[Linux] b262 doesn't start
abelthorne
Join Date: 2013-08-29 Member: 187171Members
When I saw that b258 was released, I thought I'd give it a try to see if the black screen issue (locale problem with LUA scripts) was finally fixed. Problem is that now I get only graphic corruption when launching the game (which doesn't seem to do anything at all, BTW, as I don't hear any sounds; I don't think it gets to the menu and just stays stuck).
As I recently updated my graphic drivers for AMD 13.11 beta, the problem might come from them. So before I start experimenting with multiple drivers, has anybody encountered the same issue on Linux with b258?
EDIT : post updated after b262
As I recently updated my graphic drivers for AMD 13.11 beta, the problem might come from them. So before I start experimenting with multiple drivers, has anybody encountered the same issue on Linux with b258?
EDIT : post updated after b262
Comments
any errors?
Maybe it's just compiling shaders for a while and I should wait? But it didn't work that way before (it launched to the menu and only when trying to start a game it would compile shaders) and there's no hard disk access when I decide to kill the process, it just seems to be stuck.
So it looks like that it's really compiling stuff but I'm not sure it's normal that I get only a black screen during that. If it's normal, it's not very user-friendly.
I'll try to delete a few more things (options file and such) and let it run longer to see if it works better.
Should I try older graphic drivers (like 13.4 stable rather that 13.11 beta)?
It was fixed by deleting the cache+workshop folder.
I don't know if that helps you guys on linux tho.
I think that 13.8 has had a few betas and would be quite stable in the end (I was surprised that it wasn't updated to the lastest stable release last time I checked). The 13.11 is in its first beta so I guess it's more likely to have new bugs. I'd prefer to stay with it, though, as I seem to have better performances in games.
On Linux, i haven't been able to play NS2 yet because of the issues I encounter, never joined a server or really started a game (the farthest I've been is the lobby room of the training mode).
... and it hangs there at 100% CPU usage.
If I start it with strace, the last line is So it's pretty clear that it really is stuck on something.
I couldn't install the 13.4 for whatever reason (got a dkms-related error when trying) so I reinstalled 13.11 beta and am now back to the beginning of this thread.
You are going to have to remove the primusrun stuff.
Was planning to try 13.10 soon but have been doing some major data schlepping so i have not had the chance to uninstall and reinstall.
I have yet to try the newest Catalyst beta (13.11 beta 6 instead of 13.11 beta 1) to check if the bug is fixed on AMD's side.
AMD RadeonHD 7770.
In gdb you can just press ctrl+c and then get a backtrace of where it currently is.
glXGetCurrentContext () in the catalyst driver seems to be causing the hang...?
No debug symbols in libGL from fglrx though...
Full backtrace:
Sidenote - xubuntu, dual monitor setup, 13.11 beta 6 drivers.
Here's what I'm using:
Xubuntu 13.10 64bit.
AMD HD7770 with 13.10 drivers (fglrx-updates in driver manager)..
Intel i7, 6gb RAM, SSD..
It looks like it may be crashing pretty much right after the OpenGL context is created, but I can't know for sure..
Everyone asks for logs, backtraces even though they were posted in many threads with same results. Maybe devs could actually try to run NS2 on their own machine with Linux and AMD GPU? Seriously.