My take on a NS2 manual
Cannon_FodderAUS
Brisbane, AU Join Date: 2013-06-23 Member: 185664Members, Squad Five Blue, Squad Five Silver, Reinforced - Shadow
Hi all,
With the recent sale, I am seeing a lot more new players on servers. Which is nice to see. However, I also notice most of them don't communicate very much. The keen ones do, and ask questions, but the fence sitters don't say anything, and probably won't realise the potential of NS2 unless they immerse themselves in its tactics and game play. To do that, it would be helpful if they were given a few simple pointers.
There are many good guides (text and videos) out there already, but I feel they are trying to get players to become more like pros (very strict discipline, positioning, play pugs to improve aim etc...). I play pub, and have no intention of going comp (I suck too much), but the point is I want to show new players a few simple things that would give them enough knowledge to at least get more out of their game than rage quit because the mechanics of the game wasn't explained to them, and its not obvious to someone who may have come from more straight shooters. I know all the info is on the Wiki (hell, I got many of the pictures from there), but it isn't in a easy to read format.
This is a work in progress and this is part 1 only. I would love feedback on this (either PM or reply to this thread. Things I would like to do
1. work out how to use the Cinematic Editor for some screen shots
2. continue with part 2 that deals with more advance concepts and structures
3. higher resolution pictures - the ones I got in the current version sucks (didn't realize the down scale would make it look so bad).
Here is the link for my take on a NS2 manual part 1:
https://drive.google.com/file/d/0B6ND6VhU_QitV3VDbU9jbFVYT3c/edit?usp=sharing
Part 1 + 2
https://drive.google.com/file/d/0B6ND6VhU_QitVk1raUdaV3lrY0E/edit?usp=sharing
Part 1 + 2 + 3
https://drive.google.com/file/d/0B6ND6VhU_QitdGp3Y2VGQVZCVm8/edit?usp=sharing
this one is opened up for comments
Parts 1-4 (new section updated 13th July)
https://drive.google.com/file/d/0B6ND6VhU_QitUkROT0NHX0NhRzA/edit?usp=sharing
opened up for comments
Parts 1-5 (I consider the draft manual finished updated 27th July)
https://drive.google.com/file/d/0B6ND6VhU_QitQjZqRi1pRVF0bFk/edit?usp=sharing
Opened up for comments
Please download to see it in full colour (the online render is very blocky).
cheers
The Steam guide version can be found here: steam guide
EDIT: took my other posts and put all links together. I will do this from now on, so everything is in the OP.
EDIT: Just an update. I will update the manual to reflect the new changes (reaper pack, and metabolize etc...)
With the recent sale, I am seeing a lot more new players on servers. Which is nice to see. However, I also notice most of them don't communicate very much. The keen ones do, and ask questions, but the fence sitters don't say anything, and probably won't realise the potential of NS2 unless they immerse themselves in its tactics and game play. To do that, it would be helpful if they were given a few simple pointers.
There are many good guides (text and videos) out there already, but I feel they are trying to get players to become more like pros (very strict discipline, positioning, play pugs to improve aim etc...). I play pub, and have no intention of going comp (I suck too much), but the point is I want to show new players a few simple things that would give them enough knowledge to at least get more out of their game than rage quit because the mechanics of the game wasn't explained to them, and its not obvious to someone who may have come from more straight shooters. I know all the info is on the Wiki (hell, I got many of the pictures from there), but it isn't in a easy to read format.
This is a work in progress and this is part 1 only. I would love feedback on this (either PM or reply to this thread. Things I would like to do
1. work out how to use the Cinematic Editor for some screen shots
2. continue with part 2 that deals with more advance concepts and structures
3. higher resolution pictures - the ones I got in the current version sucks (didn't realize the down scale would make it look so bad).
Here is the link for my take on a NS2 manual part 1:
https://drive.google.com/file/d/0B6ND6VhU_QitV3VDbU9jbFVYT3c/edit?usp=sharing
Part 1 + 2
https://drive.google.com/file/d/0B6ND6VhU_QitVk1raUdaV3lrY0E/edit?usp=sharing
Part 1 + 2 + 3
https://drive.google.com/file/d/0B6ND6VhU_QitdGp3Y2VGQVZCVm8/edit?usp=sharing
this one is opened up for comments
Parts 1-4 (new section updated 13th July)
https://drive.google.com/file/d/0B6ND6VhU_QitUkROT0NHX0NhRzA/edit?usp=sharing
opened up for comments
Parts 1-5 (I consider the draft manual finished updated 27th July)
https://drive.google.com/file/d/0B6ND6VhU_QitQjZqRi1pRVF0bFk/edit?usp=sharing
Opened up for comments
Please download to see it in full colour (the online render is very blocky).
cheers
The Steam guide version can be found here: steam guide
EDIT: took my other posts and put all links together. I will do this from now on, so everything is in the OP.
EDIT: Just an update. I will update the manual to reflect the new changes (reaper pack, and metabolize etc...)
Comments
I have a few ideas/amendements:
I hope you keep at it, looks extremely promising. Having this kind of manual just feels right.
Also: Pretty please use a standard font (like helvetica or arial) for the bulk of the text. Keep the neat tech font for the headers (design major peeves, sorry).
Overall a very nice way to introduce the marine side of the game. I'd be happy to help any way I can, something like this would be very useful for the green tide.
@slizzered I will add the HUD things next (Cannon Fodder called to check the HUD map
@Calego I will check the font to see if it reads better. Also, thanks for the offer to proof read, I haven't got plans to open it up yet for edits (but will once I get further in the project when the text gets too long to manage alone).
Cheers
I think You should say that main goal is to eliminate all alien hives.
Marines needs to know at the begining what is the main goal.
Armory not only have mines and shootguns it needs more info there.
No its not again missleading goals.
press and hold...
you can build it faster its a good additional tip in this section.
spelling
Dont use "rooms" maybe part of the base or area? some parts are open area.
? rookie will not know what it is. Only old vets from ns1 knows what is an RT ;p harvester.
not only have but operetional/working/powered. Needs more info on it.
yes granades from granade launched not the acutal granades. Its a litle missleading
Becon needs more explenation.
I think its all i would work on. Its a realy good read.
Add requesting ammo and medpacks. Its a must be in first marine steps.
@Calego I have changed the font to Arial, and it is so much easier to read and correct now . It does mean I had to reformat the whole thing as arial takes up less space then the Microgramma font.
@slizzered I have gone back to the Wiki and taken more things out of there as it is the definite guide to NS lore.
I will upload a new version (with many fixes some time this weekend). In the mean time, please point rookies to this thread, as I will be updating the manual.
Part 1 is almost complete now. I will start on part 2 soon.
Share link:
https://drive.google.com/file/d/0B6ND6VhU_QitdUtHUGR4UVJMQ00/edit?usp=sharing
Please give me feed back. I will start to work on part 2 now.
Things to do Part 1:
1. get a picture of an armory hump (if someone can supply it would be appreciated)
2. get the pictures to be more consistent. I will delete the black BG (not a priority atm)
3. I uploaded as a draft as I don't know if I had typos (I read it twice, but I wrote it, so I may have skipped words).
Part 2:
Alien Early game
I won't be describing hive upgrades or shift crag shade hives (these are commander things). I am targeting this to field players.
Marines will encounter gorge and lerks (hydra, tunnel clogs), and crag.
Part 3
Marine Mid-late game
rest of marine tech
Part 4 Alien Late game
fade, onos, upgrades and abilities
Part 5 commanding
New things that I especially liked:
Suggested improvements:
Over all, the mixture of lore and explanatory items is pretty awesome!
It would be great if such a list could be in the manual, maybe at the end of each species as "Advanced tips" or "Top Secret intel"
See here (currently still under heavy development, as it seems)
http://forums.unknownworlds.com/discussion/135042/let-s-make-a-list-of-hidden-mechanics
@Benson thanks for the encouragement. I am almost done with part 2 (alien early game). That is also written in the marine prespective, but hints abound.
Part 2 (actually, its Part 1 + Part 2). I am always making corrections etc.. and formatting. As usual, please let me know about typos etc...
Link here:
https://drive.google.com/file/d/0B6ND6VhU_QitVk1raUdaV3lrY0E/edit?usp=sharing
The whole manual is getting a lot longer than I initially expected. Very impressive
Yes, its getting longer than I expected. I have another 4 pages of text written for the mid game already. I think the entire document is going to be about 70 or so pages (currently 30). There is so much complexity in the game :-) thats why I love it.
If you think the manual is worthwhile, please direct new players to it so they can enjoy this game.
I would like to add some acknowledgement for you guys that have done proof reading (I ll do that for the next version).
I will be uploading the next version of the manual after work today. It adds 1 more section to the manual, and I did a lot of grammar fixes. This time I will open it up for comments as suggested by someone on Reddit.
Version 0.6 has been added, here is the link:
https://drive.google.com/file/d/0B6ND6VhU_QitdGp3Y2VGQVZCVm8/edit?usp=sharing
I opened up commenting for anyone accessing.
Let me know how I can improve it. I may not be able to do all requests, but will try.
Thanks for reading.
Keep it up!!!!
Great work so far
Thanks for the encouragement. I have tried to spread this as wide as I can, so far it is on Reddit (sticky post), here in the general forum, and the New Player forum, I have also post it on the AUSNS forum. And have a discussion post on STEAM. And whenever I go on a server, if I see a green player, I will direct them to the reddit post (precisely because I don't know if people are on this forum). Putting this on STEAM will be a way off, mainly because I compiled this in Adobe InDesign (to give me the paper manual feel), so I have to strip it all out and re-do it all. I am happy to give the file to someone if they are keen to do this. I consider it open source ;-)
Cheers
1. You describe the spurs as looking like (clam) shells. A more fitting description in my opinion would be to say that they look like the spurs of a cowboy (only meatier).
2. I think it's a really funny idea to sneak a couple of names from the community into your guide. However, some of them would look a lot better if they were a bit more sneaky. For example Commander WasabiOne could be 1st Commander Wasabi and Lieutenant RedDog could be Lt. John "The Red Dog" Smith (don't use the name John Smith obviously).
1. Haven't thought of the spurs as cow boy spurs (will amend). When I looked at the model viewer, the white part looked like a clam shape, so that was my description, but cow boy spurs are so much better.
2. I will take that on Board, and think for something like you suggest :-)
On a plugging note, I have about 700+ unique view on the steam guide (I don't know how many people download the google drive document).