[Linux] Loading Shaders stuck
cojack
Poland Join Date: 2014-12-21 Member: 200169Members
Hello,
I just bought the game and could not run tutorial during those errors in log file, it says:
And It sometimes crash, sometimes freeze without crash. In annex I append also a few information about fglrx that I have
My kernel is:
Could you help guys?
I just bought the game and could not run tutorial during those errors in log file, it says:
[ 25.342] Worker 07 : Error: shaders/GorgeTunnel.screenfx:24 : Parameter 'noiseMap' doesn't exist in shader [ 25.342] Worker 07 : Error: shaders/GorgeTunnel.screenfx:24 : Parameter 'baseTexture' doesn't exist in shader [ 25.342] Worker 07 : Error: shaders/GorgeTunnel.screenfx:24 : Parameter 'amount' doesn't exist in shader
And It sometimes crash, sometimes freeze without crash. In annex I append also a few information about fglrx that I have
My kernel is:
Linux cojack-desktop 3.16.0-28-generic #38-Ubuntu SMP Fri Dec 12 17:37:40 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux
Could you help guys?
Comments
I will try, give me a sec.
http://forums.unknownworlds.com/discussion/comment/2220883
But I can't reproduce it.
to exec a program in gdb:
After this you will have a full list of what happend step by step, around 182 line, gdb crash by him self (strange situation, kind of bug) and I run it once again as you can see in 200 line number after this game crash and you have bt full from lines 357
What can I improve in this stack is that I can install an -dev packages for debugger symbols but it will be only an libc and fglrx, and I don't think so it will help you guys
Tell me how can I help you, to fix this error.
Regards.
Those are totally fine but your issue seems to be related to awesomium which is a third part lib so nothing we can fix directly.