Cyclops Bugs/Suggestions [with pictures!]
aeroripper
Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
I made a few pictures of bugs/suggestions for the cyclops to enhance the current implementation. Feel free to overlook the bad photoshopping ;D
TL;DR (really?)
The window opposite of the diving room should be viewable from the inside, the player hatch should close. The docking hatches should close when docking the seamoth. Lights should dim on the power cell tubes as power drains. Lights in the cyclops should get dimmer when low on power, and shut off completely at 0%.
TL;DR (really?)
The window opposite of the diving room should be viewable from the inside, the player hatch should close. The docking hatches should close when docking the seamoth. Lights should dim on the power cell tubes as power drains. Lights in the cyclops should get dimmer when low on power, and shut off completely at 0%.
Comments
+1