Can't Connect to Descent or Biodome
KilledByDeath
Join Date: 2012-12-26 Member: 176308Members, Reinforced - Shadow
Every time a server goes to Descent or Biodome, it first takes longer then usual to load into the ready room, then when it does I get the desync error (that flashing red icon) and eventually I get timed out. It's only on these two maps so I think it has something to do with not downloading these two maps properl,y but I can't find a way to fix it. I have no mods installed and even did a uninstall/re-install recently and they still don't work.
Comments
Error: Couldn't open file 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Error: No shader specified for material 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
and something very similar happens with Descent
Like Ghoul said, try (at the main menu) typing "map ns2_biodome" into the console. (To see if it can load the map when you're on your own local server.)
Okay I tried that, and I actually could join both teams (in a normal server I get the de-sync icon as soon as I load and am unable to join a team or spectate), but in game the textures never loaded properly (also never got a crossair as a Marine). I looked in the console and it said something about a texture file that wasn't found, which leads me to believe that has something to do with it.
Could you post that log?
Compiling 'shaders/Model_emissive.surface_shader'
Compiling 'shaders/Model.surface_shader'
Compiling 'materials/biodome/biodome_glass.surface_shader'
Compiling 'shaders/Level.surface_shader'
Compiling 'shaders/Model_emissive_alpha.surface_shader'
Compiling 'shaders/water_refract.surface_shader'
Compiling 'shaders/Level_alpha.surface_shader'
Cooked mesh with 4794 faces, 3566 vertices
Compiling 'shaders/Model_alpha.surface_shader'
Compiling 'cinematics/vfx_materials/2em_scroll_vtxcolor.surface_shader'
Error: Couldn't open file 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Error: No shader specified for material 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Compiling 'cinematics/vfx_materials/2em_1norm_scroll_distort_vtxcolor.surface_shader'
Main Menu Initialized at Version: 257
Steam Id: 36284369
Compiling 'shaders/GUIBasic.surface_shader'
Cooked mesh with 4794 faces, 3566 vertices
Compiling 'shaders/Emissive.surface_shader'
Compiling 'cinematics/vfx_materials/Emissive_glow.surface_shader'
Compiling 'models/alien/alien.surface_shader'
Connected to Steam servers
Connecting to server 127.0.0.1:27015
Compiling 'shaders/GUIBasic.surface_shader'
VAC Enabled
Client connecting (127.0.0.1)
Loading config://ServerConfig.json
Loading config://ServerAdmin.json
Loading config://BannedPlayers.json
Loading config://MapCycle.json
Loading config://ConsistencyConfig.json
Hashed 1 game_setup.xml files for consistency
Hashed 767 *.lua files for consistency
Hashed 36 *.hlsl files for consistency
Hashed 29 *.shader files for consistency
Hashed 17 *.screenfx files for consistency
Hashed 131 *.surface_shader files for consistency
Hashed 3 *.fxh files for consistency
Hashed 3 *.render_setup files for consistency
Hashed 2 *.shader_template files for consistency
Hashed 11 *.level files for consistency
Hashed 5085 *.dds files for consistency
Hashed 72 *.jpg files for consistency
Hashed 43 *.png files for consistency
Hashed 877 *.cinematic files for consistency
Hashed 1943 *.material files for consistency
Hashed 3467 *.model files for consistency
Hashed 103 *.animation_graph files for consistency
Hashed 201 *.polygons files for consistency
Hashed 2 *.fev files for consistency
Hashed 22 *.fsb files for consistency
Skipped 351 ui/*.dds files for consistency
Skipped 115 *_view*.dds files for consistency
Skipped 51 *_view*.material files for consistency
Skipped 99 *_view*.model files for consistency
Skipped 17 models/marine/hands/* files for consistency
Hashed 0 lua/entry/*.entry files for consistency
Loading 'maps/ns2_biodome.level'
Cooked mesh with 33000 faces, 30800 vertices
Cooked mesh with 33000 faces, 28172 vertices
Cooked mesh with 44426 faces, 33051 vertices
Cooked mesh with 1798 faces, 1278 vertices
Cooked mesh with 6386 faces, 5535 vertices
Error: PhysX: ConvexHullBuilder: convex hull has more than 255 polygons!
Error: PhysX: Gu::ConvexMesh::loadConvexHull: convex hull init failed!
Error: PhysX: Error cooking body 0 of model models/props/biodome/biodome_container_01_top.model
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 32 faces, 18 vertices
Building pathing mesh for level maps/ns2_biodome.level
Finished loading 'maps/ns2_biodome.level'
Server sent connecting packet, 170964 bytes
Compiling 'shaders/GUIBasic.surface_shader'
Error: Sound 'sound/NS2.fev/alien/voiceovers/chuckle_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/structures/death_large_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/common/hatch_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/voiceovers/need_healing_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
Loading config://ConsoleBindings.json
Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
Compiling 'materials/effects/mesh_effects/view_spit.surface_shader'
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Loading 'maps/ns2_biodome.level'
Compiling 'shaders/Level_alpha.surface_shader'
Compiling 'shaders/Decal.surface_shader'
Compiling 'cinematics/vfx_materials/decals/env_wet.surface_shader'
Compiling 'shaders/SkyBox.surface_shader'
Cooked mesh with 33000 faces, 30800 vertices
Cooked mesh with 33000 faces, 28172 vertices
Cooked mesh with 44426 faces, 33051 vertices
Cooked mesh with 1798 faces, 1278 vertices
Cooked mesh with 6386 faces, 5535 vertices
Compiling 'shaders/Level.surface_shader'
Compiling 'shaders/Model.surface_shader'
Compiling 'shaders/Model_emissive.surface_shader'
Compiling 'materials/biodome/biodome_glass.surface_shader'
Compiling 'shaders/Model_emissive_alpha.surface_shader'
Compiling 'shaders/Model_alpha.surface_shader'
Compiling 'shaders/glass_refract.surface_shader'
Compiling 'models/hologram.surface_shader'
Compiling 'cinematics/vfx_materials/2em_1norm_scroll_distort_vtxcolor.surface_shader'
Compiling 'shaders/water_refract.surface_shader'
Compiling 'shaders/Emissive.surface_shader'
Building pathing mesh for level maps/ns2_biodome.level
Cooked mesh with 33000 faces, 30800 vertices
Cooked mesh with 33000 faces, 28172 vertices
Cooked mesh with 44426 faces, 33051 vertices
Cooked mesh with 1798 faces, 1278 vertices
Cooked mesh with 6386 faces, 5535 vertices
Finished loading 'maps/ns2_biodome.level'
Compiling 'cinematics/vfx_materials/heal_alien_view.surface_shader'
Compiling 'models/marine/marine.surface_shader'
Compiling 'cinematics/vfx_materials/umbra.surface_shader'
Compiling 'shaders/ExoMinigunView.surface_shader'
Compiling 'cinematics/vfx_materials/heal_marine.surface_shader'
Compiling 'cinematics/vfx_materials/detected.surface_shader'
Compiling 'cinematics/vfx_materials/hallucination.surface_shader'
Compiling 'cinematics/vfx_materials/vortex.surface_shader'
Compiling 'cinematics/vfx_materials/heal_alien.surface_shader'
Compiling 'cinematics/vfx_materials/burning.surface_shader'
Compiling 'models/alien/gorge/web.surface_shader'
Compiling 'models/alien/fade/fade.surface_shader'
Compiling 'cinematics/vfx_materials/heal_marine_view.surface_shader'
Compiling 'cinematics/vfx_materials/rupture.surface_shader'
Compiling 'cinematics/vfx_materials/burning_view.surface_shader'
Compiling 'cinematics/vfx_materials/fade_blink.surface_shader'
Compiling 'cinematics/vfx_materials/nanoshield_view.surface_shader'
Compiling 'cinematics/vfx_materials/jetpack_thruster.surface_shader'
Compiling 'materials/infestation/Infestation.surface_shader'
Compiling 'cinematics/vfx_materials/decals/railgun_hole.surface_shader'
Compiling 'cinematics/vfx_materials/build.surface_shader'
Compiling 'models/marine/marine_noemissive.surface_shader'
Compiling 'cinematics/vfx_materials/umbra_view.surface_shader'
Compiling 'cinematics/vfx_materials/alien_frag.surface_shader'
Compiling 'materials/power/powered_decal.surface_shader'
Compiling 'materials/infestation/infestation_decal.surface_shader'
Compiling 'cinematics/vfx_materials/placement_valid.surface_shader'
Compiling 'cinematics/vfx_materials/ghoststructure.surface_shader'
Compiling 'cinematics/vfx_materials/nanoshield.surface_shader'
Compiling 'materials/infestation/infestation_shell.surface_shader'
Compiling 'cinematics/vfx_materials/placement_invalid.surface_shader'
Compiling 'cinematics/vfx_materials/decals/flame_decal.surface_shader'
Compiling 'cinematics/vfx_materials/parasited.surface_shader'
Compiling 'cinematics/vfx_materials/parasited.surface_shader'
Compiling 'cinematics/vfx_materials/elec_trails.surface_shader'
Compiling 'cinematics/vfx_materials/enzyme_view.surface_shader'
Compiling 'cinematics/vfx_materials/nanoshield_exoview.surface_shader'
Compiling 'shaders/ExoScreen.surface_shader'
Compiling 'shaders/Model_emissive.surface_shader'
Compiling 'cinematics/vfx_materials/hive_frag.surface_shader'
Compiling 'shaders/PowerNode_emissive.surface_shader'
Compiling 'cinematics/vfx_materials/heal_exo_view.surface_shader'
Compiling 'cinematics/vfx_materials/bilebomb.surface_shader'
Compiling 'models/alien/whip/ball.surface_shader'
Compiling 'shaders/Model.surface_shader'
Compiling 'shaders/Emissive.surface_shader'
Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
Compiling 'shaders/ViewModel.surface_shader'
Compiling 'cinematics/vfx_materials/bilebomb_exoview.surface_shader'
Compiling 'models/alien/babbler/babbler_ball.surface_shader'
Compiling 'cinematics/vfx_materials/decals/alien_blood.surface_shader'
Compiling 'shaders/Model_alpha.surface_shader'
Compiling 'materials/infestation/spit_decal.surface_shader'
Compiling 'shaders/Decal_emissive.surface_shader'
Compiling 'models/marine/armory/health_indicator.surface_shader'
Compiling 'cinematics/vfx_materials/enzyme_view.surface_shader'
Compiling 'cinematics/vfx_materials/enzyme.surface_shader'
Compiling 'shaders/ViewModel_emissive.surface_shader'
Compiling 'cinematics/vfx_materials/ghoststructure.surface_shader'
Compiling 'models/alien/lerk/lerk.surface_shader'
Compiling 'cinematics/vfx_materials/cloaked.surface_shader'
Compiling 'models/alien/alien.surface_shader'
Compiling 'shaders/Decal.surface_shader'
Compiling 'cinematics/vfx_materials/decals/bilebomb_decal.surface_shader'
Compiling 'cinematics/vfx_materials/pulse_gre_elec.surface_shader'
Compiling 'models/marine/command_station/command_station_display.surface_shader'
Compiling 'cinematics/vfx_materials/pulse_gre_elec.surface_shader'
Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
Compiling 'cinematics/vfx_materials/marine_ip_spawn.surface_shader'
Error: Couldn't open file 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Error: No shader specified for material 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Compiling 'cinematics/vfx_materials/2em_scroll_vtxcolor.surface_shader'
Compiling 'shaders/Level_emissive.surface_shader'
Error: Couldn't load texture 'materials/dev/caustics.dds' (File not found)
Error: Couldn't load texture 'materials/dev/biodome_decal_glass_01_spec.dds' (File not found)
Compiling 'models/marine/prototype_lab/prototype_lab_screen.surface_shader'
Compiling 'models/alien/alien_alpha.surface_shader'
Compiling 'models/alien/cyst/cyst.surface_shader'
Compiling 'shaders/MarinePatch.surface_shader'
Compiling 'shaders/ExoView.surface_shader'
Compiling 'cinematics/vfx_materials/refract_emissive_normal.surface_shader'
Compiling 'cinematics/vfx_materials/refract_normal.surface_shader'
Compiling 'cinematics/vfx_materials/Emissive_glow.surface_shader'
Client connected (127.0.0.1)
Compiling 'shaders/GUIBasic.surface_shader'
Client Authed. Steam ID: 36284369
Killed by Death connected.
Compiling 'cinematics/vfx_materials/sprinklers.surface_shader'
Compiling 'shaders/GUISmoke.surface_shader'
Try UWE official ones and post the result here.
The no crosshair happens because the server does not have an active game. In the pre round warm up you will not have a crosshair. if you enable cheats it would start the round and give you a crosshair.
The d:\ thing can be ignored. It is not causing your problem.
If you do join, the red plug is somewhat normal if you have a long load time. This is because the actual number is an average of recent frames. I don't know how many frames are averaged, but it should slowly come down after joining. It does not indicate desync it indicates that your connection is very laggy. You can see live networking data by opening the console and entering net_stats
I would try connecting to an empty uwe server running biodome and see if you eventually get into the game and your ping comes down.