Remove drifter spotting and give them a new role... leave in foresight as the aliens way to find marines positions.
Hmm, it's one of the more clicky alien comm mechanics and it's absolutely core to alien gameplay as well. Premier alien teams still have like a 30% winrate in general against premier teams so it's hardly op imo.
Remove drifter spotting and give them a new role... leave in foresight as the aliens way to find marines positions.
Hmm, it's one of the more clicky alien comm mechanics and it's absolutely core to alien gameplay as well. Premier alien teams still have like a 30% winrate in general against premier teams so it's hardly op imo.
what do you guys think about being able to see the health of selected enemy players?
just today, i communicated that an onos was around 200 health so someone on the field went all-in and brought him down. while that felt awesome, it seems a bit out of place for the com imo. should this only work on structures? i'm not sure myself...
what do you guys think about being able to see the health of selected enemy players?
just today, i communicated that an onos was around 200 health so someone on the field went all-in and brought him down. while that felt awesome, it seems a bit out of place for the com imo. should this only work on structures? i'm not sure myself...
I like it, because of exactly that reason - the little bit extra teamwork might do the difference between taking down the onos or not.
Comments
This is about a 24x build over a year ago!
...squishpoke's comment is still awesome, though.
just today, i communicated that an onos was around 200 health so someone on the field went all-in and brought him down. while that felt awesome, it seems a bit out of place for the com imo. should this only work on structures? i'm not sure myself...
I like it, because of exactly that reason - the little bit extra teamwork might do the difference between taking down the onos or not.