Locational Binds
2of12B0RG
Join Date: 2002-12-21 Member: 11285Members
<div class="IPBDescription">please implement these sooner or later</div> As an avid player of action half-life, I would like to say that this is a great mod. I love the hell out of it and keep up the good work guys.
One thing I haven't seen anybody mention and that I think would greatly improve the game is locational binds. Action half-life has them and I think that incorporating them into NS would improve gameplay immensely.
Example for those that don't know what I'm talking about:
When I type these into normal chat during gameplay in action HL, this is the result-
%w= weapon
%V= last player sighted
%I= item
<u><b>%L = LOCATION</b></u>
the only one that would be appropriate for NS is the %L, which tells your location. Useful for those that do not use voice comm or to bind things in general. For instance, if I bind x "say_team I'm at %L, resources nozzle here commander", when I press X it would say the likes of "I'm at Hera Entrance and Reception, resource nozzle here commander."
this would be excellent for when my family is asleep and I try not to use voice comm and wake them up.
One thing I haven't seen anybody mention and that I think would greatly improve the game is locational binds. Action half-life has them and I think that incorporating them into NS would improve gameplay immensely.
Example for those that don't know what I'm talking about:
When I type these into normal chat during gameplay in action HL, this is the result-
%w= weapon
%V= last player sighted
%I= item
<u><b>%L = LOCATION</b></u>
the only one that would be appropriate for NS is the %L, which tells your location. Useful for those that do not use voice comm or to bind things in general. For instance, if I bind x "say_team I'm at %L, resources nozzle here commander", when I press X it would say the likes of "I'm at Hera Entrance and Reception, resource nozzle here commander."
this would be excellent for when my family is asleep and I try not to use voice comm and wake them up.
This discussion has been closed.
Comments
As stated, this is present in a great number of mods over at least two games (Quake 2 mods used it). It shouldn't require much on the server code end, and extremely minor updates to all maps.
One thing I haven't seen anybody mention and that I think would greatly improve the game is locational binds. Action half-life has them and I think that incorporating them into NS would improve gameplay immensely.
Example for those that don't know what I'm talking about:
When I type these into normal chat during gameplay in action HL, this is the result-
%w= weapon
%V= last player sighted
%I= item
<u><b>%L = LOCATION</b></u>
the only one that would be appropriate for NS is the %L, which tells your location. Useful for those that do not use voice comm or to bind things in general. For instance, if I bind x "say_team I'm at %L, resources nozzle here commander", when I press X it would say the likes of "I'm at Hera Entrance and Reception, resource nozzle here commander."
this would be excellent for when my family is asleep and I try not to use voice comm and wake them up.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Actually I mentioned this two days ago. ;D EXACT same thing I mentioned, too. Heh. Search next time, boi! :P But yeah, I totally agree with you.
A clanmate posted this in "Suggestions and ideas":
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=15651' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=5&t=15651</a>
Instead of havign alot of binds and scripts they just should implent so the location name is shown before the playername.
ex: (Cargo bay hive)Kobra: we need more defense here.
$D - location of your last death, this is very handy when you turn the corner and die to a bunch of fades. Upon respawning you probably want to relay the position of the alien team, a simple $L is not helpful here.
$A/$H/etc. - ammo, health and armour counts. We sometimes had these on the end of location comms, so your status is broadcast everytime you report your position. Makes it easier to weld/drop ammo/health on you without you needing to specifically call for it.
Say_team "POS> $L [$H|$A]"
In Q3F, wildcards also varied depending on the case of the letter used, $L would report your location, however if you used a lower case L other players would see their own location in the message. This was mainly used with the $N (name) variable and the tell_target command. You could aim at a player, and do "tell_target Follow me, $n". Your teammate sees their name in the message, while no one else recieves the message.
The 'last person sighted" variable looks like it could perform this function very well and would probably be useful. If Flayra adds wildcards in at some point, i don't see a reason not to have as many variables as we can think of. It will really help pub communication, where the voice channel is usually flooded by the random mexican guy who insists on singing into the mike for the entire match. Prebound comms are also snappier and to the point.
it most certainly can be implimented and already has, its a plug in on a server called voogru.com, i have used the commands on the server and they help alot, although it only has %h HP %a Armor $i Last Seen %r Res
but it is still handy, especaly for gorges at a hive.
But as far as i know Voo's Plugins arnt publicly avalibal for ppl to DL.
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