ns2_Eon

prevertmaximusprevertmaximus Join Date: 2002-12-30 Member: 11630Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
Hey,

Just ported the ns1_Eon map to ns2.
Started to strip out all the outside faces.
Hope to have a beta version to play as soon as I can.
Will need changes for NS2 type play as well.
Info on the progress will come as I work on it.

Thanks, Max

Comments

  • PelargirPelargir Join Date: 2013-07-02 Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff
    What is this map? I never heard anything about it. Can you give a little more informations please?
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    Hey,

    Just ported the ns1_Eon map to ns2.
    Started to strip out all the outside faces.
    Hope to have a beta version to play as soon as I can.
    Will need changes for NS2 type play as well.
    Info on the progress will come as I work on it.

    Thanks, Max

    Outside faces? You can use my Blender exporter to get the level geo without any of the extra garbage faces. :)
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited October 2014
    Sorry, but I've already beat you to this!
    It doesn't play very well, marines are just able to move everywhere too quickly, no later who starts where, or any minor changes made. It would need a lot of changes in order for it to be playable. I guess I never made a forum thread even though I thought I did.
    http://steamcommunity.com/sharedfiles/filedetails/?id=227841562

    As far as porting from ns1 to ns2 whatever you do DO NOT do it the way that it says to on the forums in the tutorials. Do it using a bsp importer and BLENDER with beige's level export plugin or you will have extra faces!
    I'll write a tutorial doing it the correct way in a the next few days.

    Eon is an NS1 map released later in NS1 development http://forums.unknownworlds.com/discussion/65102/ns-eon
    It was made by Olmy (who lead creation of Tram and Biodome). It's a battleship shaped map with 4 techpoints.
    http://i.imgur.com/GmdoueP.jpg
  • prevertmaximusprevertmaximus Join Date: 2002-12-30 Member: 11630Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    BeigeAlert wrote: »
    Hey,





    Outside faces? You can use my Blender exporter to get the level geo without any of the extra garbage faces. :)

    Hey BeigeAlert,
    I followed your import method but it did not work for me .
    Can you give a step buy step method how to do it.
    Also any addons that need to be used. I go the blender one from your post.

    SamusDroid wrote: »
    Sorry, but I've already beat you to this!
    It doesn't play very well, marines are just able to move everywhere too quickly, no later who starts where, or any minor changes made. It would need a lot of changes in order for it to be playable. I guess I never made a forum thread even though I thought I did.
    http://steamcommunity.com/sharedfiles/filedetails/?id=227841562

    As far as porting from ns1 to ns2 whatever you do DO NOT do it the way that it says to on the forums in the tutorials. Do it using a bsp importer and BLENDER with beige's level export plugin or you will have extra faces!
    I'll write a tutorial doing it the correct way in a the next few days.

    Eon is an NS1 map released later in NS1 development http://forums.unknownworlds.com/discussion/65102/ns-eon
    It was made by Olmy (who lead creation of Tram and Biodome). It's a battleship shaped map with 4 techpoints.
    http://i.imgur.com/GmdoueP.jpg

    Hey SamusDroid,

    Are you still working on that map or did you not take it any further. I would work with it over time to make it a playable version on NS2.
    I'll have a look at what you did. Maybe not worth my time , have to see.
    Well both let me know how to use the blender method if you can .

    Thanks, Max
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    The reason I stopped doing anything with it is I could never get it tested very often.
    I would still be interested in working on it if I could get it tested more often, but you are more than welcome to work/help on it.
    There would have to be some big changes to the layout to make it work with NS2.
  • prevertmaximusprevertmaximus Join Date: 2002-12-30 Member: 11630Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    edited October 2014
    SamusDroid wrote: »
    The reason I stopped doing anything with it is I could never get it tested very often.
    I would still be interested in working on it if I could get it tested more often, but you are more than welcome to work/help on it.
    There would have to be some big changes to the layout to make it work with NS2.

    Hey SamusDroid,

    Looked at the map and ran around in it. It needs to be all rearranged and a 5th tech point needs to be placed some where. Would make it much better. Liked what you did with the hight issue in the core hive, But the marines could just stand back and shoot it. Also that noise in the Bridge Hive has to go would drive players crazy, lol. Some of the texturing looks very nice. I know you were far from done. Lots of holes in the map as well. Well would maybe like to work on it. Never worked on a map with someone else. So don't know how that goes , :) But would maybe like to spend some time at it to see if it looks like, it could work.

    Also please tell me how in a step by step tutorial how to using a bsp importer and BLENDER with beige's level export plugin.
    And any addon that will be required to make it work.

    Thanks, Max
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited October 2014
    http://forums.unknownworlds.com/discussion/135761/improved-ns1-to-ns2-map-conversion-tutorial?new=1
    Here is the tutorial.
    Yes, the sound is a bit loud but I added it because it was in the original eon, but it can always be turned down. I know I'm terrible at creating new geo/detailing (working on that).
    Yes there are holes, I never got around to fixing them.
    The theme I was going for on Eon is an Eclipse/Descent theme, but before I detailed any further I wanted to get games played on it, which never happened.
    I also stopped working on it to help Zavaro with Altair (which he is "getting to")
    Working on a map with someone else is easy with programs like copy to sync progress.

    For those curious what Eon is
    jPSK3gE.jpg

    Edit: found my thread http://forums.unknownworlds.com/discussion/134190/ns-eon-remake#latest
  • Shovel_FighterShovel_Fighter UWE PT Team Join Date: 2015-03-22 Member: 202443Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, Subnautica Playtester
    edited July 2015
    Pelargir wrote: »
    What is this map? I never heard anything about it. Can you give a little more informations please?

    as far as i know its a map from NS1. like a spaceship of sorts... researching black holes aka. space anuses ^^


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