Tin can mode

N@uralBornNoobistN@uralBornNoobist Gorge-N-Freeman,2Gorges1Clog Join Date: 2012-12-24 Member: 176138Members
edited November 2013 in NS2 General Discussion
Can you please include a high quality sound mode within the options menu. smg sounds like im hearing it through a tin can attached to a piece of dangly string...dem some good vibrations. Unless sound guy tweaked smg then forgive me.

Secondly, ROUND TIMER WITHIN SERVER BROWSER "unless its there already and im blind"

Comments

  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Sound got compression to save a ton of memory usage, some got distorted slightly.
  • WalsaWalsa Join Date: 2011-06-28 Member: 106813Members, Reinforced - Shadow
    Slightly is some way of saying it :p

    The sounds of the SMG have a lot of compression. They could add an option to change audio quality in the menu.
  • ns2isgoodns2isgood Join Date: 2013-04-16 Member: 184847Members
    I noticed this also. Especially with some of the Marine Commander voice overs.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    We have a SMG now? ... o.0


    Serious face: I suggest the compression only occurring for the 32 bit dinosaurs so that my 5.1 headsets can fulfill their destiny with glory
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    IronHorse wrote: »
    We have a SMG now? ... o.0


    Serious face: I suggest the compression only occurring for the 32 bit dinosaurs so that my 5.1 headsets can fulfill their destiny with glory



    Or my full system pissing my neighbors off with the bass ;)
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Update: I just reported the issue so that it may hopefully be addressed in a future patch.
  • oreo112oreo112 Join Date: 2013-07-14 Member: 186095Members, Reinforced - Shadow
    Thank you! I'm glad someone else mentioned it. I've thought I was crazy after bringing up the terrible sound quality in-game and getting the video game equivalent of blank stares.

    Seriously, after this last patch NS2 sounds like some early 2000's youtube 240p quality song clip from the radio through a tape recorder.
  • NedStarNedStar Join Date: 2013-08-30 Member: 187224Members, Reinforced - Shadow
    Wow I've noticed absolutely nothing and I got a pretty beefy audio setup. I blame battlefield, distortion is the new auto tune.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    IronHorse wrote: »
    We have a SMG now? ... o.0


    Serious face: I suggest the compression only occurring for the 32 bit dinosaurs so that my 5.1 headsets can fulfill their destiny with glory

    When I played yesterday the LMG sounded like a toy and I'm 64 bit.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    IronHorse wrote: »
    We have a SMG now? ... o.0


    Serious face: I suggest the compression only occurring for the 32 bit dinosaurs so that my 5.1 headsets can fulfill their destiny with glory

    When I played yesterday the LMG sounded like a toy and I'm 64 bit.
    He's saying the compression should only be used for people on 32 bits, right now it's for everyone.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    NedStar wrote: »
    Wow I've noticed absolutely nothing and I got a pretty beefy audio setup. I blame battlefield, distortion is the new auto tune.

    It's funny though, despite how awful the BF theme music has become, their actual ingame sound effects are kinda awesomely good.

    Anyway, a high/low option in the sound menu would indeed be a good idea.

  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    Daxx wrote: »
    IronHorse wrote: »
    We have a SMG now? ... o.0


    Serious face: I suggest the compression only occurring for the 32 bit dinosaurs so that my 5.1 headsets can fulfill their destiny with glory



    Or my full system pissing my neighbors off with the bass ;)

    The first day I bought my logitech 5.1 speaker system over a decade ago now, my mrs was out at a band practice and I played ns1 all evening very loud. Our married room in college had a gym below, our bedroom on one side and a guest room on the other side which was barely ever used. On the dot of 11pm (sound curfew time in college), the poor guy in the guest room came round asking if I'd turn it down! Oops! He had been subjected to the skulk bite sound repeatedly for about 3h poor guy.
    Fun times.
  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    edited November 2013
    One thing i've always disliked about the sound is the horrible over the top reverb, id remove it or make it subtle, reverb isnt meant to be in your face loud, it is meant to give a feeling of space without you noticing.
  • ritualsacrificeritualsacrifice Join Date: 2012-11-14 Member: 171148Members, Reinforced - Shadow
    Yeah, whatever they did made the LMG sound absolutely terrible... its actually making me not want to play the game as much because I can't focus on anything else when I'm playing marines. I have to turn my sound down so low that I can't really hear skulks until they get too close.
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