Can Comm get an ammo meter on marines?
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Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
All the time I hear "soldier needs ammo", and I click the popup, am transported to a vacant area with several marines running around, and I don't know who called for it.
It shouldn't be too hard to work that in right? Marines can only carry two weapons at a time, so that's only two very tiny ammo indicators, plus mines and grenades (don't really need those indicators though).
It shouldn't be too hard to work that in right? Marines can only carry two weapons at a time, so that's only two very tiny ammo indicators, plus mines and grenades (don't really need those indicators though).
Comments
Still, it'd be nice to see a meter, as some players just don't call for it until it's too late.
But really these are commander related quality of life improvements that have been constantly requested since beta.
And I completely agree op, whenever I have a 3 man squad or such doing well and 1 requests ammo, I just end up dropping like 4 or 5 ammo things just to ensure he got it, and he got it for his primary weapon.
I don't think it's that important for a commander to know how much ammo the marine has in his loaded mag. I think a single bar for the ammo pool of the primary weapon, and a second smaller bar for the ammo pool of the pistol (mostly so comms can see that their ammo box went to the pistol instead).
This would also be a good suggestion, but I still think a mini bar for the pistol is a good idea either way.
I also believe so. Having three bar would mean I could tell my players to weld each others (i.e. when playing with rookies). Plus allowing preemptive ammo pack.
Less discouraging to play with rookies then.
gg
show armor [ ] (white line near hp)
show current clip [ ] (short bar, maybe above name)
show primary ammo [ ] (barN
show primary clips [ ] (icons)
show pistol ammo [ ] (line near ammo)
just my vision
And having the "Player needs ammo" change to "Gordon_Freeman289382 needs ammo in the reactor" would be wonderful.
Color coding the text would help as well (ex: red for health, blue for ammo)
It doesn't need to say the location, that's just useless screen clutter. Double clicking it takes you to the location, that's good enough.
To leapfrog off this another thing the commander UI has desperately needed for a year is the ability to custom bind hotkeys
I don't think it would be that difficult, take the ammo bar that's in the spectator mode and change it to retrieve the variable for clips remaining instead of rounds in clip.
Commander UI could definitely use some love in general.
The specc already kind of has it, so It shouldn't be hard to implement and it would add a lot to the game.
Just the "current ammo" bar below the health bar and 2 percentages for the primary and secondary weapon ammo next to those bars.
edit: or the "current ammo" bar changes color according to the current global ammo.