Subnautica Wildlife
Davycannonhound
Join Date: 2015-02-24 Member: 201527Members
This forum/discussion shall be devoted to the idea of new creatures added to the game, big or small, aggressive or passive. Anything is welcome.
My suggestions include:
Two or more crustaceans. I would love to see a small edible crustacean of sorts, and a large scary aggressive crustacean, maybe resembling the japanese spider crab.
An aggressive squid like monster. Essentially a meat eating Reefback.
More large peaceful animals like the poison pooping whale things (I forget what they're called). Just not poison pooping.
Avian life. And maybe islands for them to rest on.
More creatures actively eating each other and maybe plants. I know this isn't necessarily a creature idea but more of a mechanic idea. But I put it here because it was about creatures.
Your turn commenters!
My suggestions include:
Two or more crustaceans. I would love to see a small edible crustacean of sorts, and a large scary aggressive crustacean, maybe resembling the japanese spider crab.
An aggressive squid like monster. Essentially a meat eating Reefback.
More large peaceful animals like the poison pooping whale things (I forget what they're called). Just not poison pooping.
Avian life. And maybe islands for them to rest on.
More creatures actively eating each other and maybe plants. I know this isn't necessarily a creature idea but more of a mechanic idea. But I put it here because it was about creatures.
Your turn commenters!
Comments
Agreed, Gasopods are rather scary and there's no reason to go to them-- unlike stalkers which may give us their teeth for crafting
Yep-- I think the devs are thinking about maybe some wildlife?
I want a really big Sea Serpent... that is all
I'd also like to see some free-swimming jellyfish type creatures o3o.
As for land creatures, maybe some kinds of bird-type things, or reptiles.
Epic!
Eventually.
Maybe a couple giant eels and reptilian dinosaur era aquatic life would be a good addition as well.
But let me get to the reason I decided to make this post. I have a very radicalized idea to offer. Instead of aquatic life I'd like to see some extremely hostile xenomorph/tyrannid types of creatures. Where would you find this you might ask? On the giant crashed ship of course. It should be infested with these things and thus they were the reason the ship crashed in the first place.
Ever since I watched the trailer I thought the game would eventually include ways of creating hazard suits so that you could go aboard the ship to get huge amounts of beneficial resources and weapons. Maybe even an endgame where you access the bridge and the comms relay to send an SOS. But having it so that you slowly have to upgrade your armour and weaponry to get deeper into the ship because you'd probably only be able to make it through a couple rooms before getting f@cked up by countless monsters. The process would be slow, and the threat posed by the creatures would be very substantial. slowly having to inch your way room by room while always having the threat of getting surrounded and overwhelmed.
If this were the case these monsters would be the main antagonist and obstacle the player would face in the game, and surviving and exploring the ocean would simply become a means of gathering resources and better preparing yourself to launch incursions deeper and deeper into the spaceship in order to eventually ensure your rescue. Its a radical direction, but a very cool and plausible implementation.
Open world exploring is always nice, but it gets dull when there aren't any climatic events or goals to work towards.
*shivers in fear*
@SantosSalita that sounds like a really good idea. I know the developers were going for a more scientific approach where you do research on various species, but your idea could be a cool alternate mode or something.
Example: Stalkers are 'easy' because they're in shallow water, meaning there is easy access to both air and vision. Additionally, holding a fish or scrap metal will allow them to 'eat out of your hand' rather than bite you. There is also usually a good supply of hoverfish nearby for this. Compare this to Bonesharks, which are encountered deeper down. Access to air is restricted to your proximity to your submarine, significantly less light, and there is no 'countermeasure' once aggressed. They may even follow you into shallow water. Furthermore, they'll attack you in a seamoth. Avoidance is the best defense, but even getting bitten once or twice isn't normally fatal.
Now, compare that to the Leviathan, which is believed to instakill the player and severely damage equipment. No known countermeasure. It is likely a very deep critter given its size, meaning minimal access to air/light. How do you deal with something you can't see coming and can kill/destroy you as soon as it 'spots' you without resorting to warfare? As a map boundary guardian (hunts and kills players going too far off the map) this seems an effective, if trollish, idea, but as a player-challenge, not so much with our given knowledge.
For example:
Rabbitray research could unlock a 'harmless' scent consumable that would make 'aggressively defensive' creatures like Crashes, Gasopods, and similar creatures non-hostile for several minutes, and could make catching flighty fish like Peepers easier, at the cost of making you more attractive to aggressive predators.
Bonesharks or stalkers could do the opposite, being a medium-predator deterrent (large creatures unaffected), but even non-flighty small fish will avoid you and defensively-aggressive critters would be on a hairtrigger. Again, a several-minute consumable.
Gasopods could unlock a 'gas-grenade', which would be used as an instant, area-effect deterrent useful against large predators to buy you a few precious seconds to GTFO in a pinch.
Then again, I have a bad track record for suggestions/predictions, so who knows. I do agree that there should be more varied wildlife off the shallows. There's only 2-3 types in the kelp forest and at best 0-3 in the red-grass zones, and only the rare jellyrays elsewhere. The Leviathan is interesting, but jellyfish and other invertebrates are definitely due for some action.
You're gonna see a lot of gene splicing if any indicators are proven to be true when they implement the DNA system and the Transfuser.
http://subnautica.wikia.com/wiki/DNA
They may be behavioral traits or things usable in upgrades, such as Cyclops sonar, or compressed-air tanks, but pulling a DNA Matrix is not just a horrible throwback, but it really breaks the feel of a subaquatic research-survival gig.
"I know Fish-fu" is bad taste. You were sent on a terraforming mission, not to be some mutant mermaid-wannabe.
lol jk
Anyways, I think in all features involving the DNA, there is no other alternative-- a consumable that lasts for 3 minutes is plain boring, overdone, and frankly just LAZY. Seriously? Another Crafting Survival game with RPG mechanics? Please god no...
I will defend my mutant mermaid to the last :P
Pet rabbitrays and seamoth saddlebags. Make'm happen!
looks like we'll be seeing this thing in experimental sometime in the future...
posting my ideas in this as they might be better viewed.
1. spiny stars
insperation: http://upload.wikimedia.org/wikipedia/commons/c/c8/Red-knobbed.starfish.arp.jpg
info: spiny stars would be large star fish about half the size of the player these starfish like creatures would spawn only in shallows and would feed on the acid mushrooms and braincoral, by default they are not hostile to the player though they can block the coral from spawning air, and kill large sections of acid shrooms.
interaction: these love metal, as such a sea base in shallow water will quickly become a home for many of he spiny stars, though they can inadvertently cause breaches as they move along the structure.
use: the player can cut off the arms of this with a knife, doing so doesn't "harm" teh creature, the arms can be used with the creeper vine and salt to make bandages which can heal the player when damaged. (50% health per use, 3 uses per bandage set)
2. swallower (needs better name
inspiration: http://www.oceanwideimages.com/images/6521/large/lighthouse-fish-40M0911-17.jpg
inspiration 2: http://i.crackedcdn.com/phpimages/article/4/1/9/139419.jpg?v=1
info: swallowers would be large seamoth sized fish found in moderate to deep areas, by default this fish would attempt to "eat" everything it sees including the player, this means that a swallower will eat everythign from small fish, to wreckage to the minisubs. If the player is eaten by this they simply have to stab it with a knife until they have "cut it open" at which point it will die releasing everything that was inside it.
interaction: the player can cut it open killing it and giving its scales, and everything it has eaten, these things will always have a large amount of the food fish in the area inside them and most metal and drop loots.
use: NA just a hostile creature.
3. sea lurker
inspiration: http://images.says.com/uploads/story_source/source_image/133448/f5ec.jpeg
info: the sea lurker is a deep sea spider like creature that the player would find mostly harmless, though if attacked they can release a small "ball web" that can slow the player down for a time.
interactions: these things love to web up light sources as that attracts small fish to them for food as such, a player in a dark area may find them selves having to cut webbing and lurkers off of their subs or bases periodically, though if left the web can be used as a way to quickly get food as smaller fish will get trapped in it.
use: the web can be used to make netting walls which block fish from going through them. though large fish could just bash through it.
4. filter whale
inspiration: http://www.nefsc.noaa.gov/faq/images/bskshrk.jpg
info: a filter whale would be a large sea creature rivaling the main sub in size, though the creature would be 100% passive to the player even ignoring the player and other fish as they attack it, this fish would slowely swim across deep water areas doing mostly nothing. the unique thing about this fish would be a hollow mouth which would sort of be like a coral tube is in game, these things could be swam through with out a care.
inerations: the filter whales would mostly ignore the player, though as they swim through deep water they have a tenancy to filter quartz resulting in their "filter tube" having large deposits of it. as the creature is completely harmless the player can jsut swim up and grab it.
use: large decorative fish that can be found in any area that has deep water (though can be found from shallows to the deep).