So the Dive Reel is interesting but what is the purpose of it?
Vahnkiljoy
Texas Join Date: 2015-01-11 Member: 200765Members
I don't quite get the point of this tool? Is it to be used to help keep our place when currents are back ingame? Will we be able to attach it to the seamoth? That seems like the only really good use for it that I can think of.
Well played around with it some more and I think I get it's purpose, use it like bread crumbs when you go spelunking so you can find the way back out. Well as soon as it clipping into terrain is sorted out it will be.
Well played around with it some more and I think I get it's purpose, use it like bread crumbs when you go spelunking so you can find the way back out. Well as soon as it clipping into terrain is sorted out it will be.
Comments
Yup that is it's logical purpose. (And I believe I saw that written somewhere by the devs).
so big up to the devs for thinking of this one
Haven't tried it in caves yet.
that's a awesome idea never thought of that one
I like the seamoth idea, though. If you could attach the reel directly to the seamoth, that would be sweet.
They're really, really useful for identifying routes through rough terrain. It's just a pity they aren't brighter/thicker so that they're easier to spot. You have to be right on top of them to see them.
I love the blasted little things for marking trails outside of caves, like between air corals in the kelp forest.
Edit: you could also use this to tow the blocking-an-entrance-stones so you don't have to abuse the poor little floaters anymore after getting the reel
We just need it to be made thicker and/or orange or some other visible colour, and it'll be even better
I'm not sure how I feel about the idea of it being able to pull the player back quickly like an emergency zip line. From a gameplay fun element, it could be pretty cool, but I'm not sure whether it would ruin the current feel of it as being more of a breadcrumbs trail, and turn it into too much of a bat-hook xD
After seeing this thread I actually started using the thing and I really like it for marking the place where my inventory got full, returning to base, crafting, and then returning where I left off.
If the reel could bathook you back, this would really speed up the tiresome "swim back and forth to base" process
https://trello.com/c/4RMsYQX6/3887-scale-up-dive-line-thickness-for-visibility
I'd kind of like some version of a tow cable in the Cyclops you could drag down and attach to things you want to dock. So for example seamoths without power but just below the depth limit of the Cyclops... or maybe exosuits that maybe can't get off the floor.