The Nifty Escape Pod

LagiacrusLagiacrus USA Join Date: 2015-04-15 Member: 203475Members
I am completely fine with the current escape pod, but was thinking, "After you get the cyclops, seamoth, and sea bases, it only serves as a visual reference!" So heres an idea, can we make MORE of them? It would be extremely useful to have them over deep areas where seabases are inconvenient, and multiple pods would help players "mental map" the world moreso than just following beacons underwater. What do you think? Do you have a modified or better idea? P.S. I apologize if this topic has already been breached, as I am new to the Subnautica community.

Comments

  • DavycannonhoundDavycannonhound Join Date: 2015-02-24 Member: 201527Members
    I'm not sure why you would want another escape pod to be honest.
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members
    well some one suggested that we can "retrieve' the escape pod with the cyclops and then reuse if need be ... I mean losing ur sub 2000 meters below the waves cant be nice
  • LagiacrusLagiacrus USA Join Date: 2015-04-15 Member: 203475Members
    I was thinking more like visual reference. You can see two things on the surface, the aurora and your pod, and you judge how far out you are by looking at the pod. Wouldn't it be nice to construct multiple? You could make another on the other side of the aurora, or use them to extend your range over deep depth areas.
  • Hyp3rionHyp3rion Australia Join Date: 2015-03-21 Member: 202396Members
    I think it would be good to be able to move the escape pod by towing it with the Cyclops to wherever you want and then have the ability to attach your underwater base to the bottom port of the escape pod via a flexible collar and therefore turn it into the surface outpost / entry / work area for your actual base.

    This way it remains usable and works with the theory of being stranded and using whatever resources are available to you in order to survive and develop your settlement.

    - Hyp3rion
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