Animals, not monsters
trisdino
Denmark Join Date: 2012-09-16 Member: 159590Members
Watch a non-documentary movie about dinosaurs. Go ahead, watch one, it does not matter which one it is, because this will be apparent in all of them.
Okay, watched one? Did you notice anything about the T.rex's behavior(yes, I know there was a T.rex, there always is)? It just dashed for the humans, tried to catch them, kill them, and eat them, no matter what. Maybe it was standing there eating the corpse of some huge triceratops, but as soon as it sees the humans it abandons its meal, chasing after the 10 times smaller humans for no good reason.
Now play a fantasy game. Go up to some wolves who have already caught a large prey. They will hunt you, but not just away from the meal, no, they will keep following you, chasing after you for ages, to the point where, were they to return to their prey, it would almost certainly already have been taken by something else.
Can you see how this is a problem when it comes to portraying animals? T.rex was not a monster, it was an animal. Wolves are not monsters, they are animals. The creatures in Subnautica are not monsters, they are supposed to be animals. I think this should be accounted for. Animals are not violent killing machines, with many of them actually being highly docile as long as you keep a proper distance. A lion pride with a kill wont suddenly dash after a human half the size of their prey, as long as he stays sufficiently far away, as to not appear to be a threat. In Subnautica, I think the same should apply. If a group of large predators have killed some other creature, and are eating it, they should not just abandon it to chase after the human. If they have just eaten, they should not just chase after the human. In fact, if the human does not get too close, and they are not very hungry, predators should not chase after the human.
This is not to make it easy, mind you, animals are still often very territorial, and will violently gore anything that comes too close, or at the very least try to scare it off, but if some lone predator 300 meters away spots you, it should not suddenly dash for you, ignoring every other, far more practical and appealing food source.
Okay, watched one? Did you notice anything about the T.rex's behavior(yes, I know there was a T.rex, there always is)? It just dashed for the humans, tried to catch them, kill them, and eat them, no matter what. Maybe it was standing there eating the corpse of some huge triceratops, but as soon as it sees the humans it abandons its meal, chasing after the 10 times smaller humans for no good reason.
Now play a fantasy game. Go up to some wolves who have already caught a large prey. They will hunt you, but not just away from the meal, no, they will keep following you, chasing after you for ages, to the point where, were they to return to their prey, it would almost certainly already have been taken by something else.
Can you see how this is a problem when it comes to portraying animals? T.rex was not a monster, it was an animal. Wolves are not monsters, they are animals. The creatures in Subnautica are not monsters, they are supposed to be animals. I think this should be accounted for. Animals are not violent killing machines, with many of them actually being highly docile as long as you keep a proper distance. A lion pride with a kill wont suddenly dash after a human half the size of their prey, as long as he stays sufficiently far away, as to not appear to be a threat. In Subnautica, I think the same should apply. If a group of large predators have killed some other creature, and are eating it, they should not just abandon it to chase after the human. If they have just eaten, they should not just chase after the human. In fact, if the human does not get too close, and they are not very hungry, predators should not chase after the human.
This is not to make it easy, mind you, animals are still often very territorial, and will violently gore anything that comes too close, or at the very least try to scare it off, but if some lone predator 300 meters away spots you, it should not suddenly dash for you, ignoring every other, far more practical and appealing food source.
Comments
The Deinonychus (not Velociraptors) are highly intelligent and could potentially be a monster like humans, actually hunting us because we are easy prey or maybe in a farfetched way because those smelly humans imprisoned them. But yeah in general, animal behavior like in JP or better yet those Dino documentaries on Discovery are a good example of behavior.
Kinda sad a movie from 1993 where they had to literally build texturised CGI tech from the ground up in awesome combination with puppeteering rigs, still looks better then most CGI infested movies this day and age...
Also just saying this was simply epic dammit, spared no expense apart from running the park with a skeleton crew :P
-sorry that kinda turned into a rant...