to hide friendlies (same team) on the minimap.
This no longer works...
I guess my approach is totally wrong and I would be thankfull for any insight you can give.
local client = Server.GetOwner(player)
// client may be nil if the server is shutting down.
if client then
client:SetRelevancyMask(kRelevantToReadyRoom)
end
now I just need to figure out a relevancy mask that fits my requirements
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