NS2 Derelict
Loki
Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
Map currently being made by myself.
Keeping this simple for now,
Workshop Link - http://steamcommunity.com/sharedfiles/filedetails/?id=246463430&searchtext=
Please post feedback!
Keeping this simple for now,
Workshop Link - http://steamcommunity.com/sharedfiles/filedetails/?id=246463430&searchtext=
Please post feedback!
Comments
Might prevent that multiple Derelicts will be released in the end. (which is good)
2 purple rooms are MASSIVE like size of atrium if not bigger
6 have same CC sized rooms except they hold 2 rts, sometimes 1 rt and on top right even 0 rt (marked with ? mark) i think that room needs to be ½ the size
Also With so much space on top right of the map the only way map would be played FAIR in this state would be if alien/marine spawn would be LOBBY/GARAGE or inside both purple rooms working their way diagonally down to bottom left but that again close spawns could be annoying in many cases.
Possible sulution is cut off some "crust" on the gray box:
Even after reducing North side of map its kinda wide compared to bottom of map but i tilted everything to left so i could see the geometry and the layout: left vs right side of map and it appeared more "balanced" maby NURSERY could use some more space or geometry and move down LOOKOUT slightly so rt is not as close to LOBBY.
Pretty cool that you guys are taking this on actually! And since you are so many I expect it to be fully detail in no more than a month from now! GLHF!
Yes, most of which was simply time and resources....which the NS2 community has in abundance
Looking forward to seeing this map develop!
Eclipse was veil'y enough with its fixed marine spawn and no middle cc room, but it surely looks good though.
Yes, my photoshop skills are weak.
Yeh could be interesting. We shall see=)
Well, and then what will then set apart this map from Summit? And do we need another?
I would however not mind if central was regular hive/cc location instead of doing another veil/eclipse map is what i was trying to say, its 2 of them already so i would not mind another "summit"
Go to %appdata%\Natural Selection 2\Workshop . This folder contains all ns2 mods you have every downloaded. To find a certain mod you have to find out the modid.
Each mod is in a folder which is named after this structure m<modid>_<version>
This is either given at the workshop page or can be found by converting the link id (int) to hex
For derelic is the link http://steamcommunity.com/sharedfiles/filedetails/?id=237413642
So hex ( 237413642 ) = 16a43b4 . This means you will find the derelic files in the workshop folder under m16a43b4_....
There's no new models, it's just a very early map concept.