Lethal weapon crafting.
Tank903
Texas Join Date: 2015-04-09 Member: 203168Members
It would be nice if those of us that felt safer exploring the depths had an option to use and craft weapons that even the playing field a little against a HUGE ass monster that wants to eat you. I know some guys feel bad killing imaginary monsters, but let the individual player decide how they want to play, not some 1 or two guys that double and triple post their comments on the issue to bully you into not including them , sorry they are in the minority. If they wanna play by running from threats cool but don't let them dictate how others want to play. Its like that old saying " Better to have a gun and not need it, than to need it and not have it" A lot of games these days give the players the freedom to make their own play style, Example " Splinter Cell", Deus Ex, Battlefield hardline, etc. Please make lethal and non lethal weapons...
Comments
- floater-ammo will stick to surfaces and enemies render them harmless and slowly float them to the surface (would be awesome to use on big predators)
- crash will explode and stun enemies AoE (they dont kill, maybe small fish)
- gasopod-granades will cloud the area hit and blind enemies caught in the AoE
my sketch of the "Blunderbuss" and "Gasopod-Grenade":
here is the original post: http://forums.unknownworlds.com/discussion/comment/2237059/#Comment_2237059
Not slaughtering everything in sight.
Something like a Seamoth-mounted (something you could craft and then mount on the front of your seamoth) shock stick or something (something to just give a stalker or Reaper a little jolt) would be cool, of course, The ole' Reaper wouldn't be deterred, he'd just turn around and come back.
But crafting guns and stuff to kill the creatures would take away from the game, because they'd still be IN the game, even if some people didn't use it.
Think about this as well, IF the game ever gets multiplayer servers, and there was the ability to craft deadly weapons, then everyone would be using them, making the game kinda stupid.
What I'd like on the Seamoth are some little arms and an inventory. So you could pick up stuff without getting out of the Seamoth. And therefore not get eaten by a grue.
Non-Lethal weapons such as:
--Crowd control (net)
--Area of effect (electrical)
--Fog of war (ink cloud)
How about a net gun too? Things like this are what I want to see.
But really the developers have stressed that lethal weapons aren't the focus of the game and they are purposefully trying not to implement them.
Now, don't get me wrong, I'm not bashing or anything, it's a legitimate question, because if that's the intended feel by the devs then the argument is over, there's not gonna be weapons, period. But, if it is indeed just what some felt the game was (remember it's early access, we can't say for sure what this is by what we've seen so far), then matters change.
So, for my 2 cents, consider this: You're the sole (presumably) survivor of a terraforming mission, you're alone, in a unknown planet, thousands of light years away from home, with god knows what out there...I think it's dumb to think they would send a mission like that with no means of defense. Personally if I were on that situation I god damn would want some means to defend myself if worse comes to worst. The idea of having non lethal weapons is fine, but in an unknown environment, you can't take guesses, you're trying yo survive, survival of the fittest anyone? If you would put any animal in an alien environment, that animal would do whatever it takes to survive, so should you.
Here on earth, they mostly bring sedative ammo, but that's because we know already what's out there, plus we know the behavior of the animals, so we can manage a little expedition on the wild with non lethal ammo. But things change in this particular setting on an alien world, if something comes after you, you want it to stop.
But anyways, as a final note, I would say adding lethal weapons could be a double edged sword. I say if they won't ever add multiplayer, they can add a couple lethal weapons, but if multiplayer is on the plans, then don't even think about it, unless you want subnautica to become just another day Z.
Yes, the Devs have stated that the game will be mostly about scientific exploration from what I've read around.
as I've said in the past, humans are just too quick to jump to the "let's kill it" card, we can't help it, it's in our very DNA =/
That being said, there *are* ways of defending yourself against creatures without killing them, both IRL and in this game.
so you eat all those fish and crush all those corals peacefully?
plzzz....
we need harpoons and torpedoes for hunting and killing large predators, we are not gonna colonized this hostile environment with nice words
ya I tried talking to the bone shark ... it killed me
then i froze it and stabbed it to death... and it worked
If some people don't want guns then don't make them. More people want at least something to defend themselves from a Reaper Leviathan, or something big like that, the Stasis Rifle isn't very helpful for this purpose now is it. Even if it's just a machete or a harpoon we still need something to either deter or kill the big guy's before they kill us. So if you don't want them don't make them.
I must say I find it interesting how the major proponents of the lethal weapon idea comes from people in the USA with the OP being from Texas...just makes ya think. I for one and plenty happy with non-lethal means of survival. Keep it to exploration. There is absolutely no need for weapons other than those we currently have.
This is exactly why they don't want weapons. Blowing up animals with any kind of weapon is not cool regardless of it being in a game. You want to play something like that, go play a different game, this is not for you.
This is the most unproductive thing I've ever read on a forum post for this game. Are you trying to start offending people and subsequently a political debate?
Now for the actual discussion, I don't think the game should be oriented towards getting an arsenal of deadly weapons, HOWEVER I do believe that if they add huge aggressive monsters, we need a lot more defensive options. No nukes, No huge explosions, but perhaps nets, cloaking, a small harpoon to fish, a small electric baton that scares big fish away.
The intro says the ship is a predecessor to colony ships, which presumably means it's been sent to ascertain if a planet is survivable. This doesn't mean it carries nukes to wipe out all life to make the planet survivable.. it means it looks and researches and if there's dominant life.. it leaves. Usually, unless it crashes.
If the ship was a colony ship designed to colonise "anywhere at any cost" then yeh, i'd expect to see weapons. But research vessels usually carry scientists and they usually object to guns.
I suppose "if" you made it to the ship.. without getting eaten.. you could maybe find a suit of armour, which had little cutting tools etc, then on leaving queue a cutscene where you get eaten by a reaper then ingame find yourself inside it having to cut your way out... or is that too much like a game I have on xbox...
Everyone knows americans love guns. "it's why we sent them there in the first place" It's hardly offensive and certainly not a political debate. Americans don't debate. They use guns.
Talk of america should end here, seriously it has absolutely nothing to do with this game
That being said...
We need this kind of discussion to be shut down by mods or devs as every time it goes in circles or ends up like the above post
My two cents
This forum is to discuss Subnautica, not look at OP's profile and make a political generalization about his state and thought process.
We don't often agree Seldkam, but I'm with you on this one.
I think the mods should just deal with the fools directly.
However, nobody could predict the future. Nobody could have known that the Aurora would crash, and a crew member would have to start eating alien flora and fauna just to survive. It's likely that they wouldn't want to have disrupted any alien life cycles or the local flora and fauna where possible, and that the Aurora would have had the tech and supplies to provide its crew with sustainable nourishment and water sources for the crew to live on without having to hunt or harvest natural resources. They also didn't know of giant, intelligent sea monsters.
That said, you already have plenty of means for lethal defenses. You just have to be creative about it. You have vehicles that can ram and kill creatures. Or like mentioned upthread, you can lock a creature into a stasis field and kill it with a knife. Over time, as more things get added, players might find new, unusual solutions to combat the more dangerous wildlife. Part of the appeal of survival games, to me, is that you don't have means like lethal weaponry ready at your disposal and you have to use your head. It completely takes the edge off of threats like Reaper Leviathans if you could just gatling gun or nuke them, and then just move on like nothing happened. Subnautica is as much a survival game as it is an exploration game, to me. And it's more satisfying to find creative solutions to effectively survive against all odds...
I don't think anyone is saying stuff about nuke's, but we need more than a small knife and a "Stay here while I run away" gun. Something like a small pistol or a rifle or even a machete would be an effective defense without going overboard. Creative survival is fine but hitting things with a knife isn't surviving, its desperately trying to kill something that's hostile and hoping it works. We need at least something!
I'm sure there would be nature reserves etc. set up for the animals and im also sure there would be nature parks for people to go hunting/big game fishing.
Whether the devs add more offensive weapons is up to them but i would love to see more ways to deal with threats. Like how you can feed a fish to a stalker and he brings you metal and his friendly for a bit.
Things i think that could solve some issues would be
-using pheromones to confuse or attract/placate the fauna, these could be gathered from the dna analyzer/gatherer tool when used on the animal in question (male and female variants of each animal would be cool) The phermones could be put on food, in gas grenades, use the dna infusing launcher thing etc.
-use the dna from the various fish to upgrade your suit/subs/mech or unlock abilites for them (perhaps a sort of cloaking using the occulus' light sensitive dna for the seamoth, so you can sneak past those reapers at a closer distance) [Would still love to use the occulus' dna to make solar panels so i can recharge my cyclops over the course of the day as it basks in the sun]
-i also thought using the dna from the electric eel thing thats being put into the game to make either like stun mines you can drop as you run away or even more offensively a sort of non-lethal stun harpoon. An electric field you can activate on the seamoth or cyclops to make the reaper let go of you, heavily reducing dmg would be good too.
These are just some rough ideas i thought of just then.
Personally i think the game should steer you away from killing everything but not restrict you from doing it. I have probably wiped out 1000's of peepers and airsacks in my characters crazed lust for food and water. To be able to hunt down and put a few slabs of leviathan meat in my locker so im not killing 20 cute peepers every day would make sense game wise and lore wise and be wonderful.
To link it to a real life example... The Auroras crew was not coming in to study and preserve the rainforest, they're the guys who come in and cut the rainforest down to make way for humanity. The Aurora would absolutely have brought lethal weapons with it. It's human nature that when we're venturing into the unknown and potentially hostile territory, we take guns with us, we take something to deter predators and ensure that we stay on the top of the food chain as this ensures our survival. We haven't even mentioned the energy pulse that crashed the Aurora. What about that? Enough energy, pulsed no less, not a constant stream, with enough power to overload and crash a high tech spaceship. Something tells me that's not a natural pulse. If it is, why does it never reoccur while you're on the planet. That much energy discharging into the atmosphere would be very dangerous, or at least put on a damn pretty light show.
The Devs need to seriously change up their story plan if they really want to continue to avoid lethal weapons, otherwise it's a considerable plot hole on par with the idea of a builder not bringing half of his tool kit to the construction site. But all of that aside. People truly are taking the hippie space survivor thing WAY too far and getting WAY too worked up about it.
I don't care if lethal weapons are added, chances are I'll just find a mod for them if they're not, someone will make one. But people need to look at it like logical human beings, instead of harping on like a bunch of 26th century hippies about how the big bad leviathan that just tore our cyclops apart and ate us as a pre-lunch snack, really just wanted a hug all along. I for one would happily give him that hug, in the form of high velocity tungsten slugs propelled by electromagnets. The difference between my hug and the hippies hug, is I walk out the other side with all my limbs still attached.
Hell they don't even have to be lethal weapons, they can be "lethal" things, you know, large guns with big bullets etc, but they could be programmed to be so inaccurate they'll rarely hit the target, but they will scare the living bejeezus out of it. However if they do hit it, they'll wound it and make it think twice about messing with the submarine again.