Can we please have thermal vision as Marines and kick back on guns?
swansong
mk Join Date: 2013-11-04 Member: 188985Members
I do not understand with all their technical might, how they've failed to bring thermal vision to their era? We have it today, it's not crazy out there sci-fi, it just makes sense for marines to have it.
Also the guns for Marines are so unsatisfying, they have no kick back or anything to make them feel anything other than pea shooters. I just want to feel like I'm holding a crazy powerful rifle, instead I just end up playing Aliens more often than not because it is just not fun to use that weapon.
Also the guns for Marines are so unsatisfying, they have no kick back or anything to make them feel anything other than pea shooters. I just want to feel like I'm holding a crazy powerful rifle, instead I just end up playing Aliens more often than not because it is just not fun to use that weapon.
Comments
gameplay > "game"realism
I can agree that the Marine weapons feel like pea shooters, but realistic kick would be a very bad thing for this kind of game. I have always wondered though, why isn't there a smaller Marine sized version of the rail gun? (balanced properly of course - like less damage and higher rate of fire) It would be nice to have a weapon choice as Marine that doesn't constantly require ammo. (or reloading for that matter)
Also: whats wrong with the rifle? Don't you like the sophisticated anti-kickback module they integrated in it?
Nuke them from orbit just to be sure.
Flamethrower for the win
No.
Oh, and sure. Let's go ahead and turn on weapon recoil for a few days. Let me know how it goes when you miss every single shot on anything that's not a gorge or onos from lolscreenshake.
Oh.. um... :P
Snarkiness aside, he's right about the marines' default gun feeling a bit like a peashooter. I'm not saying that they actually are peashooters. The machine gun and shotguns are powerful, especially at W3, but they're let down by their sound effects. I judge all shotgun sound effects by how satisfying the boom is, and unfortunately I still think the Doom 1 shotgun from donkey years ago is the benchmark to beat and NS2's just falls short of it :P Maybe at W3 the machine gun's sound effect could be more distinct than it currently is. I'd be thrilled to have the pulse rifle sound effect from Aliens in its place.
Flamethrower both requires reloading AND ammo lol. (yes you CAN run out of ammo entirely)
Only the first shot burst damage which is a function of rate of fire being controlled on a cool down basis. Even doubled though I don't think it would be that much of an issue but anyway it's just a wild theory.
While true, I think I've run out of ammo maybe once with the flamethrower.
As for this topic, as explained gameplay > realism.
so OP
don't forget about the realism of alien teeth trying to bite through armor. or cloaking... at all. and maintaining speed after getting shot? let's see you try jumping around missing half your leg.