New Skill System Reset
WasabiOne
Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
Hello Everyone,
As I am sure a lot of you know, we are launching an entirely new skill tracking system with Build 267. What does this mean? Well it means that we will be changing the way that HIVE calculates your skill. Does this mean the current skill/lvl information is being reset? Yes. However, due to some final tweaks that need addressing on the HIVE system the reset will not take place until 8/9 or 8/10. It was our hope to do the reset in coordination with the build release but that just couldn't happen. The new skill system will be in effect starting with the launch of 267 and will update your current stats, but again be prepared for a zero reset this weekend. Your lvl and HIVE stats should begin to populate quickly with a few rounds after that and you'll be right back on track!
Also please note, this reset will not effect BADGES.
Thank you!
As I am sure a lot of you know, we are launching an entirely new skill tracking system with Build 267. What does this mean? Well it means that we will be changing the way that HIVE calculates your skill. Does this mean the current skill/lvl information is being reset? Yes. However, due to some final tweaks that need addressing on the HIVE system the reset will not take place until 8/9 or 8/10. It was our hope to do the reset in coordination with the build release but that just couldn't happen. The new skill system will be in effect starting with the launch of 267 and will update your current stats, but again be prepared for a zero reset this weekend. Your lvl and HIVE stats should begin to populate quickly with a few rounds after that and you'll be right back on track!
Also please note, this reset will not effect BADGES.
Thank you!
Comments
Sounds great Wasabi.
For the record:
He means 9./10. of August, which is the upcoming weekend.
Yea I hate that notation too... but we're stuck with it.
Yep I know, I translated the said sentences for the french translation. But there's a huge difference between that you said & the facts, I mean, there will be a number of players that won't be aware of this & try to join a rookie friendly server, because they do not know it's gonna be useless. That's also the reason I love these changes, to stop this kind of behaviors from some players...
So like in the old system you need to stomp rookies to feed the system with the basic data.
After a few weeks the system should start to run like intended.
I will do my best to stomp the rookies (not too hard though).
The fastest way to improve your skill rating is to join the underdog team and lead them to victory. That will improve your skill by double the amount that an even game would.
That gave me a thought, what if we put the individual's skill rating on the scoreboard next to everyone's name and the average skill rating for each team? (At least in your relation to each individual player)
Using the ^^,^,=,V,VV or whatever symbols to signify how good each player is in relation to you.
It would potentially allow for more balanced teams. (Though it would lead to discrimination of players and you might as well add Ranks at that point.)
Even before the skills have converged, the balance command is still useful. Even if the teams that result aren't balanced, they are the teams that give the skill system the most information, so if everyone uses the balance command every game, the system will converge faster.
I really hope you actually "force" the teams this time. Most people just hop back into the lobby and then join the other team or wait for a slot on the opposite team they are placed on a team.
Also, the team balance voting options have kind of gotten a bad reputation because they've rarely worked. I started playing again a few weeks ago and I haven't seen one passed since I started despite being called a bunch of times. They're usually accompanied by people voicing their opinion on how it "sucks" and "never works", lol.
While I wouldn't particularly mind that the teams are 'forced', I don't see it as a big problem tbh. If players change teams, then the game outcome prediction automatically adjusts iirc.
Not to mention people were boosting to stay atop of it, and it worked really weird...... if I faced better people and still do good -- my stats would be lower, then facing complete new players and destroying -- so a system like that seems really wrong
From the notes on the Trello board, i think it was Ghoul and AceDude and SamusDroid
I'm not sure of the details of it, but I'm sure they are
@moultano thanks for the explanation on Reddit. It was a very interesting read (even though I don't understand most of the maths). I hope this will start to work out the way you envisaged, and give us more balanced games.
On the subject of enforced teams, I think Tick's server (could be another EU server) that gives you the "average" skill of each team after a force team. It will also NOT allow you to change teams once a force vote is passed for 5 minutes (so you must play for 5 minutes as the forced team). By then, you might be too invested to join the other side.