Do whitelists check for hash?

OuchOfDeathOuchOfDeath Join Date: 2013-02-04 Member: 182825Members
I have a stupidly simple scoreboard mod that I want to publish in case there'd be any interest out there by ns2 players. It's a lua mod which of course needs whitelisting by each server. Does the server check for the hash of the mod if it's whitelisted (and is it made easy by getting it automagically from the Workshop)? Or does it just stop checking for the hash of the file entirely, in which case no server would ever whitelist an optional client-side lua mod for users who want to use it?|

If a server whitelist can check by hash and that's all fine and dandy then I'm also wondering if having people pester server admins to whitelist a mod is even a good idea. Any thoughts on that? Thanks for your answers.

Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    There is no whitelisting, it's either ignore the file on the server consistency checking (opening up for possible exploits) or the server has to run the mod (forcing everyone to run the mod in their clients).
  • OuchOfDeathOuchOfDeath Join Date: 2013-02-04 Member: 182825Members
    Darn. Ah well, thanks for the timely response.
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