Is it still a bug if it has existed since the beginning of time ? Playing as intended.
I hear complaints all the time about people abusing it. But it showed up in build 250 and its now build 262. I'm guessing in those 12 builds they don't care to fix it or don't think its a bug. I don't care anymore myself.
Jekt, everyone knows mines behind un-lag-compensated doors are unavoidable. I award your arguement 0 points. Mines are like the counter to whips because they kill the cysts when they explode them, and without cysts you can't put whips there can you? can you?
I hope whips never get removed. They r gr8.
Amazing times watching late night ns2 streams and schadenfreuding at the internal rage that goes on when people get whipped, bonewalled, ruptured, and drifter blocked while also being gang banged from corner interping or that random eclipse crate.
The best ones are when the whips get echoed onto cloaked infestation that has bug spread through the wall.
I want to see all that get done at once, and throw in an ink to make it trippy. imagine all that surrounding a phase gate, you'd warp into vision hell. can you bone wall the gate?
Is it still a bug if it has existed since the beginning of time ? Playing as intended.
I hear complaints all the time about people abusing it. But it showed up in build 250 and its now build 262. I'm guessing in those 12 builds they don't care to fix it or don't think its a bug. I don't care anymore myself.
most annoying infestation is the ballcourt to locker wall. power node refuses to not lose it's armor.
Jekt, everyone knows mines behind un-lag-compensated doors are unavoidable. I award your arguement 0 points. Mines are like the counter to whips because they kill the cysts when they explode them, and without cysts you can't put whips there can you? can you?
I hope whips never get removed. They r gr8.
Amazing times watching late night ns2 streams and schadenfreuding at the internal rage that goes on when people get whipped, bonewalled, ruptured, and drifter blocked while also being gang banged from corner interping or that random eclipse crate.
The best ones are when the whips get echoed onto cloaked infestation that has bug spread through the wall.
I want to see all that get done at once, and throw in an ink to make it trippy. imagine all that surrounding a phase gate, you'd warp into vision hell. can you bone wall the gate?
Yea, it is most fun to bonewall the phasegate so the marines get stuck and end up teleporting back lawl.
Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
edited January 2014
@SUPER_SARS The problem with infestation growing through walls has been around since infestation was implemented in NS2. There are old map builds I have from 174 and before which have that same issue. It is something that never got properly fixed.
We were told in the early days to make more space between rooms.....
I don't think it CAN be fixed tbh. Not very easily anyway.
A simple (but imperfect) solution may be for maps to carry a bit more info, ie walls that infestation cannot cross. When checking for infestation, an interval line can be drawn between the closest cyst/hive to the point, and declared infested if the line does not pass through such walls.
Graphically, however, infestation will continue to seep through walls. That will need more work.
I don't think it CAN be fixed tbh. Not very easily anyway.
A simple (but imperfect) solution may be for maps to carry a bit more info, ie walls that infestation cannot cross. When checking for infestation, an interval line can be drawn between the closest cyst/hive to the point, and declared infested if the line does not pass through such walls.
Graphically, however, infestation will continue to seep through walls. That will need more work.
Great, we can take the lag caused by cysts and double it then
This game is far to invested in killing 4-5 things b4 you can even start killing a RT in a competitive match. whip,crag,cyst,gorge tunnel. I personally feel that the crag is healing alien structures way to much. I haven't looked at the exact healing numbers on HP/Armour if someone will care to elaborate.
It doesn't heal much, that is, if you're actively trying to kill something next to it it won't really hinder you. But if you get wiped and have to come all the way back it will have slowly put it back to almost full or completely full.
Do you guys really think the sarcasm and feeding off each other with these posts really accomplishes anything?
Yes, whips are retarded.. but really.. dead horse.
Jaded American plzz
Last i checked, it was still alive and kicking. Constructive feedback over the course of months hasn't accomplished much (nor will it for the next half year), so at least let us have our fun trying to kill this seemingly invincible horse.
I'd hop aboard this anti-whip circlejerk if armoury walling weren't in the game. Despite whips being far more relevant atm, both get in the way of pvp, so it seems hypocritical that one is celebrated but not the other.
As for mines. Yea they're avoidable - although I should call attention to the amount of times you died in that mine biting vid so you can't really expect the average player to be pulling that off in the thick of an actual game (well enough for it to be worth it time-wise). Mines are fine balance wise i reckon, especially due to the multitude of ways you can get rid of them as the game progresses. However, I've always felt the proximity effect is too great. In ns1 you used to be able to hop near mines as long as you didn't land on them. Now you gotta take muuuch greater care it seems.
Armoury's don't slap you in the face when they open though, and they no longer heal armour. So they're not nearly as annoying. If the marines ARE armoury walling then they're locking themselves in as much as they're locking you out, so you can take the entire map and then it's just a waiting game.
That said if there was a way to remove armoury walls I'd be all for it. Maybe limit to 2-3 armouries a room?
Constructive feedback over the course of months hasn't accomplished much (nor will it for the next half year), so at least let us have our fun trying to kill this seemingly invincible horse.
So that's why whips were nerfed 3 different ways only a couple patches ago? plz...
I know its disgruntled vet etiquette to not praise fixes or whats been properly addressed, and to only focus on what needs to improve... but spreading obvious misinformation like that is going too far. It's pretty much a lie if you consider changes since BT, (that's 10 months) and is damaging to the community in so far as affecting others' decision to provide feedback.
I dislike that users such as twiliteblue are being met with negative derailing sarcasm when attempting to contribute constructive feedback to an issue you supposedly care about. (not specifically referring you you, elodea)
There's too many of you shooting yourself in the foot here and then setting yourselves up for "they never listen" ammunition when no one responds to.. whatever the hell is now going on in this thread.
So I'm killing your horse - thread closed.
edit: And AFAIK, all balance changes have been held back until WC is concluded.
Comments
I hear complaints all the time about people abusing it. But it showed up in build 250 and its now build 262. I'm guessing in those 12 builds they don't care to fix it or don't think its a bug. I don't care anymore myself.
I want to see all that get done at once, and throw in an ink to make it trippy. imagine all that surrounding a phase gate, you'd warp into vision hell. can you bone wall the gate?
most annoying infestation is the ballcourt to locker wall. power node refuses to not lose it's armor.
We were told in the early days to make more space between rooms.....
Graphically, however, infestation will continue to seep through walls. That will need more work.
Great, we can take the lag caused by cysts and double it then
Do you guys really think the sarcasm and feeding off each other with these posts really accomplishes anything?
Yes, whips are retarded.. but really.. dead horse.
EDIT: Also this entire forum is one big dead horse. Have you seen the types of threads posted these days?
Last i checked, it was still alive and kicking. Constructive feedback over the course of months hasn't accomplished much (nor will it for the next half year), so at least let us have our fun trying to kill this seemingly invincible horse.
As for mines. Yea they're avoidable - although I should call attention to the amount of times you died in that mine biting vid so you can't really expect the average player to be pulling that off in the thick of an actual game (well enough for it to be worth it time-wise). Mines are fine balance wise i reckon, especially due to the multitude of ways you can get rid of them as the game progresses. However, I've always felt the proximity effect is too great. In ns1 you used to be able to hop near mines as long as you didn't land on them. Now you gotta take muuuch greater care it seems.
That said if there was a way to remove armoury walls I'd be all for it. Maybe limit to 2-3 armouries a room?
Oh the good ole days.
I know its disgruntled vet etiquette to not praise fixes or whats been properly addressed, and to only focus on what needs to improve... but spreading obvious misinformation like that is going too far. It's pretty much a lie if you consider changes since BT, (that's 10 months) and is damaging to the community in so far as affecting others' decision to provide feedback.
I dislike that users such as twiliteblue are being met with negative derailing sarcasm when attempting to contribute constructive feedback to an issue you supposedly care about. (not specifically referring you you, elodea)
There's too many of you shooting yourself in the foot here and then setting yourselves up for "they never listen" ammunition when no one responds to.. whatever the hell is now going on in this thread.
So I'm killing your horse - thread closed.
edit: And AFAIK, all balance changes have been held back until WC is concluded.