Alien Resources
DemonSax
Join Date: 2002-12-21 Member: 11310Members
<div class="IPBDescription">Anyone know how They want it to work?</div> I tried searching the forums for Flayra's position on the issue, but couldn't find anything. Does the NS team want to keep alien resources separate, or do they want them able to share? The current 1.04 change returns half the player's resources to the team pool when they leave, which doesn't seem to answer the question. It does mention that it will be revisited in the 1.1 client patch, but I see no mention of what additional changes will be made.
Say, for example, that the Kharaa team has managed to finally clear the marines out of a 2nd hive and now desperately wants to secure the area and get the 2nd hive up. If the skulks were to give their resources to their gorge the hive could go up quickly, but it would take them much longer to evolve into fades. Does the NS team want the aliens to have the ability to do this?
Say, for example, that the Kharaa team has managed to finally clear the marines out of a 2nd hive and now desperately wants to secure the area and get the 2nd hive up. If the skulks were to give their resources to their gorge the hive could go up quickly, but it would take them much longer to evolve into fades. Does the NS team want the aliens to have the ability to do this?
Comments
I take it that aliens got fewer resources at this time then?
Mainly what I have seen done is all the team mates donate to the gorg and he goes and builds resources towers/hives etc. As many advantages as the aliens have the rounds are pretty much 50 aliens / 50 marines
BTW, my version does work a bit different that the way it was in the playtesting stage, Instead of putting resources into the hive and then they get shared among the team, you can look at a player and "wire" resources to him. Same with hives, you can look at a hive and put resources in it and they can be access'ed from any hive in the map, but they expire (about 2-6 res per 6 seconds).
TiberionElite
Owner of Coronas in Space
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Mainly what I have seen done is all the team mates donate to the gorg and he goes and builds resources towers/hives etc. As many advantages as the aliens have the rounds are pretty much 50 aliens / 50 marines
BTW, my version does work a bit different that the way it was in the playtesting stage, Instead of putting resources into the hive and then they get shared among the team, you can look at a player and "wire" resources to him. Same with hives, you can look at a hive and put resources in it and they can be access'ed from any hive in the map, but they expire (about 2-6 res per 6 seconds).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
wth? u can wire resources?? how???
(I haven't tried it yet, I'm still holding out for 1.1 and the use of more than just d/m/s)
I don't see how adding the feature would make it any more "unbalanced" than it already is. Meaning that, since you *can't* donate, Gorges are screwed if they want to save up, so it is "unbalanced" against them. If you *do* allow donation, sure, some people will hoard resources just so they can upgrade (and if they are actually skilled players, rightly so), but at least if you give the option to team-players to help out. I would *gladly* donate my resources instead of upgrading (because, darn it all, I'm a nice guy and people like me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->)...many times I am skulk and have like 50+ resources because I didn't realize we got a second hive...those resources are totally wasted on me :/
I don't think you can make the game jerk-proof. Jerks will steal HA and HMG and go get killed. Jerks will build something and then not defend it. Jerks will flood Gorge and then build hundreds of offence towers...there is no way around it.
But at least you can give the option to people who really do want to make the sacrifice and help the team (re-tweak the resources levels if you want then). I haven't played a Voogru server where this can be done, but if playtesters actually "loved" it, I would certainly like to try it. No pressure, there are other more pressing things to think about at the moment, but maybe it can be revisited some time.
"HACKING" wtf. Dude, we WRITE OUR OWN CODE. We don't HACK ANYTHING.
some people are just plain dumb I'm afraid.
"HACKING" wtf. Dude, we WRITE OUR OWN CODE. We don't HACK ANYTHING.
some people are just plain dumb I'm afraid.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Heh.
In any case, the voogroo sharing method is obviously either different or imbalanced, but I don't really like it as opposed to the unbalanced method the PTs tried out.
So you have automatically more res if the other players are more offensive than you and less res if you play the offensive part.
-> the ressources walk to the desense were they are needed, and everytime you use ressources they are changed into "offense stuff".
"HACKING" wtf. Dude, we WRITE OUR OWN CODE. We don't HACK ANYTHING.
some people are just plain dumb I'm afraid.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Heh.
In any case, the voogroo sharing method is obviously either different or imbalanced, but I don't really like it as opposed to the unbalanced method the PTs tried out.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Dude; I love your avatar.
it doesn't imbalance the game any. We track wins/losses by Marines/Aliens for several weeks now. You'll be surprised that Marines win roughly 55% of the time.
Sorry if I offended you, to me it seemed obvious that my post didn't mean me considering you "oMg FaG H4Xx0rZ" or something the like...
Why not enable optional donation for non-tourney games, and/or make it a server-side option? Clan servers, whether in tourney or regular mode, could enable or disable it depending on the admin's preference. The default server should have it turned on, because it wouldn't be as game-changing in a pub as in a highly-tweaked clan server.
Although this could be what Flayra means by being revisited in 1.1; the team could be working on a client-side interface change that allows aliens to share their resources without it being too exploitable or too complicated.
Sorry if I offended you, to me it seemed obvious that my post didn't mean me considering you "oMg FaG H4Xx0rZ" or something the like...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I dont have the NS code, If i had it I could do a LOT MORE than what im doin now.
And what i am doing is known as hacking, but not cheating hacking.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
1.04b theoretically has these hp/armor percentages, as well.
(I haven't tried it yet, I'm still holding out for 1.1 and the use of more than just d/m/s)
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No, i dont think it does. Why? I showed Flayra the idea and he liked it, but he said he probally wasnt gonna do it becuase of screen clutter.
Also for that to be done properly there would need to be a client-side patch.
"HACKING" wtf. Dude, we WRITE OUR OWN CODE. We don't HACK ANYTHING.
some people are just plain dumb I'm afraid.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Dude, chill, "hacking" has good connotations:
<a href='http://www.tuxedo.org/~esr/jargon/html/entry/hack.html' target='_blank'>hack</a>
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2. n. An incredibly good, and perhaps very time-consuming, piece of work that produces exactly what is needed.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
"HACKING" wtf. Dude, we WRITE OUR OWN CODE. We don't HACK ANYTHING.
some people are just plain dumb I'm afraid.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Dude, chill, "hacking" has good connotations:
<a href='http://www.tuxedo.org/~esr/jargon/html/entry/hack.html' target='_blank'>hack</a>
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2. n. An incredibly good, and perhaps very time-consuming, piece of work that produces exactly what is needed.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
[very common] 1. n. Originally, a quick job that produces what is needed, but not well. 2. n. An incredibly good, and perhaps very time-consuming, piece of work that produces exactly what is needed. 3. vt. To bear emotionally or physically. "I can't hack this heat!"
Exactly what is your implication? what we do we don't do well? Or, it takes us so much time to do it, it doesn't make it worthwhile? or in what way is this new addon effecting my emotional/pysical stability, although the addon are VERY HOT, it doesn't actually make my forhead pour sweat;
Confused... In no way can you consider what voogru is doing 'hacking'. If you do, you must also do the same for other Half-Life modz; and you don't want to take this conversation there again. The thread would become locked. It's already been agreed upon, that no one is hacking anything.
I was hoping to point out that some people use language they shouldn't; because it has negative conatations. I like positive debate, not name calling and fighting. So when I read a word like "HACK" first thing anyone thinks of is "NEGATIVE"; therefor we're back to beginning of my comment.
Have a good day.
Why do you have it set up to steal a % of an alien's RP when he dies? It seems noble in intent, but it seems to cause more problems then in solves:
-Hive resources are usually nabbed by hive campers who want to evolve quickly.
-Sharing of RPs is reduced becuase individuals have less.
-Aliens who sacrafice themselves for thier team are punished, while the jerks hanging around the hives waiting to evolve are rewarded.
-Punishment for death reduces team willingness to attack
Otherwise I love the 'giveres' feature, and I even have a key bound to give some quick res to gorges.
-Alien health circles seen by gorge now take armor into account (so gorge knows when player is fully healed)
That's what I was referring to. You actually list numbers, or how do you do it?
postnote: Is king kahuna ok? I have this feeling that he'll read this forum some day and die of an aneurysm or something :/ He never posts in a cheerful manner, guess that's his way.
Naturally though this day and age hack is a negative term, as you said.
Which reminds me, when I was in class at a technical school, a group of us would go "Hack" (as in hacky-sack) during breaks between classes. Our IT staff was really paranoid about my paticular group of friends doing things that aren't permitted by their policy. So, we named our sack "LAN Guard" and would walk by IT people saying "Hey guys lets go Hack with LAN Guard." Geekishly stupid- yes. But damn funny if you were there.
Originally, the term "hacker", was coined at MIT... I believe it was used to describe a programmer who wrote code without design and planning... To "hack" was merely to churn out huge amounts of program code on the fly...
The act of circumventing security and/or breaking other peoples' code was originally referred to as "cracking"... But when some of the "crackers" got caught and it became public, the media decided to call them "hackers"... It's all downhill from there...
So, by the TRUE definition of "hacking", it's not bad... Not professional, but not bad <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->