I also assume you'll be making a new Skulk video soon, due to all of the changes? Maybe after they stop changing everything every 10 minutes? But really, I can't wait for that. The removal of glancing bites has really messed me up, and I find myself missing so many bites I swear should hit. Ninja marines with ace air control and nasty alien vision also help to make Skulk play extra fun.
Also a possible idea for a video topic, though I don't know how you could cover it best or if it's even possible, but something that talks about lag and possible framerate issues and how it effects gameplay? That is hands-down most people's biggest issue, imo, because they either don't understand why it happened (around the corner deaths, for example) or don't know how to compensate for it.. usually both.
New players could really benefit from understanding the possible performance increases gained from disabling some of the graphics settings. A lot of players will figure this out on their own, but a small mention would be great.
the fact that your videos aren't in the game guide (http://unknownworlds.com/ns2/game-guide/) is astounding to me. They all would help new players learn and for something for someone that isn't great but wants to try to play better. I avoid playing fade cause I always die... I might try again!
I also assume you'll be making a new Skulk video soon, due to all of the changes?
It is true that it's changed a lot, but I've made a lot of skulk videos so far, I need to cover more critical topics like Commanding, Lerk, Gorge etc...
The thing is, even when I "remake" a video, I try to convey fundamental knowledge that should stand the test of time. Most of the reason why rookies stay rookies as long as they do, is because they need to learn how to learn
the fact that your videos aren't in the game guide (http://unknownworlds.com/ns2/game-guide/) is astounding to me. They all would help new players learn and for something for someone that isn't great but wants to try to play better. I avoid playing fade cause I always die... I might try again!
I have made over 80 Tip videos that are in the game already (Main Menu > Tutorial > Tip Videos) as per UWE's design
But who to say that will be it's final form, who knows if they'll ask for more
Of course then the file size of the game would be huge and...I wouldn't get subs
It's Super Effective!Join Date: 2012-08-28Member: 156625Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
edited April 2014
Hey Guys, I've been working on Marine Advanced Commanding Part 2 for a LONG time now, mostly held up because of work, NS2WC and my search for inspirating visuals.
I had intended to release Part 2 as single video, but as any experienced Commander knows, one does not simply explain Commanding stratagies. Part 2 will be broken it down into smaller, more manageable 3-6 minute chapters instead of a larger one and I'll release a new chapter every wednesday until all 6 Chapters are released.
It's Super Effective!Join Date: 2012-08-28Member: 156625Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
edited April 2014
Man making those Marine Comm vids took a long time and research. I might change it up and do things like Lerk, Zoning as Marines, etc. depending on whats more in demand.
Nice update. But you are now my arch-nemesis for including a section on structure-walling. Mind you, the words of encouragement in the last video was an extremely good addition.
You might have confused a whole bunch of people with the dual-flamethrower exo. Playing the modular exo mod?
Upon seeing that dual flamer exo I really think this should be part of the standard game! Amazing to be able to switch a railgun out for a flamer or even a GL, just jack up the price to another 40 res maybe for this feature, so it will be helpful only in the late-late game to break a stalemate.
Upon seeing that dual flamer exo I really think this should be part of the standard game! Amazing to be able to switch a railgun out for a flamer or even a GL, just jack up the price to another 40 res maybe for this feature, so it will be helpful only in the late-late game to break a stalemate.
Playing with that Exo mod can totally ruin your game because EVERYBODY saves for an Exo
Must have some super mario smash bros moves like... hmm. Falco. Those numerous rapid punches. Those falco punches. Maybe take some ability hints from that one recent movie called pacific rim.
Comments
I also assume you'll be making a new Skulk video soon, due to all of the changes? Maybe after they stop changing everything every 10 minutes? But really, I can't wait for that. The removal of glancing bites has really messed me up, and I find myself missing so many bites I swear should hit. Ninja marines with ace air control and nasty alien vision also help to make Skulk play extra fun.
Also a possible idea for a video topic, though I don't know how you could cover it best or if it's even possible, but something that talks about lag and possible framerate issues and how it effects gameplay? That is hands-down most people's biggest issue, imo, because they either don't understand why it happened (around the corner deaths, for example) or don't know how to compensate for it.. usually both.
New players could really benefit from understanding the possible performance increases gained from disabling some of the graphics settings. A lot of players will figure this out on their own, but a small mention would be great.
Just my two cents; keep up the great work mang!
Brings joy to my heart
It is true that it's changed a lot, but I've made a lot of skulk videos so far, I need to cover more critical topics like Commanding, Lerk, Gorge etc...
The thing is, even when I "remake" a video, I try to convey fundamental knowledge that should stand the test of time. Most of the reason why rookies stay rookies as long as they do, is because they need to learn how to learn
I have made over 80 Tip videos that are in the game already (Main Menu > Tutorial > Tip Videos) as per UWE's design
But who to say that will be it's final form, who knows if they'll ask for more
Of course then the file size of the game would be huge and...I wouldn't get subs
Now in 1080p
I had intended to release Part 2 as single video, but as any experienced Commander knows, one does not simply explain Commanding stratagies. Part 2 will be broken it down into smaller, more manageable 3-6 minute chapters instead of a larger one and I'll release a new chapter every wednesday until all 6 Chapters are released.
Enjoy
Man making those Marine Comm vids took a long time and research. I might change it up and do things like Lerk, Zoning as Marines, etc. depending on whats more in demand.
You might have confused a whole bunch of people with the dual-flamethrower exo. Playing the modular exo mod?
Playing with that Exo mod can totally ruin your game because EVERYBODY saves for an Exo
Frankly, winning is not as much fun as a Railgun/Flamer Exo.
DOUBLE brofist!