ns2_tow_veil
aeroripper
Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
Comments
I recommend you add a "flow" line to the minimap, so people can tell where they need to go. It wasn't clear when we first started playing.
Still need the RTs.
A strategy that worked very well last night on the summit tow was getting three hives, and using contaminate to sneak echo an egg into a hidden corner of marine start.
Why not just echo whips?
Im presuming the egg is for someone to die and respawn into, go gorge, drop tunnel. Or am i too creative? :P
1) Gave marines skylights RT back. Both teams can acquire 5 nodes each reasonably well.
2) Added game-start (non-researched) PG from MS >>> C12 (help early marine pressure since aliens are in cargo and potentially pipeline fairly quickly)
3) Opened up dome, although, its a dead end. Not sure if I'll keep this.
4) Power node in skylights, topo, east junc. start socketed to speed marine early game.
5) Closed off a few vents into pipeline so marines have an easier time holding it.