My Rant!
Jett-OMEGA
Join Date: 2002-11-07 Member: 7534Members
<div class="IPBDescription">This is for all you n00b's</div> I constantly see requests for fixes of small things to help the lesser player be able to compete with the better players. To me why noobify the game? The only reason to noobify the game is to increase the spectrum of players from the ones compitent enough to use the game physics to their best ability to the ones that are limited to hitting mouse1 and holding use. Constant complaints about stacking turrets on top of things inst fair and that you cant hit a jumping marine shouldnt be allowed. Well you know what if you want all the restrictions on the players that can do the difficult tasks and make it look easy than you should just go play msn checkers where the physics are simple and the method of play even more simple. If a marine is good enough to make it to a hive and spawn camp and kill you all than so be it, you suck! If an alien can get close enough to place offensive chamers on your phase gate than you suck even more. Stop complaining about the physics of the game cause you cant make them work for you. Instead either zip the lip and run with the big dogs or like I said there is always msn checkers.
Rant over.
Rant over.
Comments
Think again.
Yup and as such flayra is god and <b> should</b> he want to 'noobify' ns as some people request you can just live with it!
BlueGhost
Really? I never noticed...
Seriously, NS is trying to create a dense atmosphere, and the described problem of bhopping marines just doesn't add to this.
owned.
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Similarly if a particular marine is constantly dodging me and killing me i dont yell cheat i say well played.
I agree with the first poster, dont noobyfy this game please.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Soo... you exploit game bugs, and are tired of being looked down upon in the servers you play on?
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No i play on servers where skill is rewarded not whined at.
Marines leaping around a skulk in a one on one is akin to the marine going 'aahh ahhhrrg its biting my fkn leg off eep!!' Marines who leap around a skulk when they have buddies with them more often than not block their buddies line of sight on the skulk.
The first poster however was rant in an over the top 'how dare you noobs' manner and on a much discussed topic, thus he deserved what he got.
I mean why not just post in one of the other threads or better yet read it realize you have nothing intellegant to add and bump it with an 'I agree'
Blue Ghost
There is a difference in blatent exploits and just game physics. But every noob is quick to make the acusation that its an exploit if they cant overcome it.
*note I never could strafe jump in cs but that didnt stop me from placing a single shot between the eyes.
*edit my appologies blue ghost but I did not bother to read the 6000 other posts to give my bump. I did not see it within two pages or at least in the manner I wanted to address. I did however see a bunch of whining. Therefore my rant.
Not if you look in the models forum... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Stacking stuff and jumping like crazy - skillfull? Don't make me laugh.
[edit]Oh, and thinking about it - not many of the posters here telling you you're exploiting can be considered newbies, now can they?[/edit]
For a mod so based around "realism", the bhopping thing needed to be removed.
If I run up on you with a gun, and start firing while crouched, and you start jumping up and down rapidly while trying to fire, I will simply wait for you to get tired, fall down, and finish you off. As I look back on my military basic training, and all my m-16 re-qualifications, I don't remember being taught that jumping up and down while firing was a viable tactic..., so I doubt that the military of the near-future would somehow be endowed with these abilities...
In it, Nemesis Zero had to edit his post because Omega got him so angry that a flurry of obscenities resulted.
Mmmm.... good dream. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<span style='color:blue'>Be nice. This is the last warning you sorry slacker will get!</span>
For I am one man with an opinion of few. I knew this when I posted it. As for cs taking out the jumping due to a realism based game I agree. But to incorperate the full auto spray to get a head shot didnt help either.
* and for those of you who just follow suit, how about you post something valuable instead of just an agreement. I dont flame others for their posts with out a tad bit of an argument or at least a point of view which you can see so take that in next time you just follow suit.
That is something that we can both agree on. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
However, I don't think NS requires mad FPS skills at this point anyway, so there's no point in worrying. The guns are far too inaccurate, like CS, but the game isn't bent on camping and luck. Its more of a strategy orientated game, and I don't think that will ever change. The fixes they are doing are not going to affect the "Ub3r l337" players.
Let it never be said that Nemesis Zero is a moderator who doesn't listen to the people.
As for the bhopping, as either a method of movement or avoidance, it looks stupid, is counter-intuitive and takes nowhere near as much skill as you say it does. Also, the argument that since it's in the game engine <i>now</i> that it's written in stone is poor at best.
I don't want to see marine jumping gone completely however. Vaulting over railings and climbing on low ledges for either tactical advantage or mobility are still valid uses of the key. Maybe a compromise however? The implementation of a <i>Thief: The Dark Project</i> style mantling function would most likely satisfy us both.
As for trying to **** NZ off, you succeeded, please stop. [edit]REMOVED BECAUSE IT WAS MISINTERPERETED(sp?). You refuse to learn how the new game mechanics of CS work because it is radically different from how it was[/edit] I play more CS than NS lately, and it's because it requires a different set of skills. In CS, predicting where the enemy will be, getting the first shots off, and aiming in the general area are key to kill your opponent. The random headshot is ANNOYING, but simulates real life.. you don't always aim for the head, and you don't always hit what you are aiming at. Deal with it, please!
As for bunny hopping, I think it's kinda evil. I played a bunny hopping marine with an HMG today and it really increased my speed (or made it feel like that). <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> Hope this gets fixed, since it makes the point of super-slow HMGs, well, pointless.
I have yet to download a cheat. I had played CS since beta 1 and TFC prior to that. You assume things that you know nothing about.
Like I said if you have something useful to say than please by all means add but that piece is no where near the truth when saying I refuse to learn the game. Its far from learning a game when you hold a 2.0 k/d ratio. I have practicaly retired CS due to NS and I hope to keep it that way. My request was to not noobify the game and more or less keep the new players that dont understand real game logistics from coming in these forums and posting illogical complaints about things not being fair and things being exploits. If you want to get all bent out of shape for putting it like it needs to be than so be it. But someone needs to do it. I'm generally an easy goin guy and hardly argue but to throw out false accusations such as I have to cheat to play is wrong. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
All Im asking is to keep enough in the game that there is a greater amount of diversity. The more you refine and hone down what you can use and cant than the less diversity there is. I put this request out early as so the DEV's get the point that this game has potental of being a skill required game and not one just everyone can pick up and appear to do well.
As it has been said time and time again, bunnyhopping marines going down a corridor just kills the intensity, the atmosphere.
To get the maximum enjoyment out of any game you must play your role. "OMG! He's talking about roleplay, staying in character, all that mushy RPG stuff!!!" Heh, yeah. I play alot of them.
Plus, I dunno about you...but the skulks that kill me are usually the ones I can't hit because some lamer is jumping all in my face. When marines start the dance of death there is very little you can do for them. I often stop shooting, walk away, and wait for the idiot to get himself killed...kill the skulks BEFORE they get to me...and continue on.
As a skulk, when BHers jump...I laugh. Those guys behind them that can't hit me because of their actions are easy pickings, then for dessert... you guessed it...the bunny hopper.
In general, Bunny hopping is not a good tactic, in fact it gets more people killed than if you say crouched and let the guys behind you fire over your shoulder. The crouching hit boxes need to be fixed, but it's a good time to get used to playing as a team.
It takes more discipline and "skill" to take one for the team(hopefully after taking 2 or more enemies with you), than it does to frantically press a key or two and save yourself, but lose the entire team behind you.
Building on top of buildings, I couldn't care less either way. However, making it impossible to do could make for some better tactical arrangements of buildings before they drop turrets.
I like to have every free lane in-between buildings covered by at least 2 turrets, without farming them. But that's just me.
I understand there are kids out there fresh off the readily "cheatable" console systems (Gameshark anyone?) that are looking to mix it up with the big boyz and galz on computer gamez and cry because they learn that they aren't that great at a game...so they think the game is unfair. I really do.
To them I say, grow up. You can't always have your way. Whenever I get royally owned at a game, I look for the hardest player to play with, ask for tips...and if they say no...just get owned by them repeatedly and learn.
Props to gamers Rusty, Bandit, Talon, and their insane proficiency with all games. Playing with these guys only improved me, and they still can kick my scrawny backside at anything from Pong to UT2K3. I take it in stride.
To end it, yes skill is required in the game. But skill at killing alone does not get you that far. This is not deathmatch, this is not a true real-time strategy, this is not CS, this is not TFC, this is not UT, UT2K3, Starcraft, or any other one sided game.... this IS Natural Selection, a melding of FPS and RTS. Team work is required...as you are the workers, fighters, and commanders all in one.
Thus, whether or not a team wins or loses should never be because of one man's uber 1337 skills. The moment this game focuses on the individual's ability, and not on the collective...is the moment I start a new, time comsuming, D&D 3rd ED campaign.
To me those are called - obvious cheats.
"*note I never could strafe jump in cs but that didnt stop me from placing a single shot between the eyes."
<span style='color:blue'>Be nice.</span>
Besides that what the hell is a game message board for if not to request enhancing the game?
clan DVK if I remember.. they had a HS only mod to help them improve that skill. it was crazy. 25% of their hits were HS...
"if a marine is good enough to spawn camp"
hehe he said "good enough to spawn camp" hehe
<!--QuoteBegin--AU-Scorpion+Jan 11 2003, 01:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AU-Scorpion @ Jan 11 2003, 01:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->To get the maximum enjoyment out of any game you must play your role. "OMG! He's talking about roleplay, staying in character, all that mushy RPG stuff!!!" Heh, yeah. I play alot of them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I agree that bunny hopping is Out-Off-Character.
But really, the notion that the player should restrict his own in-game actions is way off the bat outside of the RPG scene. It is possible and much better if the game just doesn't allow for OOC behaviour.
Imagine you'd have to just "play dead" (pretend) when your health has dropped to zero, as opposed to having the game rules enforce your (virtual) death when your health has dropped to zero.
'Pretending' works while playing "cowboys and indians" IRL, it doesn't work in a free-for-all multiplayer computer game, because it would make cheating much to easy.
If bunny hopping is somehow not good for the game, than the game should be made so that we can't bunny hop (it's perfectly possible to make it so).
As long as bunny hopping is in the game, using it may be an exploit but it is not a cheat.
It is ligitimate to use while it's allowed by the program code, but imo it's not legit to claim that bunny hopping is an essential part of gameplay that -must- be in the game.
<!--QuoteBegin--Speed 2 Dave+Jan 10 2003, 05:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Speed 2 Dave @ Jan 10 2003, 05:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I like the fact that he mentions things like stacking turrets on the marine side a fair thing. I believe that is not an exploit, rather an unfixed part of the code.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i'd say it is the fact that it is unfixed game code which makes it exploitable. And the fact that it is exploitable makes it an exploit.
<span style='color:blue'>Edited and deleted the doubleposts.</span>
What I meant by the building stacking is that since aliens use it as a viable strat right now, why shouldn't the marines if their comps lag bad enough to allow for it?