Same sounds don't play at the same time
UncleCrunch
Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
I had a surprise to discover this.
If you set up 2 ambient sounds too close to one another (Same sound to play) : One will be shut when you enter the second "trigger radius". With different sounds it works but not when it's the same.
So on this image you can end up under the fan with no sound played at full volume.

I wont' call it a bug. But that means something isn't accurate.
Comments
But when it's the same sound file on both entities; the last one activated just "cut" the 1st one.
It would be sad to "double" every sound file for that. Doesn't seem logic.
Yes it is fixable in the sound file but takes a long time to do.