Combat Developer Q&A with Faultline Games - Natural Selection 2
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Combat Developer Q&A with Faultline Games - Natural Selection 2
Some of us just want to eat people. Err – As an Onos. And thanks to Faultline Games, we’re soon to be able to again. Join the Faultline development team this Saturday 21 June at 1200PDT, 1500EDT, 2100CEST on for live Q&A. Steam Event Facebook Event G+ Event Faultline Games is an elite group of highly trained assassins very clever developers who started out as Natural Selection 2 modders. Now, they have formed a fully fledged company and are soon to release Combat as a stand alone game on Steam! Join the Q&A, tell them how good their hair looks, as them some tough questions, and get prepped for Combat!…
Comments
I will absolutely be supporting flg but, well just not if devour is in there. That was the single worst thing ever to tarnish the ns universe.
Pshhh Roo, why wouldn't you want a mindless 1-click autokill mechanic that doesn't even need aim? Its all the rage these days.
I always wanted a chance to try and knife out of the belly, tho.
Nothing was truly said about NS combat should/could be the entry level for NS. By extend getting new players in NS. It's gonna stay the warm up before PCW for "claners".
I'm fairly sure there are going to be more streams. Undoubtely not everything has been revealed yet.
Based on what FLG revealed in the Stream. Devouring a player, sure it takes the marine out of the game for a time, but the combined damage from a second marine + the one inside could make the onos vulnerable all the same. It would then crippled in terms of rapidly dropping health from two sources, perhaps the inside of the onos is pretty vulnerable.
NS1 devour had no disadvantages other than that you could only devour 1 marine at a time :P
There was a time when Devour (with punching) was put into ns2 combat but was later taken out? I don't really play onos but as a digesting marine, dumbly holding down LMB and doing some small damage wasn't much different than in ns1. Also, what you did in ns1 was stomp in, devour a marine (hopefully a heavy) then fall back to digest, taking minimal damage.
If you're going to have Devour I think Stomp need to be looked at first because the combo is super frustrating for marines.
There is NOTHING you can do to make devour a good gameplay mechanic. It is ridiculously frustrating, takes away from the skill aspect of the game, and reduces the quality of the game.
This is so unbelievably disappointing. I really really wanted to support combat, but now I just cannot justify it. Devour has no place in this game. None.
Only a sith thinks in extremes
Don't do something because 'it's cool' - do it because it makes for good gameplay. Removal of control from another player is BAD gameplay and should be avoided at all costs. Wasting another player's time with devour is tantamount to theft. I get limited gaming time as a dad these days, I do not want to spend what time I have playing sitting looking at the inside of an onos' stomach with the only option to wait and wait and wait until I can spawn again.
We still don't know any details about the devour. Can you eat Exos? What range does it have? How much stamina does it use and if I have 24 HP and eat the last jp-chaser...does the Onos die from belly punches or does it stay at 1 HP? Do the rines get a counter or an ability similar deadly to it? It's too early to just hate it.