Ingame speech & radio
AgentSkulk
Cologne Join Date: 2015-03-15 Member: 202194Members
Wire the mic input to an ingame sound source attached to the players head. Have it filtered for aliens, and when calling radio. Have a unique, fun ingame immersion with extra strategic aspects, moves and comedy.
Edit: People can still assign a button to use radio just like now, but it will be heard ingame by the players around, including the enemy. A neat feature would be voice activation. I'd like to hear em curse ^^
Edit: People can still assign a button to use radio just like now, but it will be heard ingame by the players around, including the enemy. A neat feature would be voice activation. I'd like to hear em curse ^^
Comments
Because right now you cant talk ingame. Which mankind probably has adapted to, but which is pretty much outside of what you'd call immersion. At the moment you can just talk to some teamspeak clone wired to the game.
He is talking positional voice chat. So you can say tell a guy to check the vent and not broadcast to the whole team.
You sure that's what he's talking about?
Edit: No, i don't play Arma.
LOL. He's talking about comm radios. Like these. Not about regular radios.
So one reason, as already stated in here would be to have an improved communication system between the players.
If you hear someone shouting for help or saying "oh there is a skulk", you know where that sound is coming from and you can adapt your gameplay to it.
Also it would open up a whole new chapter of tactics since information is vital to the success of a team.
And yea, its a USP as far as i know.
That radio thingie was just to get my point across. Dont want players to act as a walking jukebox ingame (allthough that might be funny ^^)
...
Besides, it looks like no one seems to like that idea anyway, so i will keep my fingers away from that topic now.
Thank you for your comments though.
If you are just talking about positional audio, oni and I at least really like that idea. It has been brought up a few times. Maybe eventually the CDT might work on it. If you look at their trello board here, they do have some cool stuff coming.
Positional audio would be nice for situations where 2 to 3 marines are pushing. If you say "Skulk behind you" in all of the chat it a lot of people will look behind them. Positional audio would be good for that reason.
E.G. give close player audio a special colour their name appears in when speaking, to differentiate from global speakers?
thats the best way I can think of, which then begs the question- do we need a seperate chat channel when you could just colour-code voice comm name popups depending on how distant the transmitter is?
e.g. I am in Control on veil. Someone in cargo talks, their name comes up white. Someone in control talks, their name comes up purple.
Wouldnt that be an equally functional solution?
http://wiki.garrysmod.com/page/GM/PlayerCanHearPlayersVoice
As opposed to:
There's probably no way to use this snippet, as voice is probably handled by the engine, among other things: Positional sound has a very different impact, it'd be just like a team mate speaking without it. It's not got the same level of immersion, it's to do with volume and having stereo sound. So if someone talks to you from behind, you really feel their presence.
"This should be easy" ... famous last words :-)
*bing bong* "this is your captain speaking"
I think this would be an awesome feature. People like me use chat a lot to communicate and in large servers with a half the team using a mic to communicate to each other it is a disaster and commander can't give orders due to comms always being filled with chatter. Allowing proximity chat would solve/significantly reduce the comms issue of too many people talking.
Again meat the major problem is with the human brain we can not focus and understand/do combat, listen to commander, tell guy next to you to look for alien to right, and listen/understand the other 5 people on comms. When you play on MCG, wooza's, or other servers on days when vets are playing and everyone is using a mic it gets crazy as hell and commander is constantly telling everyone to clear comms so he can talk. If proximity existed it would allow commander to talk people next to each other to talk without affecting the whole team.
When you have chatter coming from (using tram map here) obs, logistics, ET, ore, and commander trying to talk to just can't work. It happens a lot with severs with good team work and larger pops. with proximity you would reduce 5+ people talking at once down to 2-3 which is understandable.
@matso
Maybe make the commander sound like god
Also I'm wondering why communication channels are not cleared while the comm is speaking.