Seamoth thoughts
Norton
Join Date: 2005-01-13 Member: 35264Members
The Seamoth cockpit has very poor visibility, especially when trying to look down. It should basically be a big bubble of glass in front of you with near 100% visibility.
Also, I'm not fond of the controls on the Seamoth, are they placeholders? I like pointing in a direction and going that way, like when you are swimming. Having a submerge and surface button are fine, but the way the Seamoth is set up now just feels very stiff and clumsy.
Also, I'm not fond of the controls on the Seamoth, are they placeholders? I like pointing in a direction and going that way, like when you are swimming. Having a submerge and surface button are fine, but the way the Seamoth is set up now just feels very stiff and clumsy.
Comments
Also, I didnt even realise that the seamoth could dive at first since left control is not set as a default decend button (I feel silly now though).
Call it force of habbit, but in every first person game (regardless of on water or land) spacebar is jump/up and control is crouch/down (I admit I've been seeing more and more game have c be the primary crouch button, but lctl is just so much more convienent)