Bunny Hopping
Defcon
Join Date: 2002-11-20 Member: 9402Members
I really find it funny, when all the newbies on these forums whine on, saying how a marine can outrun a skulk 'backwards'
ever thought about the fact, a skulk can bunny hop (hold duck down) MUCH faster than a marine and catch it up within 1-2 seconds.
Now, overall, you may think this would lead to marines having an advantage, however when aliens can get from a to b extremely quickly using bunny hopping, it makes up for there lack of map movements (marines have phase gates).
Bunny hopping, is infact a skill, it does take time to learn and as long as they remove silent bunny hopping i'd be happy.
ever thought about the fact, a skulk can bunny hop (hold duck down) MUCH faster than a marine and catch it up within 1-2 seconds.
Now, overall, you may think this would lead to marines having an advantage, however when aliens can get from a to b extremely quickly using bunny hopping, it makes up for there lack of map movements (marines have phase gates).
Bunny hopping, is infact a skill, it does take time to learn and as long as they remove silent bunny hopping i'd be happy.
Comments
bunny hopping is an exploit, regardless of how had it is to execute.
just because something is difficult to do, it doesn't make it an exploit ..?
guess I just dont get it
He'll reduce it's effectiveness but not remove it entirely i believe
Bunnyhopping is not an exploit anymore as in patch 1.1.0.8 Valve set per mod definable limits on how much speed can be gained with Bhopping. Hence it has been endorsed to some degree by valve and hence is no longer an exploit.
Sorry Silverfox but i really cant take you seriously when you say things like
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
I'm all for just removing the damn jump key ..
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Will you not be happy untill marines can only stand still and shoot at aliens running at them in straight lines?
The makers don't consider it an exploit though.
The makers don't consider it an exploit though.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I would like to see a quote from the developers that say they don't consider it an exploit.
In my opinion, I don't think Bunny Hopping is an exploit. I <b>do</b> think Bunny Hopping is an unwanted element in Natural Selection.
I was showing off NS to a couple buddies of mine after bragging about it the night before. I was letting them spec a server and it was all "ohhhs" and "ahhhhs" up until they saw a Marine bunny hopper. It wasn't like the bunny hopper was any good, but the first thing they said to me was that it totally ruined the atmosphere.
They told me they'd stick to DoD/CS until things get <i>ironed</i> out a bit more. (The crouch hitbox issue wasn't to their liking as well)
remove bunny hopping and give fades m16s.
remove bunny hopping and give fades m16s.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
... exaggerating a bit here, hu? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
First: "atmosphere" isn't "realism" - "<b>Alien</b>" isn't that "realistic" but surely has "atmosphere", right?
And why should fades have m16s? Acid is far better - ok, maybe add some uranium core to make it go right through armor and walls, and...
... ok ok, just joking.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Question is: can you jump/fly faster than you run? I don't think so (at least without things like jetpacks etc.) (A flea does AFAIK, as it releases "stored" energy in a fraction of the time he used to store (like bow and arrow) - but that's once a while, not repeatingly and also doesn't apply to humans, who also would break their spine when landing after being propelled proportionally etc. etc. ... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
The original Idea of HL of a boosterpack being triggerd for "long-distance" jumps (remember the tutorial? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> ) is one thing - but there should be a drain/overheat factor stopping people from <b>repeatingly</b> using it.