Don't bother buying this game
eyeris
Join Date: 2013-09-10 Member: 188088Members
You will spend most of your time in the server browser or being slaughtered in games that have no balance. For example, I just sat down with 40 minutes to play a match. 30 minutes later I got 14 "server mod out of date" messages. The two servers I was able to join were both just slaughterfests. One team with 60 totals kills for 8 total kills for the other team and the winning team was whining about how the losing team left early. This game isn't done. You should take your money elsewhere.
If you're on linux, especially don't buy this game. One the occasions where I can find a fun server, the game crashes after a few matches. I've posted backtraces for the developers -- essentially serving as free QA labor -- but they are just ignored.
If you're on linux, especially don't buy this game. One the occasions where I can find a fun server, the game crashes after a few matches. I've posted backtraces for the developers -- essentially serving as free QA labor -- but they are just ignored.
Comments
This morning, 30 minutes. Since purchasing it, 162 hours.
I've not seen a company that a) does it this way and b) gives answers faster than UWE. Aswell I have not seen any other game developer company talking with its community like UWE does.
I have 162 hours playing time at all different times of day. I get 100 FPS. I'm usually in the top 3 players on my team. There were 22 servers with more than 6 players on. I tried to join each of the 14 that had a player slot open.
It might suit a bit better starting off.. its like deathmatch .. its a bit of fun and there's no real issue about getting stomped as you don't really lose anything when you die
When you kill someone or are near someone who does, you get experience .. once you get a new level, you can buy upgrades (or save points to get a new lifeform) using the 'B' key .. you keep your upgrades and can re-evolve to lifeforms after you die so its good to learn the combat mechanics
Anyhow .. don't write it off .. its worth putting the time in believe me .. if you don't want to stick it out, that's fair enough, alot of ppl don't .. but it really is your loss ...
re-read thread heh ..
162 hours .. ok .. hmm never mind my comments .. you probably know all that .. I thought you were a rookie heh .. if the server werent 'rookie only' server .. well .. what can you do (note .. rookie only != rookie friendly .. as far as I know there are only a couple of servers saying rookie only in their title)
I'm playing on linux, and have never crashed (had a server mod out of date issue, but thats been resovled)
Also been playing for ~450 hrs and have managed to find good games for most of that, true a lot are unbalanced, but almost never to the tune 60-8 team kills.
Or did you mean your need to update the steam client?
OR did did you mean the linux server mods being out of date error which was fixed internally 10 days ago and is also scheduled to go out with the next patch?
Yeah.. idk where you got this "ignored" thing from... but i guess i cant argue with the game having a high skill ceiling.. its not for everyone.
No words for this guy..
Also, I'm guessing like 90% of anybody who checks this forum already owns the game...
If those bugs are fixed internally, great. No one replied to those threads. I had no idea if they were helpful, being used, or even being seen. I still have yet to see them be fixed. Without any evidence, I'm left to assume they've been ignored.
To be clear, I don't care if I lose 100% of the time if the game doesn't crash and matches are competitive. I'm sick of spending too long hitting "server mod out of date" messages only to find games that aren't even worth playing once I'm finally able to join.
In retrospect, UWE could have had a "silent" linux release until the worst gamestoppers where squashed. By silent, i mean leaving out the linux icon in steam, but have a beta client available.
Anyways: I'm thankfull for the linuxclient, and i bought the game again by buying the shadow thingy. Sure, it could always be better, but they are still working on removing the last kinks from the game.
Also: There is nothing more frustrating for a commander than having most of the players on the team not doing what he/she wants them to do. I suck as com, but from time to time i jump in if absolutely no one else wants. I know the basics, but if the team fails to defend rt's, and don't go to designated threat signs/expanding here sign/map ping, i get really pissed...
Its really a teamgame, and you are a pawn for the commander, especially the marine commander.
While I do agree that pub stomps are no fun, there's no reason to blame the game for it. It's a bit like griefing in minecraft - other, more experienced players decide to ruin your fun with their godly skills.
NS2 is a game determined by the server - servers with active communication and roughly equal players are incredibly fun, while servers with no voice communication and stacked teams are often rage-inducing.
Can the game or the devs be blamed for it? To a certain extent, yes. They created a game that is ONLY enjoyable when played by teams of informed, motivated and cooperative players, but they failed to 1) properly inform the players of the high requirements (you MUST have and use voice, you MUST know the basics, you MUST coordinate with your team), and 2) they failed to provide out-of-the-game tools that would motivate people to care about the outcome of the game and to behave in constructive way. Is this even possible, could such tools be built? Yes, they could, look on other successful multiplayer games.
A system where you pop in and out with random people is just not good enough for this game.
Let's not kid ourselves, NS2 really isn't that hard to understand. Sure it has a learning curve, it just requires a bit of effort...
The current outbreak of horribly unbalanced games in part, comes from the massive amount of new players that recently popped up due to the humble sale and the apparent magnetic nature of the "join marines" door. A few days ago there was a massive amount of greens on the server I usually play on. They "stacked" marines despite attempts to randomize the teams (f4ing and attempting to join marines again) so the other more experienced players ended up going aliens. The game was over in about two minutes with a quick rush and a bunch of parasite kills. Next game, same story. Next game, same again. I kept trying to explain that if they keep crowding the marines, then this will just keep happening. One guy got the message, the rest did not...
Oh right, you're new here.
I would appreciate an honest answer ... has it been this bad for all 162 hours? Honestly, that is a lot of time to put into a game and be terminally unhappy with it.
You got, as Utility: 162 hours x leisure value (as a rate) +/- (the value of: (NS2's leisure value as a rate x 162 hours)) - (162 hours x income rate + cost of purchase)
For 162 hours, I am interested in how it all went? e.g.: How many patches did you go through ?
We grew up and got jobs (