Encouraging Teamwork and Sportsmanship
It's Super Effective!
Join Date: 2012-08-28 Member: 156625Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
Since my response in this topic: http://forums.unknownworlds.com/discussion/134442/concede went un-noticed, I slept on this idea and I think it can have a very strong impact on the way people play for the better.
Something like this:
https://dl.dropboxusercontent.com/u/38891777/Outbox/Salute.jpg
Notes:
- You can't vote for yourself obviously
- You can vote for whoever you want on your team, the criteria doesn't matter, it sort of acts like Karma. If people enjoyed your company, you'll get "salutes", if not, they will probably not.
- Perhaps collect this value to be displayed on the main menu near your skill, like "Salutes: 98"
- This might help encourage players to stick around to the end of a game (at least be in the game for 50% of the game's duration), otherwise they forfeit receiving a salute
- Perhaps have Bronze / Silver / Gold Badge (each with pre-set values to reach) that represents how many salutes you've received? What tell other players is that you are a player who can be counted on.
- Might encourage people to play together (hopefully reducing concedes)
The current Commander Badge has encouraged people to command and also displays to others that person has commanding experience. So this IS doable, it's a matter of if @UWE wants to put time into something like this
Something like this:
https://dl.dropboxusercontent.com/u/38891777/Outbox/Salute.jpg
Notes:
- You can't vote for yourself obviously
- You can vote for whoever you want on your team, the criteria doesn't matter, it sort of acts like Karma. If people enjoyed your company, you'll get "salutes", if not, they will probably not.
- Perhaps collect this value to be displayed on the main menu near your skill, like "Salutes: 98"
- This might help encourage players to stick around to the end of a game (at least be in the game for 50% of the game's duration), otherwise they forfeit receiving a salute
- Perhaps have Bronze / Silver / Gold Badge (each with pre-set values to reach) that represents how many salutes you've received? What tell other players is that you are a player who can be counted on.
- Might encourage people to play together (hopefully reducing concedes)
The current Commander Badge has encouraged people to command and also displays to others that person has commanding experience. So this IS doable, it's a matter of if @UWE wants to put time into something like this
Comments
If this isnt 'connecting the world threw play' (or what was it exactly) i dont know what is.
It could be setup for other UWe games aswell (in the future). Like 'community points'.
I have always liked the karma system, the key to make it work is give value to it. If you can give Karma every game everyone will quickly have so many it will be meaningless, if you can only give 1 karma every 10-20 games that 1 karma will be something players want to get. Even better if you get a cool badge if you get enough of them.
Or it could be a requirement to obtain a x amount of salutes daily/weekly in order to maintain good standing. (Resets?) This allows anyone the opportunity to be represented and be rewarded for good behavior. This includes people who can't spend money on reinforcement packs, and would otherwise be left out of "the cool kids club"
Sure if someone really wanted to abuse it, unless it's tied to something, it would be meaningless for that person to chat for it.
It's a merit for the majority of players who like to work together. it's really just a number to remind players that it could be worth it to be in favor !with others.
League of legends did this to vote for MVP, Guns of Icarus does this with thumbs up.
That's just how things like this work. Even if it's supposed to represent teamwork, even those who've seemingly never used a microphone in a public game (but are well known) are going to get a lot of "likes" as well. for the majority of people, though, it should work fine.
Limit the amount of commends per day and limit the amount of commends from the same player to avoid abuse.
I like this idea. I have had a thread of my own on similar in game social systems.
These "Salutes" should not be cumulative. If they were everyone would eventually have a gold badge. Make them decay weekly. Each person can give out 5 salutes to 5 different players, once a week. I like the number of 5, because you + 5 people is enough for a team.
We've had for a while an sh_affirm command that allowed regulars to "vouch" for people on the server who had not become a Primer yet.
What Wyz has done is create a button on the scoreboard that acts like a "high-5". It allows you to click those players whom you feel contribute to good games on the server. You can always see your position, but not theirs. Here's a screenshot:
You can read about what it is here.
Other things he's done that I think the greater NS2 community would do well to look at.
In addition, armories, whips, crags, mines, and I THINK hydras all disappear, so they can't be slowed by blocks or other attacks. If the winning team kills a player on the conceded team, the counter drops by 7 seconds. It really promotes teamwork to finish off the game, and gives a sense of satisfaction to the winning team other than a quick banner stating you've won. Decoy, Orphan, Ironhorse and others could speak on its qualities if they'd like.