"Scenarios" mod idea
I'd like to see the ability to pre-define scenarios to play. This could be used to build unlikely scenarios, give one team a handicap, or just mix up the game a bit. It would be totally up to the imagination of the scenario designer, who could make each team start the round with any combination of:
- X team res, Y personal res
- Pre-place structures/entities (could either be done on a per-map or dynamic basis)**
- Selected upgrades (e.g. armor 2)
- Spawn X lifeform eggs/weapons/items
- Prevent certain upgrades/lifeforms from occurring
- Advanced feature: Change any of the above after X minutes (either once, or every X minutes)
Notes:
- A few scenarios would come with the mod, but custom scenarios could be added by the server admin by adding scenario file(s) to the appropriate location.
- The mod itself would not change game mechanics, so could be a server-side only mod. (This means it could be used with other mods as well)
- The server could set up the mod to either only start a scenario if players vote (each scenario would have its own name), or to force one to be randomly chosen each round.
- Scenario files would be text files that could be easily changed if desired
** Placement of structures/entities adds a bit of complexity, in that it could potentially tie a scenario to a specific map. While this is not a particular problem, it does make scenarios somewhat harder to reuse across maps. An alternative would be to simply list the buildings/structures each team gets and have the mod dynamically place them using a mod-specific algorithm. I would hope a scenario designer could choose the method they want, or even both -- allowing specification on as many maps as desired, with a fallback to use the custom algorithm on all other maps.
- X team res, Y personal res
- Pre-place structures/entities (could either be done on a per-map or dynamic basis)**
- Selected upgrades (e.g. armor 2)
- Spawn X lifeform eggs/weapons/items
- Prevent certain upgrades/lifeforms from occurring
- Advanced feature: Change any of the above after X minutes (either once, or every X minutes)
Notes:
- A few scenarios would come with the mod, but custom scenarios could be added by the server admin by adding scenario file(s) to the appropriate location.
- The mod itself would not change game mechanics, so could be a server-side only mod. (This means it could be used with other mods as well)
- The server could set up the mod to either only start a scenario if players vote (each scenario would have its own name), or to force one to be randomly chosen each round.
- Scenario files would be text files that could be easily changed if desired
** Placement of structures/entities adds a bit of complexity, in that it could potentially tie a scenario to a specific map. While this is not a particular problem, it does make scenarios somewhat harder to reuse across maps. An alternative would be to simply list the buildings/structures each team gets and have the mod dynamically place them using a mod-specific algorithm. I would hope a scenario designer could choose the method they want, or even both -- allowing specification on as many maps as desired, with a fallback to use the custom algorithm on all other maps.
Comments
I just figured that it would work similarly to how server corrects client-side prediction conflicts.
It was so damn easy in Source
Don't hurt me.
It's also an Idea and/or Suggestion.
Please keep the modding section for actual modders.
what, it's not like modding was one of the things UWE was going for when writing the game in a scripting language.
YEAH ) It will be fun like "Find the Source of Khaara" Campaign with horde of aliens and boss + limit ammo and health like L4D2