Why Do People Think Fades Are Unfair?

ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
<div class="IPBDescription">They are not....</div> I think the idea that fades are unbalenced is complete and total garbage.

A team of marines with half upgrades (such as a HMG, lv.2 armor) is good against half upgraded aliens (fades, with adren and carapace or regen.)

Unfortionatly, you never even see this, because of the fact that phase gates dominate the marine stratagy completely wasting their creds on agresive rushing tatics, which if they fail, will doom the game to marines.

How often do you see half upgraded marines vs. half upgrade aliens?

That's the question I must present to people who think fades are unfair.

I can't say how much I have seen people call fades unfair; I have simply lost count.

I like how the dev. team in 1.04 is making the splash damage lower by almost 1/4 (which is very considerable) but even now in 1.03 fades are unfair by the smallest margin.
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Comments

  • SuperMunchkinSuperMunchkin Join Date: 2002-09-28 Member: 1364Members
    I forget where the thread was or how long ago it has been- but this was pointed out previously. It's not so much that fades are unbalanced- as much as the "mid-game." Aliens seem to be hitting the "mid-game" stage way before marines do.

    Mid-Game:
    Aliens: 2 Hives, Fades/Umbra/Webs.
    Marines: HA, 3ish Upgrades. HMGs.

    The problem is (in my eyes anyway), since marines require a team effort to survive, this gives aliens an easy dominence over map resources. Attaking a res tower as a marine is foolhardy without a couple backup marines. As an alien- a skulk can take one out in short order. So if marines take one hive, and then upgrade appropriately the odds are they have little left to outfit the marine team.

    I understand that public servers are still running into the newbish factor- marine team not working together and such. Finding a good Comm is even harder. The more I look at it the more I say it's a player issue not a game balance issue. PERHAPS the aliens have an easier time dominating resources- but a skulk with 33 resources is no better than a skulk with 4. Keep that in mind.

    For refrence value, I typically play in games where it's 8-10 on a team. I try to stay away from the 32 player servers.. just seems way too crowded for NS.

    I'm not sure how much sense I just made. Brains a little numb from trying to play (and failing horribly) with my weak caboose computer.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Oueddy babs+Jan 5 2003, 03:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Oueddy babs @ Jan 5 2003, 03:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->once you have fades, you usually have 3 movements and 3 defence

    Level 3 carpace + adrenaline, almost all fades will have this.

    Fade can take a ridiculous amount of punishment and kill a marine in about 1.5 seconds LONG range, even quicker closer in.
    Fades are inevitible, if marines are to stop them (they HAVE to stop them or they will almost always lose) they have to rush 2 hives, sparing on any upgrades.

    If marines are able to upgrade themselves they stand a chance, the only thing good against a fade is heavy armour, at least then you have a chance of killing it alone.

    and a team of fades is crap against marines?

    I was just in a game, marines had literally ALL upgrades and we were a bunch of fades with NO defence chamebrs left and no way to rebuild them. 4 fades in processing bombarding 4 marines with everything on them, reduced them to nothing pretty quickly.

    Splash damage is necessary, but the only true way to reduce fade effectiveness enough to make it fair is to limit the amount of damage they can take with level 3 carpace to level 2.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    For a skulk to get all those upgrades and become a fade, the aliens needed 80 for the hive, 44 for the fade, and 4 for both ugpgrades.

    This is just a start.

    Fades cost massive amounts of cash.

    Why do the aliens have all this cash?

    Cause the marine team is too busy rushing and sucking hardcore to bother controling the maps reasources.

    The fades are this powerful only because the aliens could afford them.

    Also, half upgraded marines could wipe out fades with teamwork.

    HMG's, with lv. 2 armor upgrade and lv. 1 weapon upgrade is usually enough to handle fades.

    Sadly, I hardly ever see a marine team half upgraded if upgraded AT ALL...

    Fades aren't unfair.
  • Gay_Parrot_of_DoomGay_Parrot_of_Doom Join Date: 2002-11-10 Member: 8002Members
    edited January 2003
    The reason that people think Fades are overpowered is that Fades fire acid rockets from a distance, and cause great damage, and marines think they can do the same with their LMG (at a distance). They can't. The only way for a marine to kill a fade, or to scare it off, is to RUN STRAIGHT AT IT FIRING YOUR WEAPON. You'd be surprised how many Fades run for their lives when you do that. A once-upgraded LMG can seriously harm a Fade, and followed by a few pistol shots, cause death.

    Don't camp while being attacked, charge them down!
  • WintergreenWintergreen Join Date: 2002-12-22 Member: 11369Members
    You are refusing to take player skill levels into account.

    On almost any public server, the average marine team will be clobbered by fades. This has happened to me countless times, and I have done it countless times. I feel guilty every time we get fades but it's also fun, in a perverse way, because 9 times out of 10 it's a cake walk and all I have to do is snipe and run, snipe and run, snipe and run. And with celerity no-one can catch me and with regeneration no-one can kill me.
  • Gay_Parrot_of_DoomGay_Parrot_of_Doom Join Date: 2002-11-10 Member: 8002Members
    If me and another like minded marine ran at you firing our lmg into your rancid ugly carapace, you'd soon be off - you chuckling freak!
  • Fudo_StyleFudo_Style Join Date: 2002-12-31 Member: 11659Members
    Wintergreen, I cant agree more. Once I go fade I feel like I'm an invincible god, because I am. Then, I stay alive so long that if I die, I can go fade right away again.
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    <!--QuoteBegin--Forlorn+Jan 6 2003, 01:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jan 6 2003, 01:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Oueddy babs+Jan 5 2003, 03:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Oueddy babs @ Jan 5 2003, 03:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->once you have fades, you usually have 3 movements and 3 defence

    Level 3 carpace + adrenaline, almost all fades will have this.

    Fade can take a ridiculous amount of punishment and kill a marine in about 1.5 seconds LONG range, even quicker closer in.
    Fades are inevitible, if marines are to stop them (they HAVE to stop them or they will almost always lose) they have to rush 2 hives, sparing on any upgrades.

    If marines are able to upgrade themselves they stand a chance, the only thing good against a fade is heavy armour, at least then you have a chance of killing it alone.

    and a team of fades is crap against marines?

    I was just in a game, marines had literally ALL upgrades and we were a bunch of fades with NO defence chamebrs left and no way to rebuild them. 4 fades in processing bombarding 4 marines with everything on them, reduced them to nothing pretty quickly.

    Splash damage is necessary, but the only true way to reduce fade effectiveness enough to make it fair is to limit the amount of damage they can take with level 3 carpace to level 2.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    For a skulk to get all those upgrades and become a fade, the aliens needed 80 for the hive, 44 for the fade, and 4 for both ugpgrades.

    This is just a start.

    Fades cost massive amounts of cash.

    Why do the aliens have all this cash?

    Cause the marine team is too busy rushing and sucking hardcore to bother controling the maps reasources.

    The fades are this powerful only because the aliens could afford them.

    Also, half upgraded marines could wipe out fades with teamwork.

    HMG's, with lv. 2 armor upgrade and lv. 1 weapon upgrade is usually enough to handle fades.

    Sadly, I hardly ever see a marine team half upgraded if upgraded AT ALL...

    Fades aren't unfair.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    All that means crap when you remember that aliens have their OWN resource pool. Sure they may need 80 for a hive, but you're forgetting only ONE ALIEN has to make a sacrafice, not the whole team.
  • skulkswerenerfedskulkswerenerfed Join Date: 2002-12-11 Member: 10633Members
    <!--QuoteBegin--Tom[SHOTTEH]+Jan 6 2003, 02:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tom[SHOTTEH] @ Jan 6 2003, 02:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The reason that people think Fades are overpowered is that Fades fire acid rockets from a distance, and cause great damage, and marines think they can do the same with their LMG (at a distance). They can't. The only way for a marine to kill a fade, or to scare it off, is to RUN STRAIGHT AT IT FIRING YOUR WEAPON. You'd be surprised how many Fades run for their lives when you do that. A once-upgraded LMG can seriously harm a Fade, and followed by a few pistol shots, cause death.

    Don't camp while being attacked, charge them down!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    YEP
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    aliens share from an unseen resource pool don't forget.
  • X-Treme_MofoX-Treme_Mofo Join Date: 2002-12-13 Member: 10751Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Level 3 carpace + adrenaline, almost all fades will have this.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hahahahahahahah.... yea right.... I HIGHLY DOUBT THAT. I know whenever I'm a fade carapace is the LAST thing i would get....<span style='color:red'> Regeneration + Adrenaline</span> is probably the most widely used combo for fades.... Carapace ads 25 armour. OoOoOoOoOoOoOoO big difference. Doesn't help worth a crap when you get hit and down to low health. THEN you have to go find the hive, a gorg OR a defense chamber to heal back up. It's useless getting Carapace when your a fade. If your a skulk? <span style='color:red'> Silence + Carapace </span> RULES!!!
  • RavlenRavlen Join Date: 2002-11-08 Member: 7713Members
    Er... carapace also increases the effeciency of your armor by 30% (with 3 DC), as far as I know? That's *alot*

    With carapace, I basically never die, unless I do a suicide rush. Without, it is alot more risky... you make that blup blup healing noise, and you die alot faster.

    Ravlen
  • Kung_FoolKung_Fool Join Date: 2002-11-02 Member: 4092Members
    I for myself like using silence+regeneration+cloaking as a fade or skulk. Believe it or not but this combo can truly keep those pesky marines on their toes. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    As for fades being overpowered, yes they are, if you try to kill them head on. Think like a skulk: If you cannot kill them head on get them from behind.
  • RionRion Join Date: 2002-11-08 Member: 7752Members
    <!--QuoteBegin--X-Treme Mofo+Jan 6 2003, 03:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (X-Treme Mofo @ Jan 6 2003, 03:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Level 3 carpace + adrenaline, almost all fades will have this.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hahahahahahahah.... yea right.... I HIGHLY DOUBT THAT. I know whenever I'm a fade carapace is the LAST thing i would get....<span style='color:red'> Regeneration + Adrenaline</span> is probably the most widely used combo for fades.... Carapace ads 25 armour. OoOoOoOoOoOoOoO big difference. Doesn't help worth a crap when you get hit and down to low health. THEN you have to go find the hive, a gorg OR a defense chamber to heal back up. It's useless getting Carapace when your a fade. If your a skulk? <span style='color:red'> Silence + Carapace </span> RULES!!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't think you realise that level 3 carapace gives you 60% Damage Reduction.
  • Chopper_Dave1Chopper_Dave1 Join Date: 2002-11-01 Member: 2353Members
    LOL, I don't know why all the fades spam acid rocket so much. I usually buy celerity and carapace, blink in, run circles around the marines, then hit them in the back with my claws while taking little to no damage. I get most of my kills doing that, and usually get more kills than all the other fades, too.

    Also, why haven't people figured out that fades take minimal damage when they blink in to a turret, swipe it a few times, and blink out? If you do that, go and regenrate at a nearby defense tower (or use regeneration ability, or if you are lucky, have a field medic gorge buddy), then attack again, you can QUICKLY take down a marine establishment alone whereas a bunch of acid-rocket spamming fades would have taken at least 10 minutes doing the same.

    Tell you the truth, guys, I think leaving acid rockets in gives the marines a bit of an advantage over your average fade player. If acid rockets were nerfed, and all the fades learned how to use their blink and claws, you would die even faster than you do now. Plus, you wouldn't be able to use that silly "chase the fades down with your LMG's!" tactic - they'd be right up in your face, slashing away <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    If Marines want to put their res into a phase rush, then they WILL be owned by Fades, plain and simple.

    However, if they put their res into armor/ammo upgrades, then you will find regular Marines will be lethal against fades.

    I normally play alien and was playing a 7v7 last night. The other team had level 2 upgrades and was smoking us. When we attacked they fired and damaged the fades, then they reloaded and rushed the fades. Guess what? No more fades. We had 3 hives (2 up, one building) but never stayed alive as fades long enough to do much damage, and so they ended up winning.

    Phase rush is a choice you make, and getting greedy (trying to take more than one hive early in the game) is something you are taking big a chance with. If you put off getting those ammo/armor upgrades, then don't expect to hold off fades.

    Marine are becoming so conditioned to phase rush that they forget there is a WHOLE GAME out there waiting to be played.

    Regards,

    Savant
  • X-Treme_MofoX-Treme_Mofo Join Date: 2002-12-13 Member: 10751Members
    Yes... I do realise that. But, you can keep attacking basically as long as you want if you have regeneration. If your hurt, then you run back, regenerate, then attack again. This way you don't need a gorg or d. chamber to heal. All the people I play with basically say they use the same combo.. thats all.
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    regeneration is only good against marines that are wimpy or if you're attacking from long range. I get regeneration, but if we're going against the marine base I still ask for three def chambers to be built nearby. regeneration doesn't provide the cover and immediate health benefits of the defense chambers.

    Shoot at a fade, it'll fire at you back...then it'll suddenly turn and run/blink. this isn't because you're getting close, it could just swipe you, it's because you've got it down to less than 100 health, and probably nearer 60 health. if a fade turns tail and runs it's either a newbie fade which means he'll be easy to kill, or he's very close to death which means that you just have to keep pursuing! If it means you die from OC fire because you're too close to the def chambers being put up just after you've taken that fade out, so be it! it's a small price to pay, don't let that fade get back up to 200+ hp!

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    -Lee
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    it seems as an observation of these kind of thread that if people lose, they blame it on "balancing issues". Have you ever thought that maybe the other team was just better and <b>deserved</b> to win?
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Fades are a little bit unfair, but that's only because of the weapon upgrade bug. Which will hopefully be fixed in 1.04.
  • ZerglinZerglin Join Date: 2002-12-13 Member: 10754Members
    Fades last as long as they do because of guerilla tactics. Spam spam spam, run, heal, spam again. It's not as near as effective as 4+ fades running in and slashing everything, but it preserves your initial set of fades.
  • JettoJetto Join Date: 2002-11-20 Member: 9468Members
    edited January 2003
    I no longer think fades are so unfair that they need to be nerfed. Read <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f' target='_blank'>my thread</a> to see why. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Edit: Ok, thead is so old it is nolonger able to be linked. So here is what I was getting at:
    ___________________________
    Few days ago I found a good server. I saw the marines win a few games, and that made me blink in surprise.

    Today I went in that server as an alien. After maybe ten minutes we had two hives up and most of our ten person team was going fade (myself included).

    We were playing the map...crap how do I say this, there is a room with two resorce nodes. This is where we met them. They had maybe two turrets there, not counting a seige turret. There were maybe three or four guys there, nothing five fades can't handle, right?

    Wrong. We all rushed in there, acid rockets blazing. They slaughtered us in less than a minute. Three guys in Heavy armor using HMGs cut us to gibblets. THREE GUYS!!! I got in some guys face and didn't even have time to swipe. We used so many resorces in that one fight that we didn't have enough to keep pressing. The game was soon over.

    I've heard people tell me in the suggestion forum that you can take a fade down with a LMG. I never bleived that but with a comm like they had I think you could. He upgraded them so fast we had no chance to react. He placed seige cannons in places that made it so we couldn't build more resorce nodes.

    I have decided that my constant losses are not for "balance issues," but because I suck. I have no "L33t Skillz."

    There. I said it. IS EVERYONE HAPPY NOW!!!1 I WILL HAVE MY REVENGE, DO YOU HEAR ME! MUHHAHAHAHHAHAH...man I got the munchies...

    ____________________________________
  • biodecaybiodecay Join Date: 2002-11-17 Member: 9105Members
    <!--QuoteBegin--Jetto+Jan 7 2003, 02:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jetto @ Jan 7 2003, 02:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We were playing the map...crap how do I say this, there is a room with two resorce nodes. This is where we met them. They had maybe two turrets there, not counting a seige turret. There were maybe three or four guys there, nothing five fades can't handle, right?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You're probably talking about Atmospheric Processing in ns_caged (feedwater, engine & refinery hives), or holo room in ns_hera (data proc, vent, archiving hives), or fusion reactor in ns_nothing. (has water @ double point)

    <nods> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • T_RATT_RAT Join Date: 2002-12-17 Member: 10967Members, Reinforced - Gold
    Yea i dont think they r unfair except for a bit of splash damage/
    Just storm them and watch them run for their lives, hehe.
    1 fade is manageable 2 = oh o
    3 together= no chance.
    Also depends on upgrades and there skill.
  • JettoJetto Join Date: 2002-11-20 Member: 9468Members
    edited January 2003
    Yes, I now know it as Holo room, Hera.

    As has already been stated a Fade's true strength is seen when they are seiging in groups. A single fade is tough, but manageable, but three can take out a whole base.

    The same can be said of HMG equipped HA players. One or two can be taken with a little bit of effort. But when three or more come together you really don't have much of a prayer.
  • WeedkillerWeedkiller Join Date: 2002-11-22 Member: 9644Members
    I see another problem with dealing with fades is that comms never give out shotguns. I haven't been able to use them much (obviously, that's my point), but the few times I have used them I felt like death personified. For some reason I feel the HMG lacks the friendliness of the shotgun.
  • Eater1Eater1 Join Date: 2002-12-18 Member: 11106Members
    Marines CAN take out fades, but it costs A LOT in resource. The absolute minimum for a marine to defeat a fade 1 on 1 (or 2 on 2, or whatever, as long as odds are even) is an HMG and HA (because if a LA marine rushes a fade, a fade has only to take a few steps forward and swipe - even with full armor upgrades, the marine is toast, so no way in hell can a LA+HMG/shotgun marine take out a fade 1 on 1). Then a marine can actually take out a fade just by himself, unless there is umbra involved, but just think of the cost of fully outfitting an HA+HMG marine:
    armory - 25 res
    upgraded armory - 35 res
    arms lab - 50 res
    prototype lab - 45 res
    researching HA - 50 res
    upgrades - something around 40 most likely
    ------
    that's 225 resources just to be able to buy HA+HMG, plus 50 res (60 with a welder) for the whole set
    Meanwhile, aliens need:
    hive - 80 res
    3 DCs - 14*3 = 42 res
    3 MCs - 14*3 = 42 res
    ------
    164 to get to the point where a fade is possible (about 2/3 of the marine cost), and only 48 res for a fully upgraded fade
    Granted, that 164 has to be gathered by a single gorge, who only recieves maybe 30% of a team's resource (more in smaller games), and the 48 likewise has to be payed by individual aliens, but the commander also probably has to buy IPs (around 30 res), an observatory and maybe some turrets and phases, as well as maybe a few res towers, which can reach up well over 100 altogether, while a gorge usually only has to get about 44 - 66 res worth of resource towers before setting up the second hive. The aliens are also much better able to actually hold their resource nodes, as they all are instantly informed if a marine attacks a node, and it takes a single marine ages to knife a res tower, while a single skulk can take down a res tower in seconds.
    Basically, the game is set up in such a way that it is very difficult for marines to have the sort of equipment needed to take out fades unless they just go all out on res-hunting and don't bother about hives, in which case they'll likely have to fight not fades but a herd of onos with support from bile bombs and spore clouds.
    I've only seen a marine team counter fades with large amounts of resources and HA+HMG once. I've also once seen marines win a game where aliens held all three hives. Such things don't happen often, and that alone is proof that once aliens get fades, it's game over.

    Eater.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--X-Treme Mofo+Jan 6 2003, 10:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (X-Treme Mofo @ Jan 6 2003, 10:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes... I do realise that. But, you can keep attacking basically as long as you want if you have regeneration. If your hurt, then you run back, regenerate, then attack again. This way you don't need a gorg or d. chamber to heal. All the people I play with basically say they use the same combo.. thats all.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Bullcrap.

    You have the common misconception that with regen you are very powerful.

    First off, you can't always run, because if you can't run faster than bullets, ever.

    All a marine has to do is ambush you.

    Also, with regen, you get no armor bonuses so you are actually VERY easy to kill if the mariens can aim...

    Carapace is the only real way for fades to go (or, if you lost your second hive, redemption so you won't lose your fade ability) if you are playing against experienced players.

    <a href='http://www.geocities.com/kitsune/ns-stats.htm' target='_blank'>1.03 Damage Statistics</a>

    Go there. As you can plainly see, a fade with regeneration is crap compared to a fade with carapace.

    A fade with carapace is 150% times stronger and more durable, while a fade with regen can be killed under one LMG clip.

    Fades aren't that invincible esp. when you have upgrades they become even more vulerable.
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    While fades aren't that overpowered on their own, lerk + fade combo is just so sweet. The lerk is damn good on its own versus lmg/la marines, but teaming up with a fade for umbra is great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    how do you get that a fade need 715ish damage with carapace? thats bizarre, as I could swear that level three carapace only gave you a 30 armour increase and increased armour benefit. in my estimation that gives you around 350 hp as a fade.

    so...the most you'll ever need to fire at a fade to kill it is 350 hp's worth of bullets. I can't understand at all where you get the 715, its not like the armour negates a percentage of the damage it sustains, it's just that the higher the percentage the armour takes, the more of the individual shot is taken off of the armour before health.

    if a 100 hp damage hits a fade, say from a nade, and that fade has (somehow) 40% armour benefit, then that means that 40 hp comes off of the armour and 60 from the health...nothing is lost

    Please explain to this confused and bemused person exactly why he would need to shoot 715hp's worth of bullets at a carapace clad fade?

    -Lee
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--niaccurshi+Jan 6 2003, 05:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (niaccurshi @ Jan 6 2003, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->how do you get that a fade need 715ish damage with carapace? thats bizarre, as I could swear that level three carapace only gave you a 30 armour increase and increased armour benefit. in my estimation that gives you around 350 hp as a fade.

    so...the most you'll ever need to fire at a fade to kill it is 350 hp's worth of bullets. I can't understand at all where you get the 715, its not like the armour negates a percentage of the damage it sustains, it's just that the higher the percentage the armour takes, the more of the individual shot is taken off of the armour before health.

    if a 100 hp damage hits a fade, say from a nade, and that fade has (somehow) 40% armour benefit, then that means that 40 hp comes off of the armour and 60 from the health...nothing is lost

    Please explain to this confused and bemused person exactly why he would need to shoot 715hp's worth of bullets at a carapace clad fade?

    -Lee<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    LoL...

    Well, many people fail to realize this, but carapace makes it so 60% of damage is negated whenever you hit their armor.

    This is of course, when carapace is lv. 3. At lv. 2 40% is negated, at lv. 1 20 % is negated.


    While you do get additional armor from carapace, the real draw is the fact armor becomes tough as nails.

    The downside to carapace is that it's not half as good for making gurrilla tatics, which is why carapace is fair.

    If you play against half decent players however, carapace is a MUST.
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