Waypoint HUD Obstruction annoying please remove
Kilo
Join Date: 2013-09-01 Member: 187529Members, Reinforced - Shadow
Spot the skulk?
You can't, because I have a huge blue square on the screen telling me to build some irrelevant power node I ran past 110 meters ago.
When is this going to be removed?
Commander waypoints give you arrows on the floor and a pinpoint on the map, anything that requires building has a small hammer icon on it. This huge vision obstruction is just unnecessary. At least give us an option to disable it or just make it a rookie mode feature. Admittedly when you look directly at it the blue square fades a little, but the white writing never does. I've had a few occasions where I'm trying to watch a vent and all I can see is 130 METERS CONSTRUCT!!!!
Anyone else find this really annoying?
You can't, because I have a huge blue square on the screen telling me to build some irrelevant power node I ran past 110 meters ago.
When is this going to be removed?
Commander waypoints give you arrows on the floor and a pinpoint on the map, anything that requires building has a small hammer icon on it. This huge vision obstruction is just unnecessary. At least give us an option to disable it or just make it a rookie mode feature. Admittedly when you look directly at it the blue square fades a little, but the white writing never does. I've had a few occasions where I'm trying to watch a vent and all I can see is 130 METERS CONSTRUCT!!!!
Anyone else find this really annoying?
Comments
No? Sure w/e.
As for backlog of stuff, i'm sure it'd only take like 30 seconds for them to add an on/off switch for the waypoint code and hook that onto the main menu. Tie it into the new player hints on/off even. One year after release and we still have crap like this sitting low priority?
Saunapack GUI mod removes the waypoint icon at least... I'm not sure if it passes the consistency check though.
I'm on 1080 at max fov and while I do hate that waypoint it never blocked something that badly for me! So I agree an option to turn that off would probably be dandy
I have to try that!
Ban Aioros for this.
Yup, I know. I use to have it installed on the servers used in the AU leagues. I miss it greatly. Noticed that mod too, but of course it edits .lua files and won't pass any server checking *.lua.
Doubt the Saunapack would pass consistency on any server either that hasn't just disabled it completely.
Would be nice if particular mods could be actively whitelisted, instead of the consistency checking just comparing to the vanilla files no matter what.
So moddable. : (
Client mod to fix your problem:
http://steamcommunity.com/sharedfiles/filedetails/?id=175344136&searchtext=waypoint
Unsure about compatibility with consistency checking.
I think the problem is largely solved by changing that completely over the top waypoint icon and text to being nothing but a transparent hammer icon.
It doesn't need to be in an outlined circle.
It doesn't need to have a background inside the circle.
It doesn't need the strange shape things around the circle outline.
It doesn't need the text saying how far away the waypoint is.
It doesn't need the text explaining what waypoint type it is.
It doesn't need to appear automatically with no option to toggle.
It doesn't need to stay on the marines hud forever.
Less is more and all that, right? You could apply this to all of NS2 though, fluff everywhere.
Although NS2's art style is more in favor of "more is more". Just look at all the cut angles, for example
I think we could simplify it a bit, though.
If I recall, pretty much every voice command can be heard by the aliens. Not sure if I like possibly giving away my position just to make the waypoint disappear.