4x4km world size
Loppysaurusrex
USA Join Date: 2015-03-06 Member: 201747Members
I read this from someone from underworld on the steam forums and I sincerely hope this is false.
If this is the current world size I don't really care as I know more is coming, but if this is the max planned world size then I might as well cry myself to sleep tonight.
It's an ocean, and while I realize that it's better to handcraft everything, not being able to lose yourself IN AN OCEAN seems kinda silly.
I was hoping to be able to get away from the mother ship and lose sight of it completely.
Especially in a exploration themed game, a 4x4km world size makes the cyclops feel worthless as you could just use the seamoth to travel the entire world.
If this is the current world size I don't really care as I know more is coming, but if this is the max planned world size then I might as well cry myself to sleep tonight.
It's an ocean, and while I realize that it's better to handcraft everything, not being able to lose yourself IN AN OCEAN seems kinda silly.
I was hoping to be able to get away from the mother ship and lose sight of it completely.
Especially in a exploration themed game, a 4x4km world size makes the cyclops feel worthless as you could just use the seamoth to travel the entire world.
Comments
Well duh, my second sentence says that lol, but here, I'll provide some backup.
"Originally posted by MouldyK:
How big is the world in terms of length, not depth?
4k meters in length. 2k in depth."
"Squeal like a pig" is the guy that said 4x2km.
Like I said, idk if he meant current or planned, so I'm just gonna wait for confrimation/denial.
Here's the thread: http://steamcommunity.com/app/264710/discussions/0/627457521177051168/?insideModal=1
Just wanted to emphasize holding on a bit, as the Devs are focusing on seabases and actually some balancing, not necessarily increasing the world size
However, there has been recent talk that new areas (like a frozen/ice zone) may be added after the rest Subnautica is completed. This would likely depend on how successful SN turns out to be.
Disclaimer: Spoken by an outsider.
P.S. Guessing the seamoth is traveling at 10km/h (6mph) it would take you over 20 minutes just to navigate across the map once. Assuming you are looking at 100m wide area each time, it would take you 13 hours just to see the entire underwater surface area. Add to that the huge cave systems and you are easily talking about 20 hours of "fast look" time -- and that's if you DON'T stop to investigate anything or partake in any of the other gameplay aspects.
For the sake of immersion?
No one wants invisible walls or drop off clips
Do you mean if no other creatures or unique mechanics are added? Then I would agree, but again I trust UWE to add interesting entities to make every biome unique
I just want to be able to lose sight of the mother ship, so I can look back and think "Look how far I've come"
The oceans in real life can look pretty similar in certain directions, very large procedural generated terrain won't really get that boring.
Coral reefs and stuff need to be handcrafted, but maybe they could make unique areas, with large open expanses of random terrain between?
Frankly I was am advocate for procedural gen but the devs more or less decided against it
This is part of map that devs are working on. For me if this area 4x4 km will be as detailed as shallow reefs then I will be happy with It. It will be much to see and explore. Maybe overtime They'll decide to make DLC if game will be succesful