Bind To Help Marines

SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
<div class="IPBDescription">To conserve ammo</div> type this in your console if you want a 8 round burst fire for your LMG ( I have not tried this with HMG)

Will not work with pistol (only fire 1 shot ) With knife it attacks 3 times.

bind mouse2 "+attack ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; -attack"

That should give you a 8 round burst, enough to kill a skulk with one click. This does not increase the speed of firing etc. It only fires 8 rounds so that you can conserve ammo.

NOTICE : While firing you will continue in the same direction before you fired, if you have not moved before, you will be unable to move til the 8 rounds have fired. This will also disable the pop up menu, and is only recommended if you have assigned another key to the menu.

I have tested this and it does work.

Also, If you have a mouse with a wheel i would recommend this.

bind MWHEELUP "impulse 10 ; say_team <<Commander, I need Health>>"

bind MWHEELDOWN "impulse 11 ; say_team <<Commander, I need ammo>>"

Make sure that you have the menu assigned to a key. [B]

I would suggest 5 or mouse3 for the menu.


EDIT: Also, I have just learned of binding as of 3 o clock this morning, so im afraid beyond this i cant help you out much more. Maybe in a later time.

Comments

  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--Sirus+Dec 31 2002, 06:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Dec 31 2002, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That should give you a 8 round burst, enough to kill a skulk with one click.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Skulks take 9 LMG bullets to kill; 19 if they have level 3 carapace.

    I recommend that marines just learn discipline with their weapon. "Remember, short, controlled bursts."
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    or you can just learn to stop holding the button =/ there is no reason or excuses for burst fire scripts, its not difficult to learn how to control it yourself.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    nice effort Sirus

    but if we get al these scripts to help us.. even firing.. we might as well get a bot to play NS for us

    i think if marines cant learn to **obscenity**.. they shouldnt play... the only script i use is for CO and for morphing/evolvs... and radio commands

    btw... wuts ur tips for shotting a skulk if they are very close.... spray? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    I pray. It works marginally better than my in-fight skillz.
  • GingerGinger Join Date: 2002-08-01 Member: 1043Members
    so if you only hit a skulk with half the bulits you shot you are dead! i dont think that is a good thing to use!
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Best way to kill a Skulk from close up?

    Run at him, to put off the timing, slightly jump to one side, and spray past as he goes around/under you.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    edited January 2003
    thx shockwave <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> g2 try that out ... cuz right now.. my best tactic is spray and pray plus mad jumping <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->


    EDIT: yes i know this sounds stupid and u can imagine an idiot jumping for his life.. but it works..... 60-70% of the time? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> AT LEAST 50% <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    The burst isn't as much needed, although the mouse wheel idea is very gnifty. Also, it can be simpler to take a multiple-command bind, turn it into a .cfg file, and then just bind "exec [name].cfg." This also lets you save the really long binds if a wrathful admin or some other disaster unbinds your controls.
  • b00tedb00ted Join Date: 2002-11-07 Member: 7539Members
    oh god, dont make me bind the handgun so it fires 10 bullets in 1 second (talk about lethal) , id do it using the mousewheel, i actaully wonder if that works.

    I remember it did with the old CS-Glock because it had no cooldown time and no accuracy and the same damage, so it was like "TAKE 20 BULLETS NOW"
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    I forgot to mention that I despise script kiddies.
  • XHydraliskXHydralisk Join Date: 2002-07-14 Member: 945Members
    this was for some pre release contest, I forgot what it was though...
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Speaking as a skulk I'd quite like to see people use this script, tastey food that keeps moving in the same direction while fireing.. yum yum!

    As a marine, well.
    whu? why! w-why w-w-would they do this? Why? whu WHY?

    Mouse weel for pistol is stupid, if they wanted it to fire like an automatic weapon they'd make it automatic. (duh).


    BlueGhost
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    NOTICE: this was a bad idea =D. I was just testing out what i learned, and because people were asking for secondary fire, i thought i would give them one.

    Sorry if caused such a ruckus. Although i have to say, putting say_team<<enemy spotted>> with the radio command for your right click works great. You can easily alert everyone in the room with one click of the right click, instead of having to type or talk into the mic (which no one knows whose talking, and where )

    bind "MOUSE2" "impulse 13 ; say_team <<Enemy Spotted>>"
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    I think I'll play without this bind because I can fire in short-bursts whenever I can, and this bind does not let you have the advantages of having no bind, as you lose the ability to fire full-auto.

    And no full-auto is especially bad when you have a fade hot on your **obscenity** or there's a lot of skulks.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    i learned this tactics from DOD , SPRAY AND PRAY , works fine for me and this is not CS there is no kick back thank god! , if there is a skulk running at you y would u use burst fire?
  • ServilcatServilcat Join Date: 2002-11-02 Member: 4897Members
    Could someone please point me to a page where I could learn to bind?

    Thanks in advance.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    <a href='http://half-life.gamehelp.com/console/console_bind.html' target='_blank'>Bind help</a>
    <a href='http://members.telocity.com/saberx/natural_selection_impulse_list.txt' target='_blank'>NS impulse list for binds</a>
  • Gula_ankanGula_ankan Join Date: 2003-01-06 Member: 11932Members
    edited January 2003
    The url for NS impulse list in not working. Would be appreciate if you can provide me with a working list. Im in great need of a such a list. thx in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • SiSArvixxSiSArvixx Join Date: 2002-11-11 Member: 8243Members
    It would be intressting to have a script that told your teammates,
    that youre under attack and your current location. any1 know
    how to do that?
  • biodecaybiodecay Join Date: 2002-11-17 Member: 9105Members
    <!--QuoteBegin--[SiS]Arvixx+Jan 7 2003, 07:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([SiS]Arvixx @ Jan 7 2003, 07:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It would be intressting to have a script that told your teammates, that youre under attack and your current location. any1 know how to do that?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There is currently no way to script this in Natural Selection. It requires engine support. (Which is a real shame)

    What you CAN do, if you're a pedantic power-gamer with far too much time on your hands, is setup a bunch of .cfg files (or a set of aliases), that each contain a standardised set of binds (customised for the map). Note: You could bind each pair to one key and use a bind-swapping alias, if you wish. Either way.

    You'll note that the hives move in clockwise order. This makes it easy to remember, much like using the numpad for a command script.

    E.g.
    exec nothing.cfg
    bind F1 "team_say Cargo Bay Hive: Under Attack!!"
    bind F2 "team_say Cargo Bay Hive: Clear!"
    bind F3 "team_say Great Viaduct Hive: Under Attack!!"
    bind F4 "team_say Great Viaduct Hive: Clear!"
    bind F5 "team_say Power Silo Hive: Under Attack!!"
    bind F6 "team_say Power Silo Hive: Clear!"

    exec bast.cfg
    bind F1 "team_say Engine Hive: Under Attack!!"
    bind F2 "team_say Engine Hive: Clear!"
    bind F3 "team_say Refinery Hive: Under Attack!!"
    bind F4 "team_say Refinery Hive: Clear!"
    bind F5 "team_say Feedwater Hive: Under Attack!!"
    bind F6 "team_say Feedwater Hive: Clear!"
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin--biodecay+Jan 7 2003, 06:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (biodecay @ Jan 7 2003, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--[SiS]Arvixx+Jan 7 2003, 07:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([SiS]Arvixx @ Jan 7 2003, 07:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It would be intressting to have a script that told your teammates, that youre under attack and your current location. any1 know how to do that?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There is currently no way to script this in Natural Selection. It requires engine support. (Which is a real shame)

    What you CAN do, if you're a pedantic power-gamer with far too much time on your hands, is setup a bunch of .cfg files (or a set of aliases), that each contain a standardised set of binds (customised for the map). Note: You could bind each pair to one key and use a bind-swapping alias, if you wish. Either way.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Oy. WAY too much scripting for me. I unbind the keys of script kiddies when I see them. Harsh, but they often learn the folly of their ways.
  • TikiTorchBobTikiTorchBob Join Date: 2002-11-13 Member: 8527Members
    And how exactly do you know when someone is being a 'script kiddie'?
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    There's nothing wrong with scripting to say things. It's not exploiting by any means, unless slow typing is supposed to be in place for balance reasons? =D

    I think your being a little harsh narfwak for unbinding because they scripted so they can say their hive is under attack, or any other team related message.


    I mean come on, some people need to because they can use voice comm, so its in no way giving them an edge because they can automatically make text messages, voice communicators can do the same.
  • ShadowzShadowz Join Date: 2003-01-07 Member: 12010Members
    well some bind to make thing easier like in slient awp in cs which is a bit of cheating but binding message is nothing right ?
  • x-treme_x-tasyx-treme_x-tasy Join Date: 2002-12-19 Member: 11122Members
    <!--QuoteBegin--biodecay+Jan 7 2003, 01:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (biodecay @ Jan 7 2003, 01:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->E.g.
    exec nothing.cfg
    bind F1 "team_say Cargo Bay Hive: Under Attack!!"
    bind F2 "team_say Cargo Bay Hive: Clear!"
    bind F3 "team_say Great Viaduct Hive: Under Attack!!"
    bind F4 "team_say Great Viaduct Hive: Clear!"
    bind F5 "team_say Power Silo Hive: Under Attack!!"
    bind F6 "team_say Power Silo Hive: Clear!"

    exec bast.cfg
    bind F1 "team_say Engine Hive: Under Attack!!"
    bind F2 "team_say Engine Hive: Clear!"
    bind F3 "team_say Refinery Hive: Under Attack!!"
    bind F4 "team_say Refinery Hive: Clear!"
    bind F5 "team_say Feedwater Hive: Under Attack!!"
    bind F6 "team_say Feedwater Hive: Clear!"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    why don't you just use F1 - F12. Save yourself the trouble of binding the rest. Of course you could have a script like bastnothing.cfg and load that for this particular script, and so forth with the other maps.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    <!--QuoteBegin--Rue+Jan 4 2003, 09:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ Jan 4 2003, 09:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i learned this tactics from DOD , SPRAY AND PRAY , works fine for me and this is not CS there is no kick back thank god! , if there is a skulk running at you y would u use burst fire?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Spray and pray works dandy for me too. Theres nothing to beat it at close range.
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