Cyclops Bugs/Suggestions [with pictures!]

aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
I made a few pictures of bugs/suggestions for the cyclops to enhance the current implementation. Feel free to overlook the bad photoshopping ;D
cyclops1.jpg
cyclops2.jpg
cyclops3.jpg
cyclops4.jpg

TL;DR (really?)

The window opposite of the diving room should be viewable from the inside, the player hatch should close. The docking hatches should close when docking the seamoth. Lights should dim on the power cell tubes as power drains. Lights in the cyclops should get dimmer when low on power, and shut off completely at 0%.

Comments

  • VandragoraxVandragorax United Kingdom Join Date: 2015-02-24 Member: 201533Members, Subnautica Playtester
    These are all nice ideas! (I thought about the bay doors 'forceshield' thing, and the viewing window last night too... "Hey how come I can't see out this window from the inside?!" :D I hope they can continue to add stuff like this into each model (as well as other aspects of the game) as time goes on and they get time to fine-tune bits and pieces :)

    +1
  • The_HawkThe_Hawk South Africa Join Date: 2015-02-12 Member: 201321Members
    ive noticed objects like lockers in the sub go dark at night when they should be illuminated by the subs lights also i feel the steering wheel is to lage and needs to be shrunk in size a bit to allow more vewing and navigating space
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