleBindings.json
    Loading config://FavoriteServers.json
    Loading config://HistoryServers.json
    Compiling 'shaders/Model_emissive.surface_shader'
    Compiling 'shaders/Model.surface_shader'
    Compiling 'materials/biodome/biodome_glass.surface_shader'
    Compiling 'shaders/Level.surface_shader'
    Compiling 'shaders/Model_emissive_alpha.surface_shader'
    Compiling 'shaders/water_refract.surface_shader'
    Compiling 'shaders/Level_alpha.surface_shader'
    Cooked mesh with 4794 faces, 3566 vertices
    Compiling 'shaders/Model_alpha.surface_shader'
    Compiling 'cinematics/vfx_materials/2em_scroll_vtxcolor.surface_shader'
    Error: Couldn't open file 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
    Error: No shader specified for material 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
    Compiling 'cinematics/vfx_materials/2em_1norm_scroll_distort_vtxcolor.surface_shader'
    Main Menu Initialized at Version: 257
    Steam Id: 24766279
    Compiling 'shaders/GUIBasic.surface_shader'
    Cooked mesh with 4794 faces, 3566 vertices
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'cinematics/vfx_materials/Emissive_glow.surface_shader'
    Compiling 'models/alien/alien.surface_shader'
    Connected to Steam servers
    Connecting to server 127.0.0.1:27015
    PhysX: Using GPU dispatcher
    Compiling 'shaders/GUIBasic.surface_shader'
    Client connecting (127.0.0.1)
    VAC Enabled
    Loading config://ServerConfig.json
    Loading config://ServerAdmin.json
    Loading config://BannedPlayers.json
    Loading config://MapCycle.json
    Loading config://ConsistencyConfig.json
    Hashed 1 game_setup.xml files for consistency
    Hashed 767 *.lua files for consistency
    Hashed 36 *.hlsl files for consistency
    Hashed 29 *.shader files for consistency
    Hashed 17 *.screenfx files for consistency
    Hashed 131 *.surface_shader files for consistency
    Hashed 3 *.fxh files for consistency
    Hashed 3 *.render_setup files for consistency
    Hashed 2 *.shader_template files for consistency
    Hashed 11 *.level files for consistency
    Hashed 5085 *.dds files for consistency
    Hashed 72 *.jpg files for consistency
    Hashed 43 *.png files for consistency
    Hashed 877 *.cinematic files for consistency
    Hashed 1943 *.material files for consistency
    Hashed 3467 *.model files for consistency
    Hashed 103 *.animation_graph files for consistency
    Hashed 201 *.polygons files for consistency
    Hashed 2 *.fev files for consistency
    Hashed 22 *.fsb files for consistency
    Skipped 351 ui/*.dds files for consistency
    Skipped 115 *_view*.dds files for consistency
    Skipped 51 *_view*.material files for consistency
    Skipped 99 *_view*.model files for consistency
    Skipped 17 models/marine/hands/* files for consistency
    Reserved slot amount set to 1
    Saving config://ServerConfig.json
    Loading 'maps/ns2_veil.level'
    Cooked mesh with 36651 faces, 24889 vertices
    Cooked mesh with 41723 faces, 28546 vertices
    Cooked mesh with 4055 faces, 4774 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 16 faces, 10 vertices
    Building pathing mesh for level maps/ns2_veil.level
    Finished loading 'maps/ns2_veil.level'
    Server sent connecting packet, 170933 bytes
    PhysX: Using GPU dispatcher
    PhysX: Using GPU dispatcher
    Compiling 'shaders/GUIBasic.surface_shader'
    Error: Sound 'sound/NS2.fev/alien/voiceovers/chuckle_female' couldn't be loaded (Event not found)
    Error: Sound 'sound/NS2.fev/alien/structures/death_large_female' couldn't be loaded (Event not found)
    Error: Sound 'sound/NS2.fev/alien/common/hatch_female' couldn't be loaded (Event not found)
    Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
    Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
    Error: Sound 'sound/NS2.fev/alien/voiceovers/need_healing_female' couldn't be loaded (Event not found)
    Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
    Loading config://ConsoleBindings.json
    Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
    Compiling 'materials/effects/mesh_effects/view_spit.surface_shader'
    Loading config://FavoriteServers.json
    Loading config://HistoryServers.json
    Loading 'maps/ns2_veil.level'
    Compiling 'shaders/SkyBox.surface_shader'
    Cooked mesh with 36651 faces, 24889 vertices
    Cooked mesh with 41723 faces, 28546 vertices
    Cooked mesh with 4055 faces, 4774 vertices
    Compiling 'shaders/Model.surface_shader'
    Compiling 'shaders/Level.surface_shader'
    Compiling 'shaders/Level_emissive.surface_shader'
    Compiling 'shaders/Model_emissive_alpha.surface_shader'
    Compiling 'shaders/Level_alpha.surface_shader'
    Compiling 'shaders/Model_alpha.surface_shader'
    Compiling 'shaders/Model_emissive.surface_shader'
    Compiling 'materials/biodome/biodome_glass.surface_shader'
    Compiling 'cinematics/vfx_materials/forcefield.surface_shader'
    Building pathing mesh for level maps/ns2_veil.level
    Cooked mesh with 36651 faces, 24889 vertices
    Cooked mesh with 41723 faces, 28546 vertices
    Cooked mesh with 4055 faces, 4774 vertices
    Finished loading 'maps/ns2_veil.level'
    Compiling 'shaders/Model_emissive.surface_shader'
    Compiling 'cinematics/vfx_materials/heal_alien_view.surface_shader'
    Compiling 'shaders/ExoMinigunView.surface_shader'
    Compiling 'models/marine/marine.surface_shader'
    Compiling 'shaders/PowerNode_emissive.surface_shader'
    Compiling 'shaders/Model.surface_shader'
    Compiling 'cinematics/vfx_materials/hallucination.surface_shader'
    Compiling 'cinematics/vfx_materials/vortex.surface_shader'
    Compiling 'cinematics/vfx_materials/heal_marine.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'shaders/ViewModel.surface_shader'
    Compiling 'models/alien/gorge/web.surface_shader'
    Compiling 'cinematics/vfx_materials/heal_alien.surface_shader'
    Compiling 'models/alien/fade/fade.surface_shader'
    Compiling 'shaders/Model_alpha.surface_shader'
    Compiling 'cinematics/vfx_materials/rupture.surface_shader'
    Compiling 'cinematics/vfx_materials/heal_marine_view.surface_shader'
    Compiling 'shaders/Decal_emissive.surface_shader'
    Compiling 'cinematics/vfx_materials/fade_blink.surface_shader'
    Compiling 'cinematics/vfx_materials/jetpack_thruster.surface_shader'
    Compiling 'shaders/ViewModel_emissive.surface_shader'
    Compiling 'cinematics/vfx_materials/nanoshield_view.surface_shader'
    Compiling 'cinematics/vfx_materials/decals/railgun_hole.surface_shader'
    Compiling 'models/marine/marine_noemissive.surface_shader'
    Compiling 'shaders/Decal.surface_shader'
    Compiling 'cinematics/vfx_materials/alien_frag.surface_shader'
    Compiling 'cinematics/vfx_materials/build.surface_shader'
    Compiling 'cinematics/vfx_materials/placement_valid.surface_shader'
    Compiling 'cinematics/vfx_materials/umbra.surface_shader'
    Compiling 'materials/power/powered_decal.surface_shader'
    Compiling 'cinematics/vfx_materials/ghoststructure.surface_shader'
    Compiling 'cinematics/vfx_materials/placement_invalid.surface_shader'
    Compiling 'cinematics/vfx_materials/nanoshield.surface_shader'
    Compiling 'cinematics/vfx_materials/detected.surface_shader'
    Compiling 'cinematics/vfx_materials/decals/flame_decal.surface_shader'
    Compiling 'cinematics/vfx_materials/parasited.surface_shader'
    Compiling 'cinematics/vfx_materials/parasited.surface_shader'
    Compiling 'cinematics/vfx_materials/burning.surface_shader'
    Compiling 'cinematics/vfx_materials/elec_trails.surface_shader'
    Compiling 'cinematics/vfx_materials/nanoshield_exoview.surface_shader'
    Compiling 'shaders/ExoScreen.surface_shader'
    Compiling 'cinematics/vfx_materials/burning_view.surface_shader'
    Compiling 'models/marine/armory/health_indicator.surface_shader'
    Compiling 'cinematics/vfx_materials/bilebomb.surface_shader'
    Compiling 'cinematics/vfx_materials/heal_exo_view.surface_shader'
    Compiling 'cinematics/vfx_materials/ghoststructure.surface_shader'
    Compiling 'materials/infestation/Infestation.surface_shader'
    Compiling 'cinematics/vfx_materials/bilebomb_exoview.surface_shader'
    Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
    Compiling 'cinematics/vfx_materials/cloaked.surface_shader'
    Compiling 'models/alien/babbler/babbler_ball.surface_shader'
    Compiling 'cinematics/vfx_materials/umbra_view.surface_shader'
    Compiling 'cinematics/vfx_materials/enzyme_view.surface_shader'
    Compiling 'models/marine/command_station/command_station_display.surface_shader'
    Compiling 'materials/infestation/spit_decal.surface_shader'
    Compiling 'cinematics/vfx_materials/marine_ip_spawn.surface_shader'
    Compiling 'cinematics/vfx_materials/hive_frag.surface_shader'
    Compiling 'materials/infestation/infestation_decal.surface_shader'
    Compiling 'models/alien/lerk/lerk.surface_shader'
    Compiling 'models/alien/whip/ball.surface_shader'
    Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
    Compiling 'materials/infestation/infestation_shell.surface_shader'
    Compiling 'cinematics/vfx_materials/enzyme_view.surface_shader'
    Compiling 'cinematics/vfx_materials/decals/alien_blood.surface_shader'
    Compiling 'cinematics/vfx_materials/decals/bilebomb_decal.surface_shader'
    Compiling 'models/alien/alien.surface_shader'
    Compiling 'cinematics/vfx_materials/enzyme.surface_shader'
    Compiling 'cinematics/vfx_materials/pulse_gre_elec.surface_shader'
    Compiling 'cinematics/vfx_materials/pulse_gre_elec.surface_shader'
    Error: Couldn't load texture 'models/props/generic/generic_locker_norm.dds' (File not found)
    Compiling 'models/marine/prototype_lab/prototype_lab_screen.surface_shader'
    Compiling 'models/alien/alien_alpha.surface_shader'
    Compiling 'models/alien/cyst/cyst.surface_shader'
    Compiling 'shaders/MarinePatch.surface_shader'
    Compiling 'shaders/ExoView.surface_shader'
    Compiling 'cinematics/vfx_materials/refract_emissive_normal.surface_shader'
    Compiling 'cinematics/vfx_materials/refract_normal.surface_shader'
    Compiling 'cinematics/vfx_materials/Emissive_glow.surface_shader'
    Compiling 'shaders/GUIBasic.surface_shader'
    Client connected (127.0.0.1)
    Client Authed. Steam ID: 24766279
    [Wb▲] RainbowDash connected.
    Autobuild now true
    Setting alltech cheat on
    Setting fastevolve cheat on
    Setting allfree cheat on
    Setting sandbox mode on
    Setting team 1 team location: Control
    Setting team 2 team location: Sub-Sector
    Compiling 'shaders/GUISmoke.surface_shader'
    Server changed cheats to 1
    Server changed cheats to 1
    
    *Spoiler....tags.. 0.0 -Ironhorse*
  • iClearSkiesiClearSkies Join Date: 2012-09-22 Member: 160359Members, Constellation, Reinforced - Shadow
    edited September 2013
    And everything checks out But the second I attempt to load the Player Badges Mod which has worked since forever I get this and this has been the first time I get this error:
    Compiling 'shaders/GUIBasic.surface_shader'
    Client connecting (127.0.0.1)
    VAC Enabled
    Finished downloading and installing mods
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5f01f7e_1368221962/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5f02040_1348867328/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m89a61d8_1368222041/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m899e1be_1378240863/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5e4c7a6_1377667520/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m68a1272_1353997923/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5f42a0c_1378695609/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5fd7a38_1379777358/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/ma785cd4_1378437677/
    Loading Badge config://ServerAdmin.json
    Loading Badge config://ServerUID.txt
    Server Not Configured for Remote Config
    Compress library loaded
    Loading config://ns2stats_config.json
    Loading config://ns2stats_advanced_settings.json
    NS2Stats loaded. Check out stats at ns2stats.com
    Loading config://ServerConfig.json
    Loading config://ServerAdmin.json
    Loading config://BannedPlayers.json
    Loading config://MapCycle.json
    Loading config://ConsistencyConfig.json
    Hashed 1 game_setup.xml files for consistency
    Hashed 828 *.lua files for consistency
    Hashed 36 *.hlsl files for consistency
    Hashed 29 *.shader files for consistency
    Hashed 17 *.screenfx files for consistency
    Hashed 131 *.surface_shader files for consistency
    Hashed 3 *.fxh files for consistency
    Hashed 3 *.render_setup files for consistency
    Hashed 2 *.shader_template files for consistency
    Hashed 11 *.level files for consistency
    Hashed 5120 *.dds files for consistency
    Hashed 74 *.jpg files for consistency
    Hashed 43 *.png files for consistency
    Hashed 877 *.cinematic files for consistency
    Hashed 1943 *.material files for consistency
    Hashed 3467 *.model files for consistency
    Hashed 103 *.animation_graph files for consistency
    Hashed 201 *.polygons files for consistency
    Hashed 3 *.fev files for consistency
    Hashed 23 *.fsb files for consistency
    Skipped 385 ui/*.dds files for consistency
    Skipped 115 *_view*.dds files for consistency
    Skipped 51 *_view*.material files for consistency
    Skipped 99 *_view*.model files for consistency
    Skipped 17 models/marine/hands/* files for consistency
    Reserved slot amount set to 1
    Saving config://ServerConfig.json
    Loading 'maps/ns2_docking.level'
    Cooked mesh with 48912 faces, 43105 vertices
    Cooked mesh with 35579 faces, 29243 vertices
    Cooked mesh with 951 faces, 1153 vertices
    Cooked mesh with 5443 faces, 4586 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 12 faces, 8 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 12 faces, 8 vertices
    Cooked mesh with 12 faces, 8 vertices
    Cooked mesh with 12 faces, 8 vertices
    Cooked mesh with 4 faces, 4 vertices
    Cooked mesh with 12 faces, 8 vertices
    Building pathing mesh for level maps/ns2_docking.level
    Finished loading 'maps/ns2_docking.level'
    Server sent connecting packet, 172178 bytes
    Loading config://ServerAdmin.json
    NS2Stats: Key 4fef1ca06076eef9c418049ef75868e0 has been assigned to this server
    NS2Stats: You may use admin commands (sv_help) to change NS2Stats settings.
    NS2Stats: You may use admin command sv_verity_server to claim this server.
    NS2Stats setup complete.
    Added new setting(s) (or changed) into ns2stats_advanced_settings.json file.
    Downloading mods
    PhysX: Using GPU dispatcher
    Compiling 'shaders/GUIBasic.surface_shader'
    Finished downloading and installing mods
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5f01f7e_1368221962/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5f02040_1348867328/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m89a61d8_1368222041/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m899e1be_1378240863/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5e4c7a6_1377667520/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m68a1272_1353997923/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5f42a0c_1378695609/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/m5fd7a38_1379777358/
    Mounting mod from C:/Users/Donald/AppData/Roaming/Natural Selection 2/Workshop/ma785cd4_1378437677/
    PhysX: Using GPU dispatcher
    Error: Sound 'sound/NS2.fev/alien/voiceovers/chuckle_female' couldn't be loaded (Event not found)
    Error: Sound 'sound/NS2.fev/alien/structures/death_large_female' couldn't be loaded (Event not found)
    Error: Sound 'sound/NS2.fev/alien/common/hatch_female' couldn't be loaded (Event not found)
    Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
    Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
    Error: Sound 'sound/NS2.fev/alien/voiceovers/need_healing_female' couldn't be loaded (Event not found)
    Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
    Compress library loaded
    Loading config://ns2stats_client_data.json
    Server is using NS2stats, you can find your stats at ns2stats.com.
    Loading config://ConsoleBindings.json
    Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
    Compiling 'materials/effects/mesh_effects/view_spit.surface_shader'
    Loading config://FavoriteServers.json
    Loading config://HistoryServers.json
    Compress library loaded
    Loading config://ns2stats_client_data.json
    Server is using NS2stats, you can find your stats at ns2stats.com.
    Loading 'maps/ns2_docking.level'
    Compiling 'shaders/SkyBox.surface_shader'
    Compiling 'shaders/Decal.surface_shader'
    Compiling 'cinematics/vfx_materials/decals/alien_blood.surface_shader'
    Compiling 'shaders/Decal_emissive.surface_shader'
    Cooked mesh with 48912 faces, 43105 vertices
    Cooked mesh with 35579 faces, 29243 vertices
    Cooked mesh with 951 faces, 1153 vertices
    Cooked mesh with 5443 faces, 4586 vertices
    Compiling 'shaders/Model.surface_shader'
    Compiling 'shaders/Level.surface_shader'
    Compiling 'shaders/Level_alpha.surface_shader'
    Compiling 'shaders/Level_emissive.surface_shader'
    Compiling 'materials/biodome/biodome_glass.surface_shader'
    Compiling 'shaders/Model_emissive.surface_shader'
    Compiling 'shaders/Model_alpha.surface_shader'
    Compiling 'shaders/Model_emissive_alpha.surface_shader'
    Building pathing mesh for level maps/ns2_docking.level
    Cooked mesh with 48912 faces, 43105 vertices
    Cooked mesh with 35579 faces, 29243 vertices
    Cooked mesh with 951 faces, 1153 vertices
    Cooked mesh with 5443 faces, 4586 vertices
    Finished loading 'maps/ns2_docking.level'
    Compiling 'cinematics/vfx_materials/parasited.surface_shader'
    Compiling 'cinematics/vfx_materials/heal_alien_view.surface_shader'
    Compiling 'cinematics/vfx_materials/umbra.surface_shader'
    Compiling 'models/marine/marine.surface_shader'
    Compiling 'cinematics/vfx_materials/heal_marine.surface_shader'
    Compiling 'cinematics/vfx_materials/hallucination.surface_shader'
    Compiling 'cinematics/vfx_materials/nanoshield_exoview.surface_shader'
    Compiling 'cinematics/vfx_materials/detected.surface_shader'
    Compiling 'cinematics/vfx_materials/heal_alien.surface_shader'
    Compiling 'models/alien/gorge/web.surface_shader'
    Compiling 'cinematics/vfx_materials/burning.surface_shader'
    Compiling 'cinematics/vfx_materials/bilebomb.surface_shader'
    Compiling 'cinematics/vfx_materials/heal_marine_view.surface_shader'
    Compiling 'cinematics/vfx_materials/rupture.surface_shader'
    Compiling 'cinematics/vfx_materials/burning_view.surface_shader'
    Compiling 'cinematics/vfx_materials/bilebomb_exoview.surface_shader'
    Compiling 'cinematics/vfx_materials/nanoshield_view.surface_shader'
    Compiling 'cinematics/vfx_materials/jetpack_thruster.surface_shader'
    Compiling 'materials/infestation/Infestation.surface_shader'
    Compiling 'models/marine/armory/health_indicator.surface_shader'
    Compiling 'cinematics/vfx_materials/build.surface_shader'
    Compiling 'models/marine/marine_noemissive.surface_shader'
    Compiling 'cinematics/vfx_materials/umbra_view.surface_shader'
    Compiling 'cinematics/vfx_materials/ghoststructure.surface_shader'
    Compiling 'materials/power/powered_decal.surface_shader'
    Compiling 'cinematics/vfx_materials/placement_valid.surface_shader'
    Compiling 'materials/infestation/infestation_decal.surface_shader'
    Compiling 'cinematics/vfx_materials/cloaked.surface_shader'
    Compiling 'cinematics/vfx_materials/nanoshield.surface_shader'
    Compiling 'cinematics/vfx_materials/placement_invalid.surface_shader'
    Compiling 'materials/infestation/infestation_shell.surface_shader'
    Compiling 'models/marine/command_station/command_station_display.surface_shader'
    Compiling 'shaders/ExoMinigunView.surface_shader'
    Compiling 'cinematics/vfx_materials/parasited.surface_shader'
    Compiling 'cinematics/vfx_materials/enzyme_view.surface_shader'
    Compiling 'cinematics/vfx_materials/marine_ip_spawn.surface_shader'
    Compiling 'cinematics/vfx_materials/vortex.surface_shader'
    Compiling 'cinematics/vfx_materials/hive_frag.surface_shader'
    Compiling 'shaders/ExoScreen.surface_shader'
    Compiling 'models/alien/fade/fade.surface_shader'
    Compiling 'models/alien/whip/ball.surface_shader'
    Compiling 'cinematics/vfx_materials/enzyme_view.surface_shader'
    Compiling 'cinematics/vfx_materials/heal_exo_view.surface_shader'
    Compiling 'cinematics/vfx_materials/fade_blink.surface_shader'
    Compiling 'cinematics/vfx_materials/decals/alien_blood.surface_shader'
    Compiling 'cinematics/vfx_materials/enzyme.surface_shader'
    Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
    Compiling 'models/alien/alien.surface_shader'
    Compiling 'models/alien/babbler/babbler_ball.surface_shader'
    Compiling 'cinematics/vfx_materials/decals/railgun_hole.surface_shader'
    Compiling 'shaders/Model_emissive.surface_shader'
    Compiling 'materials/infestation/spit_decal.surface_shader'
    Compiling 'shaders/PowerNode_emissive.surface_shader'
    Compiling 'cinematics/vfx_materials/alien_frag.surface_shader'
    Compiling 'cinematics/vfx_materials/pulse_gre_elec.surface_shader'
    Compiling 'models/alien/lerk/lerk.surface_shader'
    Compiling 'cinematics/vfx_materials/ghoststructure.surface_shader'
    Compiling 'shaders/Model.surface_shader'
    Compiling 'cinematics/vfx_materials/pulse_gre_elec.surface_shader'
    Compiling 'cinematics/vfx_materials/decals/bilebomb_decal.surface_shader'
    Compiling 'cinematics/vfx_materials/decals/flame_decal.surface_shader'
    Compiling 'shaders/Emissive.surface_shader'
    Compiling 'cinematics/vfx_materials/elec_trails.surface_shader'
    Compiling 'shaders/ViewModel.surface_shader'
    Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
    Compiling 'shaders/Decal_emissive.surface_shader'
    Compiling 'shaders/Decal.surface_shader'
    Compiling 'shaders/Model_alpha.surface_shader'
    Compiling 'shaders/ViewModel_emissive.surface_shader'
    Compiling 'models/props/docking/docking_shower_fx_puddle.surface_shader'
    Compiling 'models/props/refinery/digital_infestation.surface_shader'
    Compiling 'models/props/docking/docking_shower_fx_01.surface_shader'
    Compiling 'models/marine/prototype_lab/prototype_lab_screen.surface_shader'
    Compiling 'models/alien/alien_alpha.surface_shader'
    Compiling 'models/alien/cyst/cyst.surface_shader'
    Compiling 'shaders/MarinePatch.surface_shader'
    Compiling 'shaders/ExoView.surface_shader'
    Compiling 'models/props/refinery/docking_generator_01.surface_shader'
    Compiling 'models/props/refinery/docking_generator_01_anim.surface_shader'
    Compiling 'cinematics/vfx_materials/refract_emissive_normal.surface_shader'
    Compiling 'cinematics/vfx_materials/refract_normal.surface_shader'
    Compiling 'cinematics/vfx_materials/Emissive_glow.surface_shader'
    Compiling 'shaders/GUIBasic.surface_shader'
    Client connected (127.0.0.1)
    Client Authed. Steam ID: 24766279
    [Wb▲] RainbowDash connected.
    Autobuild now true
    Setting alltech cheat on
    Setting fastevolve cheat on
    Setting allfree cheat on
    Setting sandbox mode on
    Error: lua/PlayerRanking.lua:375: attempt to call method 'SetReinforcedTier' (a nil value)
    [Server] Script Error #1: lua/PlayerRanking.lua:375: attempt to call method 'SetReinforcedTier' (a nil value)
        Call stack:
        #1: lua/PlayerRanking.lua:375
            (for generator) = function
            (for state) =  {1=ReadyRoomPlayer-445 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=41.082321166992, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=6, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=53, moveButtonPressed=false, moveTransition=false, onGround=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, shoulderPadIndex=0, slowAmount=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=0, teamResources=0, techId=43, timeGroundAllowed=0, timeGroundTouched=0, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilResourceBlock=0, transitionDuration=0, transit... }
            (for control) = 1
            _ = 1
            player = ReadyRoomPlayer-445 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=41, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=41.082321166992, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, health=100, healthIgnored=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=6, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=53, moveButtonPressed=false, moveTransition=false, onGround=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, shoulderPadIndex=0, slowAmount=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=0, teamResources=0, techId=43, timeGroundAllowed=0, timeGroundTouched=0, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, variant=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3301, viewPitch=-0, viewRoll=0, viewYaw=0, weaponsWeight=0 }
            client = ServerClient { }
            steamId = 24766279
            playerData =  {assists=0, deaths=0, kills=0, level=0, playTime=0, score=0, skill=0 }
    Error: lua/PlayerRanking.lua:375: attempt to call method 'SetReinforcedTier' (a nil value)
    
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited September 2013
    @iClearSkies SetReinforcedTier was added with 256. Seems like @Huze didn't update his mod.

    PS: Could you put a spoiler box around the logs?
  • iClearSkiesiClearSkies Join Date: 2012-09-22 Member: 160359Members, Constellation, Reinforced - Shadow
    Yea, Thanks @IronHorse forgot, im used to just dumping code. and thanks @GhoulofGSG9 Maybe we can get @Huze to update his mod.

  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    He alraedy did it yesterday xd
  • iClearSkiesiClearSkies Join Date: 2012-09-22 Member: 160359Members, Constellation, Reinforced - Shadow
    Lol, Also Question Huze, I updated your mod and everything but the normal Badges greeting dosent show on the main menu even if its enabled (unlocked badges text with badge icons under your name) am I doing something wrong?
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Nope. I removed that because my mod no longer handles forums badges. If you're connected to a server and have badges you'll still see them there.
  • iClearSkiesiClearSkies Join Date: 2012-09-22 Member: 160359Members, Constellation, Reinforced - Shadow
    Oh ok so regardless of the server your badges will show? sweet.
Sign In or Register to comment.