Please optimize shade objects
ns2isgood
Join Date: 2013-04-16 Member: 184847Members
With shade - http://i.imgur.com/tqAQb6n.jpg
Looking away from shaded hive - http://i.imgur.com/aTRuNbX.jpg
Looking at marine base with lots of structures - http://i.imgur.com/IrNiJMZ.jpg
It's almost a 40fps dump due to shade.
Looking away from shaded hive - http://i.imgur.com/aTRuNbX.jpg
Looking at marine base with lots of structures - http://i.imgur.com/IrNiJMZ.jpg
It's almost a 40fps dump due to shade.
Comments
You are looking at more than a shade, there is infestation and structures.
what settings are you running at
Also what are your computer specs?
i5 @ 4.2ghz, 560ti, 4gb ram
Still as mentioned the infestation is probably the bigger FPS hog
I don't need 30% fps gains. My FPS never even drops below 70 in heavy combat with this really low resolution. The only thing that "obliterates" my fps is a shade structure. Even with AO off it still tanks.
Also your first image begs to differ about never dropping below 70.
Is it really that hard to understand the problem at hand here? The problem is once the shade structure is present, looking at it makes frame rates tank. If you read up a few replies, there is another person with similar issues. Every aspect of the game runs perfectly fine for me, the problem is the shade structure. Even when beacons happen and there are 15+ people in a room my frames don't drop that bad. And that is comparing to an idle hive with a shade, when there is action by shade hive it will drop even worse.
Get a base set up with a shade, look at it with your occlusion on, take SS, then go turn it off, and without moving the camera take another SS. Do with r_stats also.
If you mean that you can feel the difference in being sub 100fps even though your monitor is only 60hz then yeah, you're right. This game does seem to have that problem, not sure why. If that was the case though and he needed some more fps to not feel that maybe he should TURN, OCCLUSION, OFF.
1) structures without shade: http://i.imgur.com/Oi0MrLD.jpg 61 fps
2) with shade: http://i.imgur.com/K8aWOKF.jpg 77 fps
More than 20% fps reduction from 1) to 2).
Notice the much higher number of primitives: 735k to 1175k
This is explore mode, at 1680x1050, with most stuff maxed EXCEPT minimal infestation AND AO off
Using DX9
i5 2500k stock, amd 6950 2gb
Btw I did the same test in DX11, same other settings and I tried recreating the very same scenario in terms of structures placement.
I had 77 fps without shade, just like in DX9, and 64-65 fps while shade was on... so DX11 *seems* to help a little bit.
That doesn't sound right, considering there isn't much additional rendering to show what's behind an object. I mean, how demanding can it be to render a small portion of a wall of floor?
Here I maxed the 200 entity limit in one room and I still get 20 more fps (same settings as listed above) than a shade hive with a few objects.
And there's probably little to nothing that can be done about that, unless you want the "shaded" effect to also look more ugly. Buy better video card or lower settings, especially settings which are shaD3rZ heavy, like AO, shadows, atmospherics - in that order.
Edit: @Max [Gong Sounds]
Am I doing it rite?
@Max [Gong Sounds]
:P
Please do tell ;-) .