Interesting. I wonder if Killing Floor is well written or not. Might be a bug in Gnome (strange, but plausible), but then I'm still left with the crash-once-I-shoot bug.
If the developers could dump their usage of the SDL2 keyboard input functions maybe I could make an example that reproduces the bug and then determine if it's a bug in Gnome or not. May also be the actual SDL that's buggy.
Will try when I get back to the low end system. I wonder what version of gnome murray used, since old versions had much lower performance for games and thus more likely to trigger the bug (it's much harder to trigger the bug on my high end system, sometimes it actually runs without problems while the low end system triggers the bugs always). Xfce had better performance than gnome 3 a couple of versions ago but not any more (fullscreen). Will try.
Will try when I get back to the low end system. I wonder what version of gnome murray used, since old versions had much lower performance for games and thus more likely to trigger the bug (it's much harder to trigger the bug on my high end system, sometimes it actually runs without problems while the low end system triggers the bugs always). Xfce had better performance than gnome 3 a couple of versions ago but not any more (fullscreen). Will try.
If I remember correctly, I noticed the bug since Gnome 3.8. And it also happens in Gnome 3.10.
Have been trying the game under XFCE on my slow machine (and the new), and they don't get the input bugs in XFCE. However, once I shoot the game crashes every time. So basically the game is still useless and unplayable, unstable. I think it's strange that all other games (except for, reportedly, Killing Floor) works perfectly in GNOME though. Anyhow - I'm just not going to play this game at all, as it's obviously a trainwreck (remember: one shot means immediate crash). The best answers came from murray though - one of the few who knew it was software related and didn't just give the mandatory "you have a broken computer" answer. Thanks for reading.
I can say, that Gnome 3 cause this problem.
I have the same problem in L4D2 ans NS2 - Killing Floor runs without this problem.
And I have only with these two games this problem.
Maybe the devs can investigate this problem to improve Gnome.
I doubt it has something to do with SDL since NS2 seems not to be using it. The game uses fmod for sound and its own way of handling the input I guess. Could be a coincidence that the bug happens in both TF2 and NS2. Or maybe because they both have 2 in the name (as well as SDL2). Can't wait for 3-numbered games.
Comments
If the developers could dump their usage of the SDL2 keyboard input functions maybe I could make an example that reproduces the bug and then determine if it's a bug in Gnome or not. May also be the actual SDL that's buggy.
If I remember correctly, I noticed the bug since Gnome 3.8. And it also happens in Gnome 3.10.
I have the same problem in L4D2 ans NS2 - Killing Floor runs without this problem.
And I have only with these two games this problem.
Maybe the devs can investigate this problem to improve Gnome.
Not a whole lot you can do on that front unless you want to start writing your own sdl fork which is the path to madness.