Option to opt out of tracked stats?
Svardskampe
Join Date: 2013-01-25 Member: 182079Members
As a casual player, I really dislike the notion of having tracked stats across games. I do own NS2 since about launch, and the reason I did so, was to be free from the restrains Battlefield and such put on you by tracking your K/D, W/L ratio and such bullshit.
I can understand why people do like it, but please make the entire "skill level" thing something I can opt out of. it's plainly not fun for me to be confronted with it every time again. Kinda hard to ignore too when it's put in your face in the main menu.
If this topic is placed in the wrong section, I'm sorry. It didn't seem to fit anywhere else.
I can understand why people do like it, but please make the entire "skill level" thing something I can opt out of. it's plainly not fun for me to be confronted with it every time again. Kinda hard to ignore too when it's put in your face in the main menu.
If this topic is placed in the wrong section, I'm sorry. It didn't seem to fit anywhere else.
Comments
Stay casual, don't worry about it much.
You can just join a modded or not whitelisted server.
It's all very well to say 'just ignore it' but for some people, myself included, it's not that simple.
This may sound sad, and many of you won't understand when I say this but trust me it's true: I find that the very presence of stats ruins my enjoyment of the game.
The only stat I want to care about is % accuracy. I would much rather have that in place of skill and level on my menu and on hive stats.
In fact when I next get onto the computer I shall dig out some scores and the points that hive attributed which show very clearly that the only way to get high skill score is by pub stomping. Clan play actually ruins your hive score even if you win (wtf).
So much this lol, I had a skill rating of ~700 at one point from just playing pub (not deliberately stacking, but in my area games were easy as marine at the time). After scrimming a bunch my skill dropped to 380... What's odd though is it randomly dropped to 180 today after I played ZERO games for the last week...
Plus, I love the minigame of mentally rating and keeping track of other players. E.g. "this guy is freaky good at skulk maneuvering," or "this commander is quick on his feet and listens to his team's suggestions," or even "this guy is new and sucks, but he is learning fast compared to most."
Tldr: if there's an opt out function, allow us to opt out of seeing other people's ranks, too.
Good, keeping it that way would keep the statsism at a minimum.
A large portion, maybe a majority of servers are modded and stat tracking is disabled anyways, as a game that announces itself to have a large modding community, I have my doubts matchmaking will really be that effective, but I've been saying that since the start of all this hive nonsense. KDR is useless, feel bad for gorge players, W/L may prove something, but stacked games are sure to blow that out of the water. I've got 600+ hours of playtime but only 4 hours recorded of Hive gameplay, I doubt a lot of servers really want to delete their mods for the ability to record stats...
I have a skill level of 264 it appears, is that even good? KDR of 1.2, W/L 3.33.
I think the only thing that will come of this is more pub stomping for KDR, I'd like someone else's take on this.
I'll probably get my house set on fire for this, but I think the game would need to go free to play to up the player base for any match making / lobbying / gather system / whatever it's going to be called, to be used by anyone. And the statistics system needs to be vastly improved and take into account the skill rating of who you are playing against and player accuracy of various weapons.
As for the UI, or pub stomping. I don't know. Not going to think about those right now. It's Christmas, time for happy thoughts. I like the way CS:GO handles it though.
Whatever the case, I won't deny the system won't improve NS2. Which Hugh raved about at the last thread of match making naysayers. The point is that the improvement won't change the experience for anyone. I want to be wrong about this.
I'm not convinced at this stage that whatever funds are being thrown at this from the Reinforced donations are going to prove to be worthwhile, and I wouldn't of voted for any of the amount go towards it without a (see f2p above) drastic increase in player base.
That said, the skill system is not ready and clearly gives wrong results. The skill bar on the serverbrowser is close to useless because you dont know where your personall skill level is related to the skill bar (i would propose to use the quake live way of doing it, with icons that tell you if a certain server is at your skill level, above or under). So i hope we can work on all that over the next patches. Imho, everything that helps to make slightly more balanced games is great. NS2 can be your best or worst game experience, based on the skill difference between the teams
I just set your house on fire.
Otherwise I agree.
It is one among many things I hate about myself, but it is what it is and I am not alone in feeling this way. Hiding the stats completely (with an opt in system for people who do want them) really is the only way to satisfy both camps.
Although with me, if I did start playing ns2, my skill would drop even lower...
Smart skill random teams are essential and would be the largest benefit the stats system will bring.
I don't really rate server skill rating since there's usually 1-5 good players and then everyone else who just finished learning how a keyboard works per server.
"Just keep in mind that it is a certain type of player that does like stats and would like them displayed. That kind of player is probably more likely to be in the forum and voice their opinion against it."
There is no evidence for either mindset being prevalent, while there is definitely a prevalence of it in games, does not mean there is a prevalence in people's minds.
I'd rather see a score indicator, win/loss, role/class played, rank, maybe K/D at MOST but nothing to do with skill. You can easily get a 5+ K/D or high skill level if you play on rookie servers or just outclass others on servers you frequently visit but you'd be lucky to get above 1 vs competitive players especially highly skilled players as an average/good pub player.
If you're going to show K/D or skill level then show it with servers most played on because anyone can go on a ZM or UWE official server and rack up a high rank.
Oh your depressed? Have you tried being happier?
Edit: huh didn't think I'd have to be more obvious with the sarcasm.
Because i'm lazy atm and tired of repeating myself every time here's the last post i made about this (look at 4. / 5.):
BTT: I totally agree that there should be a personal opt-out option.
Assists give a small skill bonus each.
Score gives a small skill bonus every 10 or something.
The longer the round the less points you will receive. So 40/2 might give 400 skill in a 30 minute game, but in an hour game it gives 200, in 2 hours it gives 100 (one hour is the value the devisions are based off).
Losing subtracts a fraction of your total skill after all other calculations.
This is probably partly wrong as when I discovered this the hive was still fairly new, changes to the method of calculation have probably occurred. However I'd hazard a guess that everything I mentioned is still relevant in some way.
So it does yield monetary loss. just an fyi, as the "casual" group, and I define casual as people who play the damn game without discussing it and partaking into discussions here, but just play it for their leisure without any motivations in getting higher into competitive play, but that group is what I think somewhat larger than just the competitive group. And as I see that in all of this time, just 200K from the 550K has been reached, while many kickstarters get that in a single day, there is clearly something more going on than just problems with the "rewards".
I'd like to stress that I'm not asking for "catering to the casual player". I'm asking to keep in mind that there is more to it than just competitive play, and with that for example, a personal opt-out of tracked stats would be very welcome.
(Other things that hold me back is that in an update multi-monitor use was broken due to hard limit on FOV. But ye, as I'm just a minority playing with eyefinity...Ye, forget about that)
@Roobubba Even for people without certain mental conditions it's problematic in the sense of experience. I don't like it shoved into my face when I'm starting a game. Immediately wants me to choose a different game actually to play.
Never change community.