Which Alien Vision do you use?
Kalopsia
Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
What Alien Vision everyone is using? I'm using Uke's mod from the Workshop as I find it gives a good view without blinding me like the default vision.
Download link is here if anyone wants it: http://steamcommunity.com/sharedfiles/filedetails/?id=202469435
So what do you use?
1) Default Alien Vision
2) Modded Alien Vision
3) Never use it
4) Rarely use it since it was changed
Download link is here if anyone wants it: http://steamcommunity.com/sharedfiles/filedetails/?id=202469435
So what do you use?
1) Default Alien Vision
2) Modded Alien Vision
3) Never use it
4) Rarely use it since it was changed
Comments
It's for those who still want to see the game world but are looking for some contrast
I think I tried using that a while ago but found it no good when rooms are completely black and I want to move around.
Every geometry got a keylight on it and the marines got highlighted
Every geometry got a keylight on it and the marines got highlighted
2) Huze mod when I can.
if not, the default vision with outlines.
The default alien vision F on never ever ever ever gets used by me. It's totally and utterly useless. Even when the lights go out, I don't use it. It's easier to stay with the default sight in the dark as it's easier to see marines. F-on vision is purely and simply retarded, and I have never seen any kind of attempt at an explanation for why it was done. UWE obviously recognise that it's total crap but won't even admit their mistake. Makes me very sad indeed.
Probably one of the worst decisions that UWE ever made was ruining alien vision.
I still don't get why it wouldn't be allowed if its whitelisted by UWE itself..
I mean i get the amount of possibilities that could be achieved with said mods, but those could already easily exist, and if someone truly wanted to hack, even competitively, they still could in a multitude of ways.
In short: it doesn't make a lot of sense. Hearing a portion of those involved with NSL say something similar makes me wonder why it hasn't happened yet.
EDIT: Interestingly, the default alien vision was revamped internally at certain points (including 2 builds ago) and looked perfect imo, (very similar to Huze's) but at the last minute was scrapped due to too much varying opinions and tastes.
I know that it is totally possible to use alien vision mods (even before it was whitelisted by UWE). I know how to do it, and I know that it was done by some people, as well.
But the very fact that it is against the NSL rules to use a modified alien vision is why I have never done it.
I would love it if it changes - as you say it doesn't make much sense as it is. Mendasp already included minimal alien vision in cHUD pre-emptively, and I believe the will is probably there to turn that on and allow it in the NSL rules. Hopefully @zefram or @mendasp will be able to clarify further, as I'm not fully informed on this subject.
Make it a menu option to pick one for primary vision and one for f - on secondary vision.
Job done, everyone has access to what they want, millions of pairs of eyes need bleed no longer.
But no. Well done uwe. <slow claps>.
having options is good.
Nooooooooo
Maybe because people like me make mods like this:
Damn them.
The ENSL regards it as cheating I guess? Custom alien vision was explicitly not allowed in the WC also. Had its own rule number and everything. Crazy.
Seriously though I just use the vanilla for the same reason as Roo. The glow outline is nice enough, annoying that it's the same colour for everything but whatever. I only ever enable the actual vision if the room is pitch black.
It should honestly be the default option rather than a mod
steamcommunity.com/sharedfiles/filedetails/?id=177338785&searchtext=reloaded
IMHO, the default alien vision is an annoyance.
I also tried uke's alien vision, but it has 2 downsides:
- Since it's based on the old alien vision, the marines are not highlighted if you have alienvision deactivated
- It's not allowed in NSL mod
It will make your eyes cum with joy.
I played a gather the other day and was very disappointed to be reminded how bad the default AV is. UWE's reluctance to speak about AV is weird, its what I'd expect if an individual was deeply insulted by its rejection and therefore made the topic taboo.
Not any more, but it is disallowed in competitive ns2 atm.
@ironhorse, indeed, so make workshop alien visions add to the list from which you select your primary and secondary vision.
The way it has been implemented now is not a good way of doing it: new players have only the terribad current defaults with no knowledge of how to change them, and comp players are left with no option to change them due to NSL rules. Having a default subset of options allows sufficient flexibility for comp players, gives new players menu options rather than having to find out about the workshop, and doesn't impair the experienced NS2 pubber in the slightest.
I use default flashlight alien view if either dark or if I want to see a marine aproach when Rt biting, from the corner of my eye.