New Map Type
Knowedge
Join Date: 2003-01-07 Member: 11977Members
Is any one, or has anyone considered making a map Outside a building like.. on the actual planets or anywhere thats not in a building/ship... im a uber n00b at anything even closely related to mapping and i have no zkilz0rz in it but it would beh Awsome to see a map... say like the Swamps in Diablo 2 Act 3. with old tatterd wood walk ways above the water and shacks along the way, the hives hideing up in the trees and in brush, not extremely deep water but deep enough to have a few tunnel systems in, trees you can climb and go from tree to tree
<a href='http://cloakofletters.homestead.com/files/ns_siege.zip' target='_blank'>http://cloakofletters.homestead.com/files/ns_siege.zip</a> <----friendly made it *cloak of letters*, w00t hopefully ^ will be done s00n
btw yes i no its a n00b map kthx wvu
<a href='http://cloakofletters.homestead.com/files/ns_siege.zip' target='_blank'>http://cloakofletters.homestead.com/files/ns_siege.zip</a> <----friendly made it *cloak of letters*, w00t hopefully ^ will be done s00n
btw yes i no its a n00b map kthx wvu
Comments
1) It defies Flayra's vision (not so important to an individual perhaps, unless you want it to be considered for offical inclusion with NS).
2) It's just not practical. Skulks walking on sky clip brushes, large open areas mean that the marines <b>have</b> a huge advantage.
I know <i>someone</i> will try this anyway, but I really think it is something to be steered away from. It even says in the mapping guidelines not to make outdoor areas (aside from small ones, such as Tanith's, or Hera's until that landing pad was made inacessible to players).
Then there's the issue of how the commander would "realistically" be viewing the map.
I believe the general concession has been, if you want to make an outdoor map - go for it. But don't plan on having it taken seriously. What's more important to you: making the map YOU want to play or making a map that server ops will place in rotation?
What I <i>mean</i> is that clip brushes will be required to stop skulks, lerks and JPer's reaching the sky. Skulks walking along this would be silly.
Flyers/Crawlers just hit a skybrush like any other brush, and stop. Skulks can't climb sky brushes, either. There's an open sky (gasp!) in ns_tanish outside MS, and there's no problem.
Anyone whose paying attention knows the answers to the 'Outdoors' issue, so lets be done with this thread. If anyone posts anything else here I will KILL them. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
What? Do you mean, 'Skulks shouldn't be able to climb sky brushes'?
Because last time I played Tanith, I sure as hell could climb across the skybox just like any other ceiling...
...it's 1.30am... I may be being stupid and misunderstanding what you've written.
Please, don't kill me.
*Kills SamR* <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
An outdoor map in the forest with lots of trees, rocks, and small valleys for aliens to ambush; big hollowed-out readwood trees, groves, and underground dwellings for hives and the marine base. Think small. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> It would be called Canopy because the trees' branches above prevent any player from flying too high.
Someone make it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
So, that's one less reason for outside maps to not exist.
That's not to say it wouldn't be VERY difficult to make an outdoor map that would play correctly... but at least the sky would work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
I think that in itself gives matines an advantage, but at the same time "outdoors" in the HL engine would have to be restrained to short narrow canyons to support the amount of entities and keep the framerates needed in NS.
/flamefield *haha! I am immune to all flames now!*
What if like 40-50% of the map was outside and the parts that were outside could have some sort of trigger_hurt thingie in the cieling (don't ya love it when non-mappers post in this forum?). Anyway do you see where I'm going? it could be some kinda poison gas covering the map or some sattalite death ray blanket. Don't focus on my particular example as they aren't the point.
*kills everyone* <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->