The WIP Thread - Show What You're Working On!
Insane
Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
Comments
I've also been playing around with the bloom shader to try and find a sweet spot, which is why the intensity may seen higher than it would be on your own machine.
Been stuck on some big projects at work so the Plasticide progress has been slow over the last month. Only really finished one new model.
These red butted cow things will try to butt the player and use a spit attack when at range. Still want to do another 2 enemy models to cover the basic types to attack patterns interesting enough.
Currently working on figuring out how to do the modular player models. Making things made out of Plasticine look mechanical has been a real stumbling block but will have something to show on that soon.
I am really looking forward to seeing those guys in action! Do you have plans to animate them?
No, take your time, please. My nightmares can wait, I guess.
Edit
Or are they meant to be daisies, dandelions, and the like with shadows?
Next I'm going to start sculpting different modular parts of armor and clothing the players will have to scavenge and craft from the initial crash site and throughout the maps.
Next I'm going to start sculpting different modular parts of armor and clothing the players will have to scavenge and craft from the initial crash site and throughout the maps.[/quote]
2 unique helmets, 3 chest pieces, 2 chain mail, and 300+ penis plating options, amiright?
This one can only be hurt from the back, its designed to force players out of tight spots and prevent bottle necks from being overly exploited. Hopefully it'll create a nice coop dynamic where one baits while the other attacks from the rear.
Next week I'll try finish the final monster for the prototype and start showing off some Armour designs.
That should be possible. I'll have to think how best to implement that. Thanks for sharing your work! We are all really looking forward to seeing these things in action.
The eyes and mouth weren't intended to be weak spots (though they do kind of look like they should be) but rather its exposed behind and red bump.
let me know if you have any ideas of how to do this.
The game is Future Perfect and these are images from games people are making using Future Perfect. Howser is making a shooter for example.
Wasn't satisfied with the default inventory system, so I added some features.