Detaching Faces
Hello, I just recently started with the editor, and would have a quick question.
Question: Is it possible to detach a face or multiple faces from a bigger group.
And a different question thats currently not important for me, but might be later. Is it possible to write your own shaders for custom materials and pack them into your level?
To create for example water, etc?
Any help is appreciated and thanks in advance.
Question: Is it possible to detach a face or multiple faces from a bigger group.
And a different question thats currently not important for me, but might be later. Is it possible to write your own shaders for custom materials and pack them into your level?
To create for example water, etc?
Any help is appreciated and thanks in advance.
Comments
Yes you can create shaders and use them in materials. And if you ever need the source for anything just ask.
Edit: I realize that these question deverge quite a bit from the original topic of the thread, I hope thats ok?
I don't think the occlusion culling is responsible for the max draw distance. If I'm not mistaken, objects pop out of view after that distance because of the relevancy. (ie the server doesn't want to keep sending network updates to this player for this object since it's so far away, it's probably not relevant).
To clarify, you can make as long of a draw distance as you want... the limit is ridiculous, it's only the ENTITIES that will pop in and out of existence. Geo and props will always be there.
Google > Search function = http://forums.unknownworlds.com/discussion/62266/ns-outdoor-mapping-guidelines-rules
Also the movie Face Off vs this thread is epic stuff :P