Subnautica Concept Art: Cave Thing - Subnautica
System
Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
Subnautica Concept Art: Cave Thing - Subnautica
Subnautica will take you to diverse environments: From lava, to ice, to coral, and more. In these environments, you will encounter all sorts of creatures, big and small. The above image is Cave Thing, and is a piece of Subnautica concept art that tries to give form to several gameplay ideas. Cave Thing is painted with a diver’s mask at the edges, hinting at Subnautica’s first person nature. On right right, a small vehicle of some kind if shining lights on to the evidently bemused creature. Small vehicles will be pilotable (or this one an un-manned drone, supporting the swimming player?), deploying from ‘mothership’ style larger vessels (See Exterior Sketch for more about this!). Most importantly, this little encounter is …
Comments
Also, imagine exploring huge cave systems underwater o.O
That could be really cool!
I like the idea of having an NPC helper drone, which of course needs an adorably cute, helpless voice so you feel awful if it gets attacked.
Can I bring you some coffee, sir? *blub*
However, I'm a little disapointed by the Cave Thing itself. I was hoping for more of a forms follows function approach to the monster designs. Like the design of the female armour in NS2, which wasn't designed for the looks but for providing protection and agility.
Looking at the cave thing there are several things that don't make any sense to me from a biological/evolutionary standpoint. The screw housing would never be able to provide any protection to the enormous body (unlike the hermit crab's housings in our world). The second feature I find irritating are the teeth. They show no symmetry and that prominent tooth in the upper jaw (second from the left) looks like a carnivore premolar, which is used to cut soft tissue. All this doesn't fit very well with an underwater biome in my opinion.
Now, I am aware that evolution has produced some pretty wonky stuff that seems to lack any functionality. But if Cory is referencing real world traits and they seem to be totally out of place, it makes me wonder how much attention is given to "believability". I'm not drawing conclusions here, after all, I don't know the bigger picture of Cory's vision. I just hope that in the end I will be able to draw some enjoyment from the congruity of lifeforms and their body plans.
The only issue I have with cave thing is that it's eyes look like the '3D Printer Arms' of the IP and ProtoLab from NS2, haha.
Maybe its a tribute to NS2 lol
And the drone i think it would be awesome if it had a cute little high pitched robot voice and when it gets attacked by something like a reaper it could say AAH HELP ME and a use for the drone you could store items in it and when A hostile creature is coming close it could have a screen on its side showing a picture of the creature and how close it is
it adds that much more variety, even, if it demonstrated defensive behavior around the player, such as skulking away when it sees you. Even big things can be spooked by the unfamiliar.
This is all i have to say to that.
*sigh* I'm a nerd XD