[Linux] Extremely bad performance
Barbariandude
Romania Join Date: 2013-12-12 Member: 190030Members
Hi guys,
As the title says, I'm experiencing atrociously bad FPS (27 in the options menu, 20 in marine spawn, 15 in the alien spawn, less than 10 in a fight), frequent freezes and frequent crashes, as well as the occasional garbled audio. I have every possible option set to lowest, I turned off multithreading (and then switched it back on as it had no effect), I even switched my desktop environment to LXDE to maybe eke out a few more frames, to no avail.
I can run Metro: Last Light at a playable framerate, and every other game in my steam library perfectly. At this point, all I can think of is that Unknown World's OpenGL implementation is less than ideal.
#uname -a:
3.11.0-14-generic #21-Ubuntu SMP Tue Nov 12 17:04:55 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux
#glxinfo:
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
#glxgears:
52395 frames in 5.0 seconds = 10478.891 FPS
Nvidia driver version: 331.20
Graphics card: GeForce GT540m (using nvidia-prime to avoid optimus craziness)
CPU: intel core i7
EDIT: Oh god how could I have missed it... I managed to get it up to 50 FPS on the marine side and 30 FPS on the alien side with a single change to nvidia-settings: Under "OpenGL Settings", switching to slider all the way from "High Quality" to "High Performance". When the hell did I do that? I don't remember doing it... Anyways, my utmost apologies.
As the title says, I'm experiencing atrociously bad FPS (27 in the options menu, 20 in marine spawn, 15 in the alien spawn, less than 10 in a fight), frequent freezes and frequent crashes, as well as the occasional garbled audio. I have every possible option set to lowest, I turned off multithreading (and then switched it back on as it had no effect), I even switched my desktop environment to LXDE to maybe eke out a few more frames, to no avail.
I can run Metro: Last Light at a playable framerate, and every other game in my steam library perfectly. At this point, all I can think of is that Unknown World's OpenGL implementation is less than ideal.
#uname -a:
3.11.0-14-generic #21-Ubuntu SMP Tue Nov 12 17:04:55 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux
#glxinfo:
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
#glxgears:
52395 frames in 5.0 seconds = 10478.891 FPS
Nvidia driver version: 331.20
Graphics card: GeForce GT540m (using nvidia-prime to avoid optimus craziness)
CPU: intel core i7
EDIT: Oh god how could I have missed it... I managed to get it up to 50 FPS on the marine side and 30 FPS on the alien side with a single change to nvidia-settings: Under "OpenGL Settings", switching to slider all the way from "High Quality" to "High Performance". When the hell did I do that? I don't remember doing it... Anyways, my utmost apologies.
Comments
I tried 331.20 earlier and was having LOTS of crashing issues. I did notice that I got an increase of 10 FPS in the menu though which is a good sign.
I've just rolled back to 319.32 (recommended driver for Mint 16 - 64bit)
Then I think the game need more optimization for Linux!
Played 6h yesterday.