New gameplay ideas
mikeycatz
Join Date: 2015-03-26 Member: 202594Members
I feel like the mid/end game would need something a bit more than just crafting everything and exploring the entire map. Perhaps implementing some possible side missions which would lead to the total exploration etc. For example weak beacon signals which you could be other survivors of the crew that are in a worse situation than you, and don't have the means to create the various equipment and vehicles which you can and require rescuing by you. You could have various scenarios such as having to reach new depths or dive into treacherous caves and in order to reach them you would require to craft certain equipment/suits/vehicles. This would drive you to explore more to find these resources in order to create such items while giving you a goal to work towards. The survivors that you rescue could give you neat little perks such as catching food and storing it for you saving you little survival chores or providing new building plans depending on their profession etc. This would also be a cool way of implementing possible dlc by adding new rescue missions in order to introduce a new weapon or building plan even.
These beacons/power sources could also be traps, since on an alien planet you don't really know what you expect. They could be power surges from monsters perhaps which could be mistaken as beacons and this leaves you with never truly knowing whether you are on a rescue or possible suicide mission adding that sense of excitement to an already exciting game.
Another idea I feel would be exciting if perhaps uncovering what caused your ship to crash into the alien planet, what was the reason perhaps being able to enter the ship and investigate coming across some alien lifeforms perhaps.
There are countless directions this game could go in and all of them are exciting. I feel these would definitely add a nice sense of purpose to the game, providing goals and a sense of excitement to the player other than just building a giant base. However we are still in early and I cannot wait to see this game progress .
These beacons/power sources could also be traps, since on an alien planet you don't really know what you expect. They could be power surges from monsters perhaps which could be mistaken as beacons and this leaves you with never truly knowing whether you are on a rescue or possible suicide mission adding that sense of excitement to an already exciting game.
Another idea I feel would be exciting if perhaps uncovering what caused your ship to crash into the alien planet, what was the reason perhaps being able to enter the ship and investigate coming across some alien lifeforms perhaps.
There are countless directions this game could go in and all of them are exciting. I feel these would definitely add a nice sense of purpose to the game, providing goals and a sense of excitement to the player other than just building a giant base. However we are still in early and I cannot wait to see this game progress .
Comments
I don't enjoy quests like we can find in most mmo, but I do enjoy the idea that there will be more than craft & explore
So I like you ideas in general as long as this do not involve the classic go fetch 3 items of that and bring it back to gain one nice lollipop (or any substitute )
I hope that there will be some elements that will make the game more immersive, with some sort of clever interactions with the locals or other survivors.
But I'm afraid if there is interactions, they will be fairly limited to hostility or utility at best (hope I'm wrong)